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In many research areas, for example motion and gesture generation, objective measures alone do not provide an accurate impression of key stimulus traits such as perceived quality or appropriateness. The gold standard is instead to evaluate…

Human-Computer Interaction · Computer Science 2021-10-22 Patrik Jonell , Youngwoo Yoon , Pieter Wolfert , Taras Kucherenko , Gustav Eje Henter

Cascaded video super-resolution has emerged as a promising technique for decoupling the computational burden associated with generating high-resolution videos using large foundation models. Existing studies, however, are largely confined to…

Computer Vision and Pattern Recognition · Computer Science 2025-10-10 Shian Du , Menghan Xia , Chang Liu , Quande Liu , Xintao Wang , Pengfei Wan , Xiangyang Ji

We introduce \textbf{LongInsightBench}, the first benchmark designed to assess models' ability to understand long videos, with a focus on human language, viewpoints, actions, and other contextual elements, while integrating \textbf{visual,…

Computer Vision and Pattern Recognition · Computer Science 2025-10-22 ZhaoYang Han , Qihan Lin , Hao Liang , Bowen Chen , Zhou Liu , Wentao Zhang

Human-Scene Interaction (HSI) is a vital component of fields like embodied AI and virtual reality. Despite advancements in motion quality and physical plausibility, two pivotal factors, versatile interaction control and the development of a…

Computer Vision and Pattern Recognition · Computer Science 2024-11-06 Zeqi Xiao , Tai Wang , Jingbo Wang , Jinkun Cao , Wenwei Zhang , Bo Dai , Dahua Lin , Jiangmiao Pang

Recent work on human animation usually involves audio, pose, or movement maps conditions, thereby achieves vivid animation quality. However, these methods often face practical challenges due to extra control conditions, cumbersome condition…

Graphics · Computer Science 2026-03-03 Rang Meng , Xingyu Zhang , Yuming Li , Chenguang Ma

Current vision-language multimodal models are well-adapted for general visual understanding tasks. However, they perform inadequately when handling complex visual tasks related to human poses and actions due to the lack of specialized…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Dewen Zhang , Wangpeng An , Hayaru Shouno

Video foundation models aim to integrate video understanding, generation, editing, and instruction following within a single framework, making them a central direction for next-generation multimodal systems. However, existing evaluation…

Computer Vision and Pattern Recognition · Computer Science 2026-03-09 Jianhui Wei , Xiaotian Zhang , Yichen Li , Yuan Wang , Yan Zhang , Ziyi Chen , Zhihang Tang , Wei Xu , Zuozhu Liu

We present Lunima-OmniLV (abbreviated as OmniLV), a universal multimodal multi-task framework for low-level vision that addresses over 100 sub-tasks across four major categories: image restoration, image enhancement, weak-semantic dense…

Computer Vision and Pattern Recognition · Computer Science 2025-04-09 Yuandong Pu , Le Zhuo , Kaiwen Zhu , Liangbin Xie , Wenlong Zhang , Xiangyu Chen , Peng Gao , Yu Qiao , Chao Dong , Yihao Liu

AIGC has rapidly expanded from text-to-image generation toward high-quality multimodal synthesis across video and audio. Within this context, joint audio-video generation (JAVG) has emerged as a fundamental task that produces synchronized…

Computer Vision and Pattern Recognition · Computer Science 2026-02-24 Kai Liu , Yanhao Zheng , Kai Wang , Shengqiong Wu , Rongjunchen Zhang , Jiebo Luo , Dimitrios Hatzinakos , Ziwei Liu , Hao Fei , Tat-Seng Chua

Lip synchronization and audio-visual editing have emerged as fundamental challenges in multimodal learning, underpinning a wide range of applications, including film production, virtual avatars, and telepresence. Despite recent progress,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-11 Lixiang Lin , Siyuan Jin , Jinshan Zhang

Video recognition has been advanced in recent years by benchmarks with rich annotations. However, research is still mainly limited to human action or sports recognition - focusing on a highly specific video understanding task and thus…

