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Related papers: EgoFun3D: Modeling Interactive Objects from Egocen…

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3D functionality segmentation aims to identify the interactive element in a 3D scene required to perform an action described in free-form language (e.g., the handle to ``Open the second drawer of the cabinet near the bed''). Progress has…

Computer Vision and Pattern Recognition · Computer Science 2026-04-07 Jaime Corsetti , Francesco Giuliari , Davide Boscaini , Pedro Hermosilla , Andrea Pilzer , Guofeng Mei , Alexandros Delitzas , Francis Engelmann , Fabio Poiesi

The ability to actively ground task instructions from an egocentric view is crucial for AI agents to accomplish tasks or assist humans virtually. One important step towards this goal is to localize and track key active objects that undergo…

Computer Vision and Pattern Recognition · Computer Science 2023-10-24 Te-Lin Wu , Yu Zhou , Nanyun Peng

In egocentric action recognition a single population model is typically trained and subsequently embodied on a head-mounted device, such as an augmented reality headset. While this model remains static for new users and environments, we…

Computer Vision and Pattern Recognition · Computer Science 2023-07-13 Matthias De Lange , Hamid Eghbalzadeh , Reuben Tan , Michael Iuzzolino , Franziska Meier , Karl Ridgeway

To enable a safe and effective human-robot cooperation, it is crucial to develop models for the identification of human activities. Egocentric vision seems to be a viable solution to solve this problem, and therefore many works provide deep…

Computer Vision and Pattern Recognition · Computer Science 2023-03-13 Gabriele Goletto , Mirco Planamente , Barbara Caputo , Giuseppe Averta

Interactive 3D simulated objects are crucial in AR/VR, animations, and robotics, driving immersive experiences and advanced automation. However, creating these articulated objects requires extensive human effort and expertise, limiting…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Long Le , Jason Xie , William Liang , Hung-Ju Wang , Yue Yang , Yecheng Jason Ma , Kyle Vedder , Arjun Krishna , Dinesh Jayaraman , Eric Eaton

"Looking for things" is a mundane but critical task we repeatedly carry on in our daily life. We introduce a method to develop a human character capable of searching for a randomly located target object in a detailed 3D scene using its…

Robotics · Computer Science 2021-09-16 Maks Sorokin , Wenhao Yu , Sehoon Ha , C. Karen Liu

Humans build 3D understandings of the world through active object exploration, using jointly their senses of vision and touch. However, in 3D shape reconstruction, most recent progress has relied on static datasets of limited sensory data…

Computer Vision and Pattern Recognition · Computer Science 2021-10-27 Edward J. Smith , David Meger , Luis Pineda , Roberto Calandra , Jitendra Malik , Adriana Romero , Michal Drozdzal

Recent approaches have successfully focused on the segmentation of static reconstructions, thereby equipping downstream applications with semantic 3D understanding. However, the world in which we live is dynamic, characterized by numerous…

Robotics · Computer Science 2025-03-12 Tjark Behrens , René Zurbrügg , Marc Pollefeys , Zuria Bauer , Hermann Blum

While head-mounted devices are becoming more compact, they provide egocentric views with significant self-occlusions of the device user. Hence, existing methods often fail to accurately estimate complex 3D poses from egocentric views. In…

Computer Vision and Pattern Recognition · Computer Science 2024-05-16 Hiroyasu Akada , Jian Wang , Vladislav Golyanik , Christian Theobalt

Multimodal Large Language Models (MLLMs) have recently achieved remarkable progress in vision-language understanding. Yet, human perception is inherently multisensory, integrating sight, sound, and motion to reason about the world. Among…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Bingwen Zhu , Yuqian Fu , Qiaole Dong , Guolei Sun , Tianwen Qian , Yuzheng Wu , Danda Pani Paudel , Xiangyang Xue , Yanwei Fu

Imitation learning from human demonstrations offers a promising approach for robot skill acquisition, but egocentric human data introduces fundamental challenges due to the embodiment gap. During manipulation, humans actively coordinate…

Robotics · Computer Science 2026-03-11 Justin Yu , Yide Shentu , Di Wu , Pieter Abbeel , Ken Goldberg , Philipp Wu

We present EgoCOL, an egocentric camera pose estimation method for open-world 3D object localization. Our method leverages sparse camera pose reconstructions in a two-fold manner, video and scan independently, to estimate the camera pose of…

Computer Vision and Pattern Recognition · Computer Science 2023-06-30 Cristhian Forigua , Maria Escobar , Jordi Pont-Tuset , Kevis-Kokitsi Maninis , Pablo Arbeláez

First-person vision is gaining interest as it offers a unique viewpoint on people's interaction with objects, their attention, and even intention. However, progress in this challenging domain has been relatively slow due to the lack of…

This research aims to comprehensively explore building a multimodal foundation model for egocentric video understanding. To achieve this goal, we work on three fronts. First, as there is a lack of QA data for egocentric video understanding,…

Computer Vision and Pattern Recognition · Computer Science 2025-04-15 Hanrong Ye , Haotian Zhang , Erik Daxberger , Lin Chen , Zongyu Lin , Yanghao Li , Bowen Zhang , Haoxuan You , Dan Xu , Zhe Gan , Jiasen Lu , Yinfei Yang

We propose to forecast future hand-object interactions given an egocentric video. Instead of predicting action labels or pixels, we directly predict the hand motion trajectory and the future contact points on the next active object (i.e.,…

Computer Vision and Pattern Recognition · Computer Science 2022-04-05 Shaowei Liu , Subarna Tripathi , Somdeb Majumdar , Xiaolong Wang

The advancement of robot learning is currently hindered by the scarcity of large-scale, high-quality datasets. While established data collection methods such as teleoperation and universal manipulation interfaces dominate current datasets,…

We propose EgoGrasp, the first method to reconstruct world-space hand-object interactions (W-HOI) from dynamic egoview videos, supporting open-vocabulary objects. Accurate W-HOI reconstruction is critical for embodied intelligence yet…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Hongming Fu , Wenjia Wang , Xiaozhen Qiao , Rolandos Alexandros Potamias , Taku Komura , Shuo Yang , Zheng Liu , Bo Zhao

Egocentric hand-object motion generation is crucial for immersive AR/VR and robotic imitation but remains challenging due to unstable viewpoints, self-occlusions, perspective distortion, and noisy ego-motion. Existing methods rely on…

Computer Vision and Pattern Recognition · Computer Science 2025-05-23 Bohan Zhou , Yi Zhan , Zhongbin Zhang , Zongqing Lu

Deploying humanoid robots in real-world settings is fundamentally challenging, as it demands tight integration of perception, locomotion, and manipulation under partial-information observations and dynamically changing environments. As well…

Robotics · Computer Science 2026-02-05 Yu Bai , MingMing Yu , Chaojie Li , Ziyi Bai , Xinlong Wang , Börje F. Karlsson

We introduce FEEL (Force-Enhanced Egocentric Learning), the first large-scale dataset pairing force measurements gathered from custom piezoresistive gloves with egocentric video. Our gloves enable scalable data collection, and FEEL contains…

Computer Vision and Pattern Recognition · Computer Science 2026-03-18 Eadom Dessalene , Botao He , Michael Maynord , Yonatan Tussa , Pavan Mantripragada , Yianni Karabati , Nirupam Roy , Yiannis Aloimonos