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We propose a neural network-based approach to calculate the value of a chess square-piece combination. Our model takes a triplet (Color, Piece, Square) as an input and calculates a value that measures the advantage/disadvantage of having…

Artificial Intelligence · Computer Science 2023-10-11 Aditya Gupta , Shiva Maharaj , Nicholas Polson , Vadim Sokolov

We use logistic regression to estimate the value of the pieces in standard chess and several chess variants, namely Chess 960, Atomic chess, Antichess, and Horde chess. We perform our regressions on several years of data from Lichess, the…

Applications · Statistics 2025-09-26 Steven Pav

Automatic digitization of chess games using computer vision is a significant technological challenge. This problem is of much interest for tournament organizers and amateur or professional players to broadcast their over-the-board (OTB)…

Computer Vision and Pattern Recognition · Computer Science 2020-12-15 David Mallasén Quintana , Alberto Antonio del Barrio García , Manuel Prieto Matías

Identifying the configuration of chess pieces from an image of a chessboard is a problem in computer vision that has not yet been solved accurately. However, it is important for helping amateur chess players improve their games by…

Computer Vision and Pattern Recognition · Computer Science 2021-06-03 Georg Wölflein , Ognjen Arandjelović

Contemporary chess engines offer precise yet opaque evaluations, typically expressed as centipawn scores. While effective for decision-making, these outputs obscure the underlying contributions of individual pieces or patterns. In this…

Artificial Intelligence · Computer Science 2025-10-31 Francesco Spinnato

This article reports on an investigation of the use of convolutional neural networks to predict the visual attention of chess players. The visual attention model described in this article has been created to generate saliency maps that…

Machine Learning · Statistics 2019-04-21 Justin Le Louedec , Thomas Guntz , James Crowley , Dominique Vaufreydaz

In this paper we apply model predictive control (MPC), rollout, and reinforcement learning (RL) methodologies to computer chess. We introduce a new architecture for move selection, within which available chess engines are used as…

Artificial Intelligence · Computer Science 2024-09-11 Atharva Gundawar , Yuchao Li , Dimitri Bertsekas

Artificial neural network (ANN) is a very useful tool in solving learning problems. Boosting the performances of ANN can be mainly concluded from two aspects: optimizing the architecture of ANN and normalizing the raw data for ANN. In this…

Machine Learning · Computer Science 2017-12-27 Qingjiu Zhang , Shiliang Sun

In imperfect information games, the evaluation of a game state not only depends on the observable world but also relies on hidden parts of the environment. As accessing the obstructed information trivialises state evaluations, one approach…

Artificial Intelligence · Computer Science 2024-07-15 Timo Bertram , Johannes Fürnkranz , Martin Müller

In imperfect information games, the game state is generally not fully observable to players. Therefore, good gameplay requires policies that deal with the different information that is hidden from each player. To combat this, effective…

Artificial Intelligence · Computer Science 2024-07-15 Timo Bertram , Johannes Fürnkranz , Martin Müller

We have seen numerous machine learning methods tackle the game of chess over the years. However, one common element in these works is the necessity of a finely optimized look ahead algorithm. The particular interest of this research lies…

Artificial Intelligence · Computer Science 2020-07-07 Arman Maesumi

Predicting player behavior in strategic games, especially complex ones like chess, presents a significant challenge. The difficulty arises from several factors. First, the sheer number of potential outcomes stemming from even a single…

Machine Learning · Computer Science 2025-04-09 Benny Skidanov , Daniel Erbesfeld , Gera Weiss , Achiya Elyasaf

Human preference or taste within any domain is usually a difficult thing to identify or predict with high probability. In the domain of chess problem composition, the same is true. Traditional machine learning approaches tend to focus on…

Artificial Intelligence · Computer Science 2020-11-26 Azlan Iqbal

Venn Prediction (VP) is a new machine learning framework for producing well-calibrated probabilistic predictions. In particular it provides well-calibrated lower and upper bounds for the conditional probability of an example belonging to…

Machine Learning · Computer Science 2023-12-18 Harris Papadopoulos

Stock exchanges are considered major players in financial sectors of many countries. Most Stockbrokers, who execute stock trade, use technical, fundamental or time series analysis in trying to predict stock prices, so as to advise clients.…

Statistical Finance · Quantitative Finance 2015-02-24 B. W. Wanjawa , L. Muchemi

This paper uses chess, a landmark planning problem in AI, to assess transformers' performance on a planning task where memorization is futile $\unicode{x2013}$ even at a large scale. To this end, we release ChessBench, a large-scale…

Recent advances in semantic image segmentation have mostly been achieved by training deep convolutional neural networks (CNNs). We show how to improve semantic segmentation through the use of contextual information; specifically, we explore…

Computer Vision and Pattern Recognition · Computer Science 2016-06-07 Guosheng Lin , Chunhua Shen , Anton van dan Hengel , Ian Reid

Starting with early successes in computer vision tasks, deep learning based techniques have since overtaken state of the art approaches in a multitude of domains. However, it has been demonstrated time and again that these techniques fail…

Computer Vision and Pattern Recognition · Computer Science 2024-08-02 Soumadeep Saha , Saptarshi Saha , Utpal Garain

Modeling and prediction of review helpfulness has become more predominant due to proliferation of e-commerce websites and online shops. Since the functionality of a product cannot be tested before buying, people often rely on different…

Computation and Language · Computer Science 2020-04-29 Iyiola E. Olatunji , Xin Li , Wai Lam

We examine several aspects of explicability of a classification system built from neural networks. The first aspect is the pairwise explicability, which is the ability to provide the most accurate prediction when the range of possibilities…

Machine Learning · Computer Science 2019-11-12 Ondrej Šuch , Peter Tarábek , Katarína Bachratá , Andrea Tinajová
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