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Differentiable vector graphics (VGs) are widely used in image vectorization and vector synthesis, while existing representations are costly to optimize and struggle to achieve high-quality rendering results for high-resolution images. This…

Graphics · Computer Science 2025-12-10 Xi Liu , Chaoyi Zhou , Nanxuan Zhao , Siyu Huang

We present ShaDDR, an example-based deep generative neural network which produces a high-resolution textured 3D shape through geometry detailization and conditional texture generation applied to an input coarse voxel shape. Trained on a…

Computer Vision and Pattern Recognition · Computer Science 2023-11-23 Qimin Chen , Zhiqin Chen , Hang Zhou , Hao Zhang

The recent 3D Gaussian splatting (3D-GS) has shown remarkable rendering fidelity and efficiency compared to NeRF-based neural scene representations. While demonstrating the potential for real-time rendering, 3D-GS encounters rendering…

Computer Vision and Pattern Recognition · Computer Science 2024-10-18 Kerui Ren , Lihan Jiang , Tao Lu , Mulin Yu , Linning Xu , Zhangkai Ni , Bo Dai

We present VoxScene, a novel anchor-conditioned voxel diffusion framework tailored for 3D scene synthesis. Current data-driven layout generation techniques typically rely on bounding proxies or implicit representations, which overlook…

Surfaces are typically represented as meshes, which can be extracted from volumetric fields via meshing or optimized directly as surface parameterizations. Volumetric representations occupy 3D space and have a large effective receptive…

Graphics · Computer Science 2026-02-03 Ruiqi Zhang , Jiacheng Wu , Jie Chen

Recent advances in 4D Gaussian Splatting (4DGS) have extended the high-speed rendering capability of 3D Gaussian Splatting (3DGS) into the temporal domain, enabling real-time rendering of dynamic scenes. However, one of the major remaining…

Computer Vision and Pattern Recognition · Computer Science 2026-03-27 Sangwoon Kwak , Weeyoung Kwon , Jun Young Jeong , Geonho Kim , Won-Sik Cheong , Jihyong Oh

Neural radiance-density field methods have become increasingly popular for the task of novel-view rendering. Their recent extension to hash-based positional encoding ensures fast training and inference with visually pleasing results.…

Computer Vision and Pattern Recognition · Computer Science 2023-03-29 Radu Alexandru Rosu , Sven Behnke

Accurately rendering the appearance of fabrics is challenging, due to their complex 3D microstructures and specialized optical properties. If we model the geometry and optics of fabrics down to the fiber level, we can achieve unprecedented…

We introduce a novel geometry-guided online video view synthesis method with enhanced view and temporal consistency. Traditional approaches achieve high-quality synthesis from dense multi-view camera setups but require significant…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Hyunho Ha , Lei Xiao , Christian Richardt , Thu Nguyen-Phuoc , Changil Kim , Min H. Kim , Douglas Lanman , Numair Khan

We introduce a novel framework that incorporates multiple scattering for large-scale 3D particle-localization using single-shot in-line holography. Traditional holographic techniques rely on single-scattering models which become inaccurate…

Signal Processing · Electrical Eng. & Systems 2019-06-19 Waleed Tahir , Ulugbek S. Kamilov , Lei Tian

Recent work on 3D object detection advocates point cloud voxelization in birds-eye view, where objects preserve their physical dimensions and are naturally separable. When represented in this view, however, point clouds are sparse and have…

Computer Vision and Pattern Recognition · Computer Science 2019-10-25 Yin Zhou , Pei Sun , Yu Zhang , Dragomir Anguelov , Jiyang Gao , Tom Ouyang , James Guo , Jiquan Ngiam , Vijay Vasudevan

Reconstructing accurate surfaces with radiance fields has achieved remarkable progress in recent years. However, prevailing approaches, primarily based on Gaussian Splatting, are increasingly constrained by representational bottlenecks. In…

Computer Vision and Pattern Recognition · Computer Science 2025-11-10 Jiahe Li , Jiawei Zhang , Youmin Zhang , Xiao Bai , Jin Zheng , Xiaohan Yu , Lin Gu

The advancement of real-time 3D scene reconstruction and novel view synthesis has been significantly propelled by 3D Gaussian Splatting (3DGS). However, effectively training large-scale 3DGS and rendering it in real-time across various…

Computer Vision and Pattern Recognition · Computer Science 2024-07-18 Yang Liu , He Guan , Chuanchen Luo , Lue Fan , Naiyan Wang , Junran Peng , Zhaoxiang Zhang

Despite the promising results of multi-view reconstruction, the recent neural rendering-based methods, such as implicit surface rendering (IDR) and volume rendering (NeuS), not only incur a heavy computational burden on training but also…

Computer Vision and Pattern Recognition · Computer Science 2023-05-30 Yisu Zhang , Jianke Zhu , Lixiang Lin

Recently, Convolutional Neural Networks have shown promising results for 3D geometry prediction. They can make predictions from very little input data such as a single color image. A major limitation of such approaches is that they only…

Computer Vision and Pattern Recognition · Computer Science 2017-11-08 Christian Häne , Shubham Tulsiani , Jitendra Malik

Gaussian-based representations have enabled efficient physically-based volume rendering at a fraction of the memory cost of regular, discrete, voxel-based distributions. However, several remaining issues hamper their widespread use. One of…

Graphics · Computer Science 2026-02-06 Jorge Condor , Nicolai Hermann , Mehmet Ata Yurtsever , Piotr Didyk

Monocular 3D object detection is a fundamental yet challenging task in 3D scene understanding. Existing approaches heavily depend on supervised learning with extensive 3D annotations, which are often acquired from LiDAR point clouds through…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Zihua Liu , Hiroki Sakuma , Masatoshi Okutomi

While many algorithms exist for tracing various contours for illustrating a meshed object, few algorithms organize these contours into region-bounding closed loops. Tracing closed-loop boundaries on a mesh can be problematic due to…

Graphics · Computer Science 2019-04-23 Kevin Karsch , John C. Hart

Searching for a unified scene representation remains a research challenge in computer graphics. Traditional mesh-based representations are unsuitable for dense, fuzzy elements, and introduce additional complexity for filtering and…

Graphics · Computer Science 2024-09-24 Yang Zhou , Songyin Wu , Ling-Qi Yan

In this paper, we propose an efficient multi-level convolution architecture for 3D visual grounding. Conventional methods are difficult to meet the requirements of real-time inference due to the two-stage or point-based architecture.…

Computer Vision and Pattern Recognition · Computer Science 2025-03-12 Wenxuan Guo , Xiuwei Xu , Ziwei Wang , Jianjiang Feng , Jie Zhou , Jiwen Lu