Computer Vision and Pattern Recognition · Computer Science 2020-12-16 Ali Diba , Mohsen Fayyaz , Vivek Sharma , Manohar Paluri , Jurgen Gall , Rainer Stiefelhagen , Luc Van Gool

The rapid growth of online video content, especially on short video platforms, has created a growing demand for efficient video editing techniques that can condense long-form videos into concise and engaging clips. Existing automatic…

Computer Vision and Pattern Recognition · Computer Science 2025-10-06 Xiangfeng Wang , Xiao Li , Yadong Wei , Xueyu Song , Yang Song , Xiaoqiang Xia , Fangrui Zeng , Zaiyi Chen , Liu Liu , Gu Xu , Tong Xu

Text-image-to-video (TI2V) generation is a critical problem for controllable video generation using both semantic and visual conditions. Most existing methods typically add visual conditions to text-to-video (T2V) foundation models by…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Bolin Lai , Sangmin Lee , Xu Cao , Xiang Li , James M. Rehg

Thanks to recent advancements in scalable deep architectures and large-scale pretraining, text-to-video generation has achieved unprecedented capabilities in producing high-fidelity, instruction-following content across a wide range of…

Computer Vision and Pattern Recognition · Computer Science 2025-05-09 Xuyang Guo , Jiayan Huo , Zhenmei Shi , Zhao Song , Jiahao Zhang , Jiale Zhao

In human-centric scenes, the ability to simultaneously understand visual and auditory information is crucial. While recent omni models can process multiple modalities, they generally lack effectiveness in human-centric scenes due to the…

Computer Vision and Pattern Recognition · Computer Science 2025-01-28 Jiaxing Zhao , Qize Yang , Yixing Peng , Detao Bai , Shimin Yao , Boyuan Sun , Xiang Chen , Shenghao Fu , Weixuan chen , Xihan Wei , Liefeng Bo

This paper presents InteractEdit, a novel framework for zero-shot Human-Object Interaction (HOI) editing, addressing the challenging task of transforming an existing interaction in an image into a new, desired interaction while preserving…

Graphics · Computer Science 2025-03-13 Jiun Tian Hoe , Weipeng Hu , Wei Zhou , Chao Xie , Ziwei Wang , Chee Seng Chan , Xudong Jiang , Yap-Peng Tan

Significant progress has been made in audio-driven human animation, while most existing methods focus mainly on facial movements, limiting their ability to create full-body animations with natural synchronization and fluidity. They also…

Computer Vision and Pattern Recognition · Computer Science 2025-06-24 Qijun Gan , Ruizi Yang , Jianke Zhu , Shaofei Xue , Steven Hoi

We introduce HOIGPT, a token-based generative method that unifies 3D hand-object interactions (HOI) perception and generation, offering the first comprehensive solution for captioning and generating high-quality 3D HOI sequences from a…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Mingzhen Huang , Fu-Jen Chu , Bugra Tekin , Kevin J Liang , Haoyu Ma , Weiyao Wang , Xingyu Chen , Pierre Gleize , Hongfei Xue , Siwei Lyu , Kris Kitani , Matt Feiszli , Hao Tang

Visual interactivity understanding within visual scenes presents a significant challenge in computer vision. Existing methods focus on complex interactivities while leveraging a simple relationship model. These methods, however, struggle…

Computer Vision and Pattern Recognition · Computer Science 2024-03-18 Trong-Thuan Nguyen , Pha Nguyen , Khoa Luu

Unified multimodal models integrating visual understanding and generation face a fundamental challenge: visual generation incurs substantially higher computational costs than understanding, particularly for video. This imbalance motivates…

Computer Vision and Pattern Recognition · Computer Science 2026-04-10 Luozheng Qin , Jia Gong , Qian Qiao , Tianjiao Li , Li Xu , Haoyu Pan , Chao Qu , Zhiyu Tan , Hao Li