Related papers: Generative Data Augmentation for Skeleton Action R…
Generating long-range skeleton-based human actions has been a challenging problem since small deviations of one frame can cause a malformed action sequence. Most existing methods borrow ideas from video generation, which naively treat…
Action recognition with 3D skeleton sequences is becoming popular due to its speed and robustness. The recently proposed Convolutional Neural Networks (CNN) based methods have shown good performance in learning spatio-temporal…
This work make the first attempt to generate articulated human motion sequence from a single image. On the one hand, we utilize paired inputs including human skeleton information as motion embedding and a single human image as appearance…
In the realm of skeleton-based action recognition, the traditional methods which rely on coarse body keypoints fall short of capturing subtle human actions. In this work, we propose Expressive Keypoints that incorporates hand and foot…
The availability of low-cost range sensors and the development of relatively robust algorithms for the extraction of skeleton joint locations have inspired many researchers to develop human activity recognition methods using the 3-D data.…
Skeleton-based human action recognition has been drawing more interest recently due to its low sensitivity to appearance changes and the accessibility of more skeleton data. However, even the 3D skeletons captured in practice are still…
Skeleton data, which consists of only the 2D/3D coordinates of the human joints, has been widely studied for human action recognition. Existing methods take the semantics as prior knowledge to group human joints and draw correlations…
3D action recognition - analysis of human actions based on 3D skeleton data - becomes popular recently due to its succinctness, robustness, and view-invariant representation. Recent attempts on this problem suggested to develop RNN-based…
Recognizing human actions in untrimmed videos is an important challenging task. An effective 3D motion representation and a powerful learning model are two key factors influencing recognition performance. In this paper we introduce a new…
Human action recognition from skeleton data, fueled by the Graph Convolutional Network (GCN), has attracted lots of attention, due to its powerful capability of modeling non-Euclidean structure data. However, many existing GCN methods…
Data augmentation has been shown to effectively improve the performance of multimodal machine learning models. This paper introduces a generative model for data augmentation by leveraging the correlations among multiple modalities.…
Data augmentation is a crucial technique for training robust deep learning models for human motion, where annotated datasets are often scarce. However, generic augmentation methods often ignore the underlying geometric and kinematic…
Skeleton-based action recognition is a hotspot in image processing. A key challenge of this task lies in its dependence on large, manually labeled datasets whose acquisition is costly and time-consuming. This paper devises a novel,…
Action recognition from well-segmented 3D skeleton video has been intensively studied. However, due to the difficulty in representing the 3D skeleton video and the lack of training data, action detection from streaming 3D skeleton video…
Although synthetic training data has been shown to be beneficial for tasks such as human pose estimation, its use for RGB human action recognition is relatively unexplored. Our goal in this work is to answer the question whether synthetic…
Skeleton-based human action recognition has recently attracted increasing attention due to the popularity of 3D skeleton data. One main challenge lies in the large view variations in captured human actions. We propose a novel view…
Skeleton-based human action recognition leverages sequences of human joint coordinates to identify actions performed in videos. Owing to the intrinsic spatiotemporal structure of skeleton data, Graph Convolutional Networks (GCNs) have been…
Current state-of-the-art approaches to skeleton-based action recognition are mostly based on recurrent neural networks (RNN). In this paper, we propose a novel convolutional neural networks (CNN) based framework for both action…
One essential problem in skeleton-based action recognition is how to extract discriminative features over all skeleton joints. However, the complexity of the State-Of-The-Art (SOTA) models of this task tends to be exceedingly sophisticated…
The introduction of low-cost RGB-D sensors has promoted the research in skeleton-based human action recognition. Devising a representation suitable for characterising actions on the basis of noisy skeleton sequences remains a challenge,…