Related papers: Representing 3D Faces with Learnable B-Spline Volu…
Recognizing facial expressions is one of the central problems in computer vision. Temporal image sequences have useful spatio-temporal features for recognizing expressions. In this paper, we propose a new 3D Convolution Neural Network (CNN)…
Reconstruction of geometry based on different input modes, such as images or point clouds, has been instrumental in the development of computer aided design and computer graphics. Optimal implementations of these applications have…
We present InfiniCube, a scalable method for generating unbounded dynamic 3D driving scenes with high fidelity and controllability. Previous methods for scene generation either suffer from limited scales or lack geometric and appearance…
Vision-language models (VLMs) exhibit a striking paradox: they can generate executable code that reconstructs a 3D scene from geometric primitives with correct object counts, classes, and approximate positions, yet the same models fail at…
Normal multi-scale transform [4] is a nonlinear multi-scale transform for representing geometric objects that has been recently investigated [1, 7, 10]. The restrictive role of the exact order of polynomial reproduction $P_e$ of the…
In this paper, we explore a critical yet under-investigated issue: how to learn robust and well-generalized 3D representation from pre-trained vision language models such as CLIP. Previous works have demonstrated that cross-modal…
Learned 3D representations of human faces are useful for computer vision problems such as 3D face tracking and reconstruction from images, as well as graphics applications such as character generation and animation. Traditional models learn…
The function of constructing the hierarchy of objects is important to the visual process of the human brain. Previous studies have successfully adopted capsule networks to decompose the digits and faces into parts in an unsupervised manner…
Graph representations have increasingly grown in popularity during the last years. Existing representation learning approaches explicitly encode network structure. Despite their good performance in downstream processes (e.g., node…
The representation of geometry in real-time 3D perception systems continues to be a critical research issue. Dense maps capture complete surface shape and can be augmented with semantic labels, but their high dimensionality makes them…
Building a joint face-skull morphable model holds great potential for applications such as remote diagnostics, surgical planning, medical education, and physically based facial simulation. However, realizing this vision is constrained by…
Reenacting facial images is an important task that can find numerous applications. We proposed IFaceUV, a fully differentiable pipeline that properly combines 2D and 3D information to conduct the facial reenactment task. The…
Manipulation of facial images to meet specific controls such as pose, expression, and lighting, also known as face rigging, is a complex task in computer vision. Existing methods are limited by their reliance on image datasets, which…
Large Vision-Language Models (LVLMs) usually suffer from prohibitive computational and memory costs due to the quadratic growth of visual tokens with image resolution. Existing token compression methods, while varied, often lack a…
Reconstructing the underlying 3D surface of an object from a single image is a challenging problem that has received extensive attention from the computer vision community. Many learning-based approaches tackle this problem by learning a 3D…
In this paper a semi-supervised deep framework is proposed for the problem of 3D shape inverse rendering from a single 2D input image. The main structure of proposed framework consists of unsupervised pre-trained components which…
Porous structures are intricate solid materials with numerous small pores, extensively used in fields like medicine, chemical engineering, and aerospace. However, the design of such structures using computer-aided tools is a time-consuming…
Shape abstraction is an important task for simplifying complex geometric structures while retaining essential features. Sweep surfaces, commonly found in human-made objects, aid in this process by effectively capturing and representing…
This paper proposes a novel deep subspace clustering approach which uses convolutional autoencoders to transform input images into new representations lying on a union of linear subspaces. The first contribution of our work is to insert…
Current successful methods of 3D scene perception rely on the large-scale annotated point cloud, which is tedious and expensive to acquire. In this paper, we propose Model2Scene, a novel paradigm that learns free 3D scene representation…