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This article presents a new dataset containing motion and physiological data of users playing the game "Half-Life: Alyx". The dataset specifically targets behavioral and biometric identification of XR users. It includes motion and…

Human-Computer Interaction · Computer Science 2023-10-26 Christian Rack , Tamara Fernando , Murat Yalcin , Andreas Hotho , Marc Erich Latoschik

Various machine learning approaches have proven to be useful for user verification and identification based on motion data in eXtended Reality (XR). However, their real-world application still faces significant challenges concerning…

Human-Computer Interaction · Computer Science 2024-10-28 Christian Rack , Konstantin Kobs , Tamara Fernando , Andreas Hotho , Marc Erich Latoschik

Reliable and robust user identification and authentication are important and often necessary requirements for many digital services. It becomes paramount in social virtual reality (VR) to ensure trust, specifically in digital encounters…

Machine Learning · Computer Science 2023-10-27 Christian Schell , Andreas Hotho , Marc Erich Latoschik

We developed an American Sign Language (ASL) learning platform in a Virtual Reality (VR) environment to facilitate immersive interaction and real-time feedback for ASL learners. We describe the first game to use an interactive teaching…

Higher resolution is one of the main directions and drivers in the development of virtual reality (VR) head-mounted displays (HMDs). However, given its associated higher cost, it is important to determine the benefits of having higher…

Human-Computer Interaction · Computer Science 2022-03-24 Jialin Wang , Rongkai Shi , Zehui Xiao , Xueying Qin , Hai-Ning Liang

As virtual reality (VR) devices become increasingly integrated into everyday settings, a growing number of users without prior experience will engage with VR systems. Automatically detecting a user's familiarity with VR as an interaction…

Human-Computer Interaction · Computer Science 2025-11-12 Numan Zafar , Priyo Ranjan Kundu Prosun , Shafique Ahmad Chaudhry

With the unprecedented diffusion of virtual reality, the number of application scenarios is continuously growing. As commercial and gaming applications become pervasive, the need for the secure and convenient identification of users, often…

Multimedia · Computer Science 2025-04-30 Sara Baldoni , Salim Benhamadi , Federico Chiariotti , Michele Zorzi , Federica Battisti

Task-based behavioral biometric authentication of users interacting in virtual reality (VR) environments enables seamless continuous authentication by using only the motion trajectories of the person's body as a unique signature. Deep…

Machine Learning · Computer Science 2024-01-31 Mingjun Li , Natasha Kholgade Banerjee , Sean Banerjee

With the recent explosive growth of interest and investment in virtual reality (VR) and the so-called "metaverse," public attention has rightly shifted toward the unique security and privacy threats that these platforms may pose. While it…

Cryptography and Security · Computer Science 2023-10-25 Vivek Nair , Wenbo Guo , Justus Mattern , Rui Wang , James F. O'Brien , Louis Rosenberg , Dawn Song

Motion tracking "telemetry" data lies at the core of nearly all modern virtual reality (VR) and metaverse experiences. While generally presumed innocuous, recent studies have demonstrated that motion data actually has the potential to…

Human-Computer Interaction · Computer Science 2023-06-13 Vivek Nair , Christian Rack , Wenbo Guo , Rui Wang , Shuixian Li , Brandon Huang , Atticus Cull , James F. O'Brien , Marc Latoschik , Louis Rosenberg , Dawn Song

Virtual reality (VR) platforms enable a wide range of applications, however, pose unique privacy risks. In particular, VR devices are equipped with a rich set of sensors that collect personal and sensitive information (e.g., body motion,…

Human-Computer Interaction · Computer Science 2024-09-24 Ismat Jarin , Yu Duan , Rahmadi Trimananda , Hao Cui , Salma Elmalaki , Athina Markopoulou

Virtual reality (VR) and "metaverse" systems have recently seen a resurgence in interest and investment as major technology companies continue to enter the space. However, recent studies have demonstrated that the motion tracking…

Human-Computer Interaction · Computer Science 2023-11-10 Vivek Nair , Wenbo Guo , James F. O'Brien , Louis Rosenberg , Dawn Song

Virtual Reality (VR) is an exciting new consumer technology which offers an immersive audio-visual experience to users through which they can navigate and interact with a digitally represented 3D space (i.e., a virtual world) using a…

Cryptography and Security · Computer Science 2024-04-16 Mohd Sabra , Nisha Vinayaga Sureshkanth , Ari Sharma , Anindya Maiti , Murtuza Jadliwala

Virtual Reality (VR) technology has gained substantial traction and has the potential to transform a number of industries, including education, entertainment, and professional sectors. Nevertheless, concerns have arisen about the security…

Cryptography and Security · Computer Science 2026-03-13 Sheikh Samit Muhaimin , Spyridon Mastorakis

Various industries have widely adopted Virtual Reality (VR) and Augmented Reality (AR) technologies to enhance productivity and user experiences. However, their integration introduces significant security challenges. This systematic…

Cryptography and Security · Computer Science 2024-07-24 Sarina Dastgerdy

As Vision-Language Models (VLMs) are increasingly deployed as autonomous cognitive cores for embodied assistants, evaluating their privacy awareness in physical environments becomes critical. Unlike digital chatbots, these agents operate in…

Cryptography and Security · Computer Science 2026-05-11 Junran Wang , Xinjie Shen , Zehao Jin , Pan Li

Virtual Reality (VR) has rapidly become a mainstream platform for gaming and interactive experiences, yet ensuring the quality, safety, and appropriateness of VR content remains a pressing challenge. Traditional human-based quality…

Machine Learning · Computer Science 2025-11-04 Yurun Wu , Yousong Sun , Burkhard Wunsche , Jia Wang , Elliott Wen

As Virtual Reality (VR) applications grow in popularity, they have bridged distances and brought users closer together. However, with this growth, there have been increasing concerns about security and privacy, especially related to the…

Cryptography and Security · Computer Science 2024-09-18 Zihao Su , Kunlin Cai , Reuben Beeler , Lukas Dresel , Allan Garcia , Ilya Grishchenko , Yuan Tian , Christopher Kruegel , Giovanni Vigna

As the Virtual Reality (VR) industry expands, the need for automated GUI testing is growing rapidly. Large Language Models (LLMs), capable of retaining information long-term and analyzing both visual and textual data, are emerging as a…

Software Engineering · Computer Science 2025-09-30 Zhenyu Qi , Haotang Li , Hao Qin , Kebin Peng , Sen He , Xue Qin

This paper examines the generalization capacity of two state-of-the-art classification and similarity learning models in reliably identifying users based on their motions in various Extended Reality (XR) applications. We developed a novel…

Human-Computer Interaction · Computer Science 2026-04-23 Lukas Schach , Christian Rack , Ryan P. McMahan , Marc Erich Latoschik
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