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As LLM-based agents are increasingly deployed in real-life scenarios, existing benchmarks fail to capture their inherent complexity of handling extensive information, leveraging diverse resources, and managing dynamic user interactions. To…

Computation and Language · Computer Science 2025-10-20 Wei He , Yueqing Sun , Hongyan Hao , Xueyuan Hao , Zhikang Xia , Qi Gu , Chengcheng Han , Dengchang Zhao , Hui Su , Kefeng Zhang , Man Gao , Xi Su , Xiaodong Cai , Xunliang Cai , Yu Yang , Yunke Zhao

GUI agents powered by LLMs show promise in interacting with diverse digital environments. Among these, video games offer a valuable testbed due to their varied interfaces, with adventure games posing additional challenges through complex,…

Artificial Intelligence · Computer Science 2025-10-16 Jaewoo Ahn , Junseo Kim , Heeseung Yun , Jaehyeon Son , Dongmin Park , Jaewoong Cho , Gunhee Kim

Visual reasoning in multimodal large language models (MLLMs) has primarily been studied in static, fully observable settings, limiting their effectiveness in real-world environments where information is often incomplete due to occlusion or…

Computer Vision and Pattern Recognition · Computer Science 2025-10-27 Weijie Zhou , Xuantang Xiong , Yi Peng , Manli Tao , Chaoyang Zhao , Honghui Dong , Ming Tang , Jinqiao Wang

Deep reinforcement learning (RL) algorithms are powerful tools for solving visuomotor decision tasks. However, the trained models are often difficult to interpret, because they are represented as end-to-end deep neural networks. In this…

Machine Learning · Computer Science 2021-11-04 Sihang Guo , Ruohan Zhang , Bo Liu , Yifeng Zhu , Mary Hayhoe , Dana Ballard , Peter Stone

Animating an avatar that reflects a user's action in the VR world enables natural interactions with the virtual environment. It has the potential to allow remote users to communicate and collaborate in a way as if they met in person.…

Graphics · Computer Science 2022-09-14 Yongjing Ye , Libin Liu , Lei Hu , Shihong Xia

Emotion recognition technology is crucial in providing a personalized user experience. It is especially important in virtual reality(VR) to assess the user's emotions to enhance their sense of immersion. We propose an emotion recognition…

Human-Computer Interaction · Computer Science 2019-12-04 Jaehyun Nam , Hyesun Chung , Young ah Seong , Honggu Lee

With the rapid increase in digital technologies, most fields of study include recognition of human activity and intention recognition, which are essential in smart environments. In this study, we equipped the activity recognition system…

Computer Vision and Pattern Recognition · Computer Science 2021-08-05 Sahar Darafsh , Saeed Shiry Ghidary , Morteza Saheb Zamani

Augmented reality (AR) games, particularly those designed for head-mounted displays, have grown increasingly prevalent. However, most existing systems depend on pre-scanned, static environments and rely heavily on continuous tracking or…

Human-Computer Interaction · Computer Science 2026-02-06 Liuchuan Yu , Ching-I Huang , Hsueh-Cheng Wang , Lap-Fai Yu

Augmented Reality (AR) based on Head-Mounted Displays (HMDs) has gained significant traction over the recent years. Nevertheless, it remains unclear what AR HMD-based applications have been developed over the years and what their system…

Multimedia · Computer Science 2023-03-15 Pubudu Wijesooriya , Sheikh Muhammad Farjad , Nikolaos Stergiou , Spyridon Mastorakis

The detection of the environment where user is located, is of extreme use for the identification of Activities of Daily Living (ADL). ADL can be identified by use of the sensors available in many off-the-shelf mobile devices, including…

Sound · Computer Science 2017-11-02 Ivan Miguel Pires , Nuno M. Garcia , Nuno Pombo , Francisco Flórez-Revuelta

Using raw sensor data to model and train networks for Human Activity Recognition can be used in many different applications, from fitness tracking to safety monitoring applications. These models can be easily extended to be trained with…

Machine Learning · Computer Science 2019-05-03 Schalk Wilhelm Pienaar , Reza Malekian

A computer vision system using low-resolution image sensors can provide intelligent services (e.g., activity recognition) but preserve unnecessary visual privacy information from the hardware level. However, preserving visual privacy and…

Human-Computer Interaction · Computer Science 2023-03-21 Yuntao Wang , Zirui Cheng , Xin Yi , Yan Kong , Xueyang Wang , Xuhai Xu , Yukang Yan , Chun Yu , Shwetak Patel , Yuanchun Shi

The objective of this study is to develop and use a virtual reality game as a tool to assess the effects of realistic stress on the behavioral and physiological responses of participants. The game is based on a popular Steam game called…

Human-Computer Interaction · Computer Science 2020-10-01 Daniel H. Lee , Tzyy-Ping Jung

Virtual Reality (VR) has witnessed a rising issue of harassment, prompting the integration of safety controls like muting and blocking in VR applications. However, the lack of standardized safety measures across VR applications hinders…

Human-Computer Interaction · Computer Science 2024-03-12 Abhinaya S. B. , Aafaq Sabir , Anupam Das

Autonomous agents capable of navigating Graphical User Interfaces (GUIs) hold the potential to revolutionize digital productivity. However, achieving true digital autonomy extends beyond reactive element matching; it necessitates a…

Computer Vision and Pattern Recognition · Computer Science 2026-04-28 Hongxin Li , Xiping Wang , Jingran Su , Zheng Ju , Yuntao Chen , Qing Li , Zhaoxiang Zhang

This article presents a novel telepresence system for advancing aerial manipulation in dynamic and unstructured environments. The proposed system not only features a haptic device, but also a virtual reality (VR) interface that provides…

Accessibility reviews provide valuable insights into both the limitations and benefits experienced by users with disabilities when using virtual reality (VR) applications. However, a comprehensive investigation into VR accessibility for…

Software Engineering · Computer Science 2025-08-27 Yi Wang , Chetan Arora , Xiao Liu , Thuong Hoang , ZHengxin Zhang , Henry Been Lirn Duh , John Grundy

This paper performs the crucial work of establishing a baseline for gaze-driven authentication performance to begin answering fundamental research questions using a very large dataset of gaze recordings from 9202 people with a level of eye…

Computer Vision and Pattern Recognition · Computer Science 2024-07-15 Dillon Lohr , Michael J. Proulx , Oleg Komogortsev

Significant research work has been undertaken related to the game-based learning approach over the last years. However, a closer look at this work reveals that further research is needed to examine some types of game-based learning…

Computers and Society · Computer Science 2024-07-02 Aldo Gordillo , Daniel López-Fernández , Jesús Mayor

AI agents have significant potential to reshape cybersecurity, making a thorough assessment of their capabilities critical. However, existing evaluations fall short, because they are based on small-scale benchmarks and only measure static…

Cryptography and Security · Computer Science 2026-03-25 Zhun Wang , Tianneng Shi , Jingxuan He , Matthew Cai , Jialin Zhang , Dawn Song