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Related papers: Real-Time Human Reconstruction and Animation using…

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Realistic animatable human avatars from monocular videos are crucial for advancing human-robot interaction and enhancing immersive virtual experiences. While recent research on 3DGS-based human avatars has made progress, it still struggles…

Computer Vision and Pattern Recognition · Computer Science 2025-10-28 Guangan Jiang , Tianzi Zhang , Dong Li , Zhenjun Zhao , Haoang Li , Mingrui Li , Hongyu Wang

We introduce SPFSplatV2, an efficient feed-forward framework for 3D Gaussian splatting from sparse multi-view images, requiring no ground-truth poses during training and inference. It employs a shared feature extraction backbone, enabling…

Computer Vision and Pattern Recognition · Computer Science 2025-09-23 Ranran Huang , Krystian Mikolajczyk

Rendering novel view images in dynamic scenes is a crucial yet challenging task. Current methods mainly utilize NeRF-based methods to represent the static scene and an additional time-variant MLP to model scene deformations, resulting in…

Computer Vision and Pattern Recognition · Computer Science 2024-06-07 Diwen Wan , Ruijie Lu , Gang Zeng

Implicit Neural Representation (INR) has demonstrated remarkable advances in the field of image representation but demands substantial GPU resources. GaussianImage recently pioneered the use of Gaussian Splatting to mitigate this cost,…

Computer Vision and Pattern Recognition · Computer Science 2025-07-01 Zhaojie Zeng , Yuesong Wang , Chao Yang , Tao Guan , Lili Ju

Reconstructing dynamic humans together with static scenes from monocular videos remains difficult, especially under fast motion, where RGB frames suffer from motion blur. Event cameras exhibit distinct advantages, e.g., microsecond temporal…

Computer Vision and Pattern Recognition · Computer Science 2025-09-24 Xiaoting Yin , Hao Shi , Kailun Yang , Jiajun Zhai , Shangwei Guo , Lin Wang , Kaiwei Wang

Reconstructing large-scale urban scenes from sparse aerial views is a crucial yet challenging task. Due to biased top-down and shallow-oblique camera poses, sparse aerial captures exhibit strong evidence imbalance: roofs and open regions…

Computer Vision and Pattern Recognition · Computer Science 2026-05-20 Dongli Wu , Zhuoxiao Li , Tongyan Hua , Yinrui Ren , Xiaobao Wei , Rongjun Qin , Wufan Zhao

We present GASPACHO, a method for generating photorealistic, controllable renderings of human-object interactions from multi-view RGB video. Unlike prior work that reconstructs only the human and treats objects as background, GASPACHO…

Computer Vision and Pattern Recognition · Computer Science 2025-12-17 Aymen Mir , Arthur Moreau , Helisa Dhamo , Zhensong Zhang , Gerard Pons-Moll , Eduardo Pérez-Pellitero

Modeling complex rigid motion across large spatiotemporal spans remains an unresolved challenge in dynamic reconstruction. Existing paradigms are mainly confined to short-term, small-scale deformation and offer limited consideration for…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Yijun Xu , Jingrui Zhang , Yuhan Chen , Dingwen Wang , Lei Yu , Chu He

3D Gaussian Splatting (3DGS) has emerged as a revolutionary 3D representation. However, its substantial data size poses a major barrier to widespread adoption. While feed-forward 3DGS compression offers a practical alternative to costly…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Zhening Liu , Rui Song , Yushi Huang , Yingdong Hu , Xinjie Zhang , Jiawei Shao , Zehong Lin , Jun Zhang

Generating lifelike 3D humans from a single RGB image remains a challenging task in computer vision, as it requires accurate modeling of geometry, high-quality texture, and plausible unseen parts. Existing methods typically use multi-view…

Computer Vision and Pattern Recognition · Computer Science 2025-10-13 Zhibin Liu , Haoye Dong , Aviral Chharia , Hefeng Wu

Recent significant advances in 3D scene representation have been driven by 3D Gaussian Splatting (3DGS), which has enabled real-time rendering with photorealistic quality. 3DGS often requires a large number of primitives to achieve high…

Computer Vision and Pattern Recognition · Computer Science 2026-03-02 Haoran Wang , Guoxi Huang , Fan Zhang , David Bull , Nantheera Anantrasirichai

Neural implicit representations, including Neural Distance Fields and Neural Radiance Fields, have demonstrated significant capabilities for reconstructing surfaces with complicated geometry and topology, and generating novel views of a…

Graphics · Computer Science 2024-02-08 Lin Gao , Jie Yang , Bo-Tao Zhang , Jia-Mu Sun , Yu-Jie Yuan , Hongbo Fu , Yu-Kun Lai

We propose HeadsUp, a scalable feed-forward method for reconstructing high-quality 3D Gaussian heads from large-scale multi-camera setups. Our method employs an efficient encoder-decoder architecture that compresses input views into a…

We present a feed-forward human performance capture method that renders novel views of a performer from a monocular RGB stream. A key challenge in this setting is the lack of sufficient observations, especially for unseen regions. Assuming…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Youngjoong Kwon , Yao He , Heejung Choi , Chen Geng , Zhengmao Liu , Jiajun Wu , Ehsan Adeli

Instant reconstruction of dynamic 3D humans from uncalibrated sparse-view videos is critical for numerous downstream applications. Existing methods, however, are either limited by the slow reconstruction speeds or incapable of generating…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Yingdong Hu , Yisheng He , Jinnan Chen , Weihao Yuan , Kejie Qiu , Zehong Lin , Siyu Zhu , Zilong Dong , Jun Zhang

We present Cross-View Splatter, a feed-forward method that predicts pixel-aligned Gaussian splats for outdoor scenes captured at ground level AND by satellite. Faithful reconstructions require good camera coverage, but ground imagery is…

Computer Vision and Pattern Recognition · Computer Science 2026-05-20 Matias Turkulainen , Akshay Krishnan , Filippo Aleotti , Mohamed Sayed , Guillermo Garcia-Hernando , Juho Kannala , Arno Solin , Gabriel Brostow , Daniyar Turmukhambetov

We present SplatFace, a novel Gaussian splatting framework designed for 3D human face reconstruction without reliance on accurate pre-determined geometry. Our method is designed to simultaneously deliver both high-quality novel view…

Computer Vision and Pattern Recognition · Computer Science 2024-11-05 Jiahao Luo , Jing Liu , James Davis

Feed-forward 3D Gaussian Splatting (3DGS) enables efficient one-pass scene reconstruction, providing 3D representations for novel view synthesis without per-scene optimization. However, existing methods typically predict pixel-aligned…

Computer Vision and Pattern Recognition · Computer Science 2025-12-23 Jongmin Park , Minh-Quan Viet Bui , Juan Luis Gonzalez Bello , Jaeho Moon , Jihyong Oh , Munchurl Kim

Achieving real-time Simultaneous Localization and Mapping (SLAM) based on 3D Gaussian splatting (3DGS) in large-scale real-world environments remains challenging, as existing methods still struggle to jointly achieve low-latency pose…

Recent advancements in 3D reconstruction from single images have been driven by the evolution of generative models. Prominent among these are methods based on Score Distillation Sampling (SDS) and the adaptation of diffusion models in the…

Computer Vision and Pattern Recognition · Computer Science 2023-12-20 Zi-Xin Zou , Zhipeng Yu , Yuan-Chen Guo , Yangguang Li , Ding Liang , Yan-Pei Cao , Song-Hai Zhang