Related papers: STGV: Spatio-Temporal Hash Encoding for Gaussian-b…
Realistic animatable human avatars from monocular videos are crucial for advancing human-robot interaction and enhancing immersive virtual experiences. While recent research on 3DGS-based human avatars has made progress, it still struggles…
Multi-view video reconstruction plays a vital role in computer vision, enabling applications in film production, virtual reality, and motion analysis. While recent advances such as 4D Gaussian Splatting (4DGS) have demonstrated impressive…
This paper aims to address the challenge of reconstructing long volumetric videos from multi-view RGB videos. Recent dynamic view synthesis methods leverage powerful 4D representations, like feature grids or point cloud sequences, to…
Dynamic scene reconstruction is essential in robotic minimally invasive surgery, providing crucial spatial information that enhances surgical precision and outcomes. However, existing methods struggle to address the complex, temporally…
Video-language alignment is a crucial multi-modal task that benefits various downstream applications, e.g., video-text retrieval and video question answering. Existing methods either utilize multi-modal information in video-text pairs or…
3D Gaussian Splatting (3DGS) has garnered significant attention due to its superior scene representation fidelity and real-time rendering performance, especially for dynamic 3D scene reconstruction (\textit{i.e.}, 4D reconstruction).…
Recently, 3D Gaussian Spatting (3DGS) has gained widespread attention in Novel View Synthesis (NVS) due to the remarkable real-time rendering performance. However, the substantial cost of storage and transmission of vanilla 3DGS hinders its…
Spatio-temporal video grounding (STVG) aims to localize queried objects within dynamic video segments. Prevailing fully-trained approaches are notoriously data-hungry. However, gathering large-scale STVG data is exceptionally challenging:…
Novel view synthesis of dynamic scenes has been an intriguing yet challenging problem. Despite recent advancements, simultaneously achieving high-resolution photorealistic results, real-time rendering, and compact storage remains a…
Dynamic videos with small baseline motions are ubiquitous in daily life, especially on social media. However, these videos present a challenge to existing pose estimation frameworks due to ambiguous features, drift accumulation, and…
Reconstructing 3D assets from images, known as inverse rendering (IR), remains a challenging task due to its ill-posed nature. 3D Gaussian Splatting (3DGS) has demonstrated impressive capabilities for novel view synthesis (NVS) tasks.…
Generating high-quality novel view renderings of 3D Gaussian Splatting (3DGS) in scenes featuring transient objects is challenging. We propose a novel hybrid representation, termed as HybridGS, using 2D Gaussians for transient objects per…
Modern vision language pipelines are driven by RGB vision encoders trained on massive image text corpora. While these pipelines have enabled impressive zero-shot capabilities and strong transfer across tasks, they still inherit two…
Gaussian splatting has emerged as a competitive explicit representation for image and video reconstruction. In this work, we present P-GSVC, the first layered progressive 2D Gaussian splatting framework that provides a unified solution for…
A well-designed vectorized representation is crucial for the learning systems natively based on 3D Gaussian Splatting. While 3DGS enables efficient and explicit 3D reconstruction, its parameter-based representation remains hard to learn as…
The advent of 3D Gaussian splatting (3DGS) has significantly enhanced the quality of volumetric video representation. Meanwhile, in contrast to conventional volumetric video, 3DGS video poses significant challenges for streaming due to its…
3D Gaussian Splatting (3DGS) has made significant strides in scene representation and neural rendering, with intense efforts focused on adapting it for dynamic scenes. Despite delivering remarkable rendering quality and speed, existing…
We present the first unified framework for rate-distortion-optimized compression and segmentation of 3D Gaussian Splatting (3DGS). While 3DGS has proven effective for both real-time rendering and semantic scene understanding, prior works…
In this work, we introduce a novel task - Humancentric Spatio-Temporal Video Grounding (HC-STVG). Unlike the existing referring expression tasks in images or videos, by focusing on humans, HC-STVG aims to localize a spatiotemporal tube of…
4D Gaussian Splatting (4DGS) enables high-quality dynamic novel view synthesis, yet current models remain monolithic bitstreams that clients must download in full before any frame can be rendered, causing black-screen waits of tens to…