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This work addresses the problem of Social Activity Recognition (SAR), a critical component in real-world tasks like surveillance and assistive robotics. Unlike traditional event understanding approaches, SAR necessitates modeling individual…

Computer Vision and Pattern Recognition · Computer Science 2024-06-21 Shubham Trehan , Sathyanarayanan N. Aakur

One of the most exciting applications of vision models involve pixel-level reasoning. Despite the abundance of vision foundation models, we still lack representations that effectively embed spatio-temporal properties of visual scenes at the…

Computer Vision and Pattern Recognition · Computer Science 2026-04-30 Nikita Araslanov , Martin Sundermeyer , Hidenobu Matsuki , David Joseph Tan , Federico Tombari

Vision-language-action (VLA) models represent a promising direction for developing general-purpose robotic systems, demonstrating the ability to combine visual understanding, language comprehension, and action generation. However,…

Robotics · Computer Science 2024-12-10 Pranav Guruprasad , Harshvardhan Sikka , Jaewoo Song , Yangyue Wang , Paul Pu Liang

We present a novel hierarchical model for human activity recognition. In contrast to approaches that successively recognize actions and activities, our approach jointly models actions and activities in a unified framework, and their labels…

Robotics · Computer Science 2015-03-09 Ninghang Hu , Gwenn Englebienne , Zhongyu Lou , Ben Kröse

Pre-training large models on vast amounts of web data has proven to be an effective approach for obtaining powerful, general models in domains such as language and vision. However, this paradigm has not yet taken hold in reinforcement…

Machine Learning · Computer Science 2024-03-28 Dominik Schmidt , Minqi Jiang

Event perception tasks such as recognizing and localizing actions in streaming videos are essential for scaling to real-world application contexts. We tackle the problem of learning actor-centered representations through the notion of…

Computer Vision and Pattern Recognition · Computer Science 2022-12-01 Sathyanarayanan N. Aakur , Sudeep Sarkar

Vision Language Action (VLA) models derive their generalization capability from diverse training data, yet collecting embodied robot interaction data remains prohibitively expensive. In contrast, human demonstration videos are far more…

Prior works on action representation learning mainly focus on designing various architectures to extract the global representations for short video clips. In contrast, many practical applications such as video alignment have strong demand…

Computer Vision and Pattern Recognition · Computer Science 2022-03-29 Minghao Chen , Fangyun Wei , Chong Li , Deng Cai

Latent Action Models (LAMs) have emerged as an effective paradigm for handling heterogeneous datasets during Vision-Language-Action (VLA) model pretraining, offering a unified action space across embodiments. However, existing LAMs often…

Robotics · Computer Science 2026-05-14 Qiwei Li , Xicheng Gong , Xinghang Li , Peiyan Li , Quanyun Zhou , Hangjun Ye , Jiahuan Zhou , Yadong Mu

Learning robot policies using imitation learning requires collecting large amounts of costly action-labeled expert demonstrations, which fundamentally limits the scale of training data. A promising approach to address this bottleneck is to…

Robotics · Computer Science 2025-05-12 Anthony Liang , Pavel Czempin , Matthew Hong , Yutai Zhou , Erdem Biyik , Stephen Tu

Vision-Language-Action (VLA) models mark a transformative advancement in artificial intelligence, aiming to unify perception, natural language understanding, and embodied action within a single computational framework. This foundational…

Computer Vision and Pattern Recognition · Computer Science 2026-02-02 Ranjan Sapkota , Yang Cao , Konstantinos I. Roumeliotis , Manoj Karkee

Skeleton-based action segmentation requires recognizing composable actions in untrimmed videos. Current approaches decouple this problem by first extracting local visual features from skeleton sequences and then processing them by a…

Computer Vision and Pattern Recognition · Computer Science 2024-02-22 Di Yang , Yaohui Wang , Antitza Dantcheva , Quan Kong , Lorenzo Garattoni , Gianpiero Francesca , Francois Bremond

Recent unsupervised pre-training methods have shown to be effective on language and vision domains by learning useful representations for multiple downstream tasks. In this paper, we investigate if such unsupervised pre-training methods can…

Computer Vision and Pattern Recognition · Computer Science 2022-06-20 Younggyo Seo , Kimin Lee , Stephen James , Pieter Abbeel

Vision-Language-Action (VLA) models often suffer from performance degradation under distribution shifts, as they struggle to learn generalized behavior representations across varying environments. While existing approaches attempt to…

Computer Vision and Pattern Recognition · Computer Science 2026-05-25 Bing Hu , Zaijing Li , Rui Shao , Junda Chen , April Hua Liu , Wei-Shi Zheng , Liqiang Nie

Rather than simply recognizing the action of a person individually, collective activity recognition aims to find out what a group of people is acting in a collective scene. Previ- ous state-of-the-art methods using hand-crafted potentials…

Computer Vision and Pattern Recognition · Computer Science 2017-09-21 Yongyi Tang , Peizhen Zhang , Jian-Fang Hu , Wei-Shi Zheng

A truly capable AI system must do more than detect objects or recognize activities in isolation. It must form unified, grounded representations of who is acting, what they are doing, and when and where these actions unfold. These…

Computer Vision and Pattern Recognition · Computer Science 2026-05-15 Tanveer Hannan , Shuaicong Wu , Mark Weber , Suprosanna Shit , Jindong Gu , Rajat Koner , Aljoša Ošep , Laura Leal-Taixé , Thomas Seidl

We present LARP, a novel video tokenizer designed to overcome limitations in current video tokenization methods for autoregressive (AR) generative models. Unlike traditional patchwise tokenizers that directly encode local visual patches…

Computer Vision and Pattern Recognition · Computer Science 2025-06-18 Hanyu Wang , Saksham Suri , Yixuan Ren , Hao Chen , Abhinav Shrivastava

Virtual character animation control is a problem for which Reinforcement Learning (RL) is a viable approach. While current work have applied RL effectively to portray physics-based skills, social behaviours are challenging to design reward…

Machine Learning · Computer Science 2021-04-14 Vihanga Gamage , Cathy Ennis , Robert Ross

Vision-Language-Action (VLA) models benefit from chain-of-thought (CoT) reasoning, but existing approaches incur high inference overhead and rely on discrete reasoning representations that mismatch continuous perception and control. We…

Human action recognition refers to automatic recognizing human actions from a video clip. In reality, there often exist multiple human actions in a video stream. Such a video stream is often weakly-annotated with a set of relevant human…

Computer Vision and Pattern Recognition · Computer Science 2019-02-07 Qian Wang , Ke Chen