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Developers often dedicate significant time to maintaining and refactoring existing code. However, most prior work on generative models for code focuses solely on creating new code, overlooking the distinctive needs of editing existing code.…

Software Engineering · Computer Science 2024-04-30 Jiayi Wei , Greg Durrett , Isil Dillig

Neural fields have achieved impressive advancements in view synthesis and scene reconstruction. However, editing these neural fields remains challenging due to the implicit encoding of geometry and texture information. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2023-09-08 Jingyu Zhuang , Chen Wang , Lingjie Liu , Liang Lin , Guanbin Li

While neural fields have made significant strides in view synthesis and scene reconstruction, editing them poses a formidable challenge due to their implicit encoding of geometry and texture information from multi-view inputs. In this…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Umar Khalid , Hasan Iqbal , Nazmul Karim , Jing Hua , Chen Chen

Instruction-based image editing aims to modify specific image elements with natural language instructions. However, current models in this domain often struggle to accurately execute complex user instructions, as they are trained on…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Qifan Yu , Wei Chow , Zhongqi Yue , Kaihang Pan , Yang Wu , Xiaoyang Wan , Juncheng Li , Siliang Tang , Hanwang Zhang , Yueting Zhuang

This study introduces HQ-Edit, a high-quality instruction-based image editing dataset with around 200,000 edits. Unlike prior approaches relying on attribute guidance or human feedback on building datasets, we devise a scalable data…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Mude Hui , Siwei Yang , Bingchen Zhao , Yichun Shi , Heng Wang , Peng Wang , Yuyin Zhou , Cihang Xie

Model editing has become an increasingly popular alternative for efficiently updating knowledge within language models. Current methods mainly focus on reliability, generalization, and locality, with many methods excelling across these…

Artificial Intelligence · Computer Science 2024-10-25 Qi Li , Xiang Liu , Zhenheng Tang , Peijie Dong , Zeyu Li , Xinglin Pan , Xiaowen Chu

Instruction-guided image editing methods have demonstrated significant potential by training diffusion models on automatically synthesized or manually annotated image editing pairs. However, these methods remain far from practical,…

Computer Vision and Pattern Recognition · Computer Science 2025-04-29 Cong Wei , Zheyang Xiong , Weiming Ren , Xinrun Du , Ge Zhang , Wenhu Chen

Image-guided object assembly represents a burgeoning research topic in computer vision. This paper introduces a novel task: translating multi-view images of a structural 3D model (for example, one constructed with building blocks drawn from…

Computer Vision and Pattern Recognition · Computer Science 2024-04-26 Hongyu Yan , Yadong Mu

Instructed code editing, where an LLM modifies existing code based on a natural language instruction, accounts for roughly 19% of real-world coding assistant interactions. Yet very few benchmarks directly evaluate this capability. From a…

Software Engineering · Computer Science 2026-04-08 Amir M. Ebrahimi , Gopi Krishnan Rajbahadur

3D graphics editing is crucial in applications like movie production and game design, yet it remains a time-consuming process that demands highly specialized domain expertise. Automating this process is challenging because graphical editing…

Graphics · Computer Science 2025-04-03 Yunqi Gu , Ian Huang , Jihyeon Je , Guandao Yang , Leonidas Guibas

Evaluating image editing models remains challenging due to the coarse granularity and limited interpretability of traditional metrics, which often fail to capture aspects important to human perception and intent. Such metrics frequently…

3D object editing is essential for interactive content creation in gaming, animation, and robotics, yet current approaches remain inefficient, inconsistent, and often fail to preserve unedited regions. Most methods rely on editing…

Computer Vision and Pattern Recognition · Computer Science 2025-10-20 Junliang Ye , Shenghao Xie , Ruowen Zhao , Zhengyi Wang , Hongyu Yan , Wenqiang Zu , Lei Ma , Jun Zhu

Large language models (LLMs) for code editing have achieved remarkable progress, yet recent empirical studies reveal a fundamental disconnect between technical accuracy and developer productivity. Despite their strong benchmark performance,…

Software Engineering · Computer Science 2026-04-09 Chenyan Liu , Yun Lin , Jiaxin Chang , Jiawei Liu , Binhang Qi , Bo Jiang , Zhiyong Huang , Jin Song Dong

Computer-Aided Design (CAD) models are defined by their construction history: a parametric recipe that encodes design intent. However, existing large-scale 3D datasets predominantly consist of boundary representations (B-Reps) or meshes,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-28 Mohammadmehdi Ataei , Farzaneh Askari , Kamal Rahimi Malekshan , Pradeep Kumar Jayaraman

Text driven diffusion models have shown remarkable capabilities in editing images. However, when editing 3D scenes, existing works mostly rely on training a NeRF for 3D editing. Recent NeRF editing methods leverages edit operations by…

Computer Vision and Pattern Recognition · Computer Science 2024-12-18 Vivek Madhavaram , Shivangana Rawat , Chaitanya Devaguptapu , Charu Sharma , Manohar Kaul

Recent advances in multi-modal generative models have driven substantial improvements in image editing. However, current generative models still struggle with handling diverse and complex image editing tasks that require implicit reasoning,…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Feng Han , Yibin Wang , Chenglin Li , Zheming Liang , Dianyi Wang , Yang Jiao , Zhipeng Wei , Chao Gong , Cheng Jin , Jingjing Chen , Jiaqi Wang

For the last decades, the concern of producing convincing facial animation has garnered great interest, that has only been accelerating with the recent explosion of 3D content in both entertainment and professional activities. The use of…

Graphics · Computer Science 2020-10-13 Eloïse Berson , Catherine Soladié , Nicolas Stoiber

As virtual try-on (VTON) continues to advance, a growing number of real-world scenarios have emerged, pushing beyond the ability of the existing specialized VTON models. Meanwhile, universal multi-reference image editing models have…

Computer Vision and Pattern Recognition · Computer Science 2026-03-13 Xiaoye Liang , Zhiyuan Qu , Mingye Zou , Jiaxin Liu , Lai Jiang , Mai Xu , Yiheng Zhu

Recent advances in large generative models have greatly enhanced both image editing and in-context image generation, yet a critical gap remains in ensuring physical consistency, where edited objects must remain coherent. This capability is…

Computer Vision and Pattern Recognition · Computer Science 2025-10-20 Jay Zhangjie Wu , Xuanchi Ren , Tianchang Shen , Tianshi Cao , Kai He , Yifan Lu , Ruiyuan Gao , Enze Xie , Shiyi Lan , Jose M. Alvarez , Jun Gao , Sanja Fidler , Zian Wang , Huan Ling

Modern CAD tools represent 3D designs not only as geometry, but also as a program composed of geometric operations, each of which depends on a set of parameters. Program representations enable meaningful and controlled shape variations via…

Graphics · Computer Science 2021-10-05 Dan Cascaval , Mira Shalah , Phillip Quinn , Rastislav Bodik , Maneesh Agrawala , Adriana Schulz
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