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World simulators can provide safe and scalable environments for training Physical AI systems before real-world deployment. Large video generation models are emerging as a promising basis for such simulators because they can generate diverse…

Computer Vision and Pattern Recognition · Computer Science 2026-05-20 Pu Zhao , Juyi Lin , Timothy Rupprecht , Arash Akbari , Chence Yang , Rahul Chowdhury , Elaheh Motamedi , Arman Akbari , Yumei He , Chen Wang , Geng Yuan , Weiwei Chen , Yanzhi Wang

Reconstructing complete and interactive 3D scenes remains a fundamental challenge in computer vision and robotics, particularly due to persistent object occlusions and limited sensor coverage. Multiview observations from a single scene scan…

Computer Vision and Pattern Recognition · Computer Science 2025-08-19 Wenhao Hu , Zesheng Li , Haonan Zhou , Liu Liu , Xuexiang Wen , Zhizhong Su , Xi Li , Gaoang Wang

Real-time synthesis of physically plausible human interactions remains a critical challenge for immersive VR/AR systems and humanoid robotics. While existing methods demonstrate progress in kinematic motion generation, they often fail to…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Kaiyang Ji , Ye Shi , Zichen Jin , Kangyi Chen , Lan Xu , Yuexin Ma , Jingyi Yu , Jingya Wang

Semantic reconstruction of indoor scenes refers to both scene understanding and object reconstruction. Existing works either address one part of this problem or focus on independent objects. In this paper, we bridge the gap between…

Computer Vision and Pattern Recognition · Computer Science 2020-02-28 Yinyu Nie , Xiaoguang Han , Shihui Guo , Yujian Zheng , Jian Chang , Jian Jun Zhang

We present a novel method for generating geometrically realistic and consistent orbital videos from a single image of an object. Existing video generation works mostly rely on pixel-wise attention to enforce view consistency across frames.…

Computer Vision and Pattern Recognition · Computer Science 2026-04-15 Rong Wang , Ruyi Zha , Ziang Cheng , Jiayu Yang , Pulak Purkait , Hongdong Li

Texture map production is an important part of 3D modeling and determines the rendering quality. Recently, diffusion-based methods have opened a new way for texture generation. However, restricted control flexibility and limited prompt…

Graphics · Computer Science 2025-06-04 Dongyu Yan , Leyi Wu , Jiantao Lin , Luozhou Wang , Tianshuo Xu , Zhifei Chen , Zhen Yang , Lie Xu , Shunsi Zhang , Yingcong Chen

Humans possess an exceptional ability to imagine 4D scenes, encompassing both motion and 3D geometry, from a single still image. This ability is rooted in our accumulated observations of similar scenes and an intuitive understanding of…

Computer Vision and Pattern Recognition · Computer Science 2025-08-12 Emily Yue-Ting Jia , Jiageng Mao , Zhiyuan Gao , Yajie Zhao , Yue Wang

Reconstructing simulation-ready deformable objects is important for vision, graphics, and robotics. Existing physics-driven methods can recover physical digital twins from videos, but they suffer from two fundamental limitations: they…

Computer Vision and Pattern Recognition · Computer Science 2026-05-20 Yang Yang , Yiyan Wang , Zheming Liu , Naoya Iwamoto

Recent image generation schemes typically capture image distribution in a pre-constructed latent space relying on a frozen image tokenizer. Though the performance of tokenizer plays an essential role to the successful generation, its…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Kai Qiu , Xiang Li , Jason Kuen , Hao Chen , Xiaohao Xu , Jiuxiang Gu , Yinyi Luo , Bhiksha Raj , Zhe Lin , Marios Savvides

Current one-pass 3D scene synthesis methods often suffer from spatial hallucinations, such as collisions, due to a lack of deliberative reasoning. To bridge this gap, we introduce SceneReVis, a vision-grounded self-reflection framework that…

Computer Vision and Pattern Recognition · Computer Science 2026-02-11 Yang Zhao , Shizhao Sun , Meisheng Zhang , Yingdong Shi , Xubo Yang , Jiang Bian

We present SOPHY, a generative model for 3D physics-aware shape synthesis. Unlike existing 3D generative models that focus solely on static geometry or 4D models that produce physics-agnostic animations, our method jointly synthesizes…

Graphics · Computer Science 2025-08-12 Junyi Cao , Evangelos Kalