Related papers: Room compensation for loudspeaker reproduction usi…
This paper focuses on room fingerprinting, a task involving the analysis of an audio recording to determine the specific volume and shape of the room in which it was captured. While it is relatively straightforward to determine the basic…
The performance of speaker verification systems degrades when vocal effort conditions between enrollment and test (e.g., shouted vs. normal speech) are different. This is a potential situation in non-cooperative speaker verification tasks.…
A two-step enhancement method based on spectral subtraction and phase spectrum compensation is presented in this paper for noisy speeches in adverse environments involving non-stationary noise and medium to low levels of SNR. The magnitude…
Separation of simultaneously active multiple speakers is a difficult task in environments with strong reverberation and many background noise sources. This paper uses the relative transfer matrix (ReTM), a generalization of the relative…
For 6-DOF (degrees of freedom) interactive virtual acoustic environments (VAEs), the spatial rendering of diffuse late reverberation in addition to early (specular) reflections is important. In the interest of computational efficiency, the…
We present an efficient and realistic geometric acoustic simulation approach for generating and augmenting training data in speech-related machine learning tasks. Our physically-based acoustic simulation method is capable of modeling…
Typical methods for binaural source separation consider only the direct sound as the target signal in a mixture. However, in most scenarios, this assumption limits the source separation performance. It is well known that the early…
Speech separation, the task of isolating multiple speech sources from a mixed audio signal, remains challenging in noisy environments. In this paper, we propose a generative correction method to enhance the output of a discriminative…
Reverberant sound fields are often modeled as isotropic. However, it has been observed that spatial properties change during the decay of the sound field energy, due to non-isotropic attenuation in non-ideal rooms. In this letter, a model…
Spatial audio is an essential medium to audiences for 3D visual and auditory experience. However, the recording devices and techniques are expensive or inaccessible to the general public. In this work, we propose a self-supervised audio…
Diffusion models have recently shown promising results for difficult enhancement tasks such as the conditional and unconditional restoration of natural images and audio signals. In this work, we explore the possibility of leveraging a…
Traditional sound diffusers are quasi-random phase gratings attached to reflecting surfaces whose purpose is to augment the spatiotemporal incoherence of the acoustic field scattered from reflective surfaces. This configuration allows one…
The capture and reproduction of spatial audio is becoming increasingly popular, with the mushrooming of applications in teleconferencing, entertainment and virtual reality. Many binaural reproduction methods have been developed and studied…
The importance of the information in the direct sound to human perception of spatial sound sources is an ongoing research topic. The classification between direct sound and diffuse or reverberant sound forms the basis of numerous studies in…
A common problem in acoustic design is the placement of speakers or receivers for public address systems, telecommunications, and home smart speakers or digital personal assistants. We present a novel algorithm to automatically place a…
In theory, active control could be used to reduce the unwanted noise reflections from surfaces such as a submarine hull or the walls of an anechoic room. In the recent years, a real-time algorithm has been developed to this effect at the…
Although 360\textdegree{} cameras ease the capture of panoramic footage, it remains challenging to add realistic 360\textdegree{} audio that blends into the captured scene and is synchronized with the camera motion. We present a method for…
The inference of the absorption configuration of an existing room solely using acoustic signals can be challenging. This research presents two methods for estimating the room dimensions and frequency-dependent absorption coefficients using…
In real-world acoustic scenarios, there often are multiple sound sources present in a room. These sources are situated in various locations and produce sounds that reach the listener from multiple directions. The presence of multiple…
Sound reflections and late reverberation alter energetic and binaural cues of a target source, thereby affecting it's detection in noise. Two experiments investigated detection of harmonic complex tones, centered around 500 Hz, in noise in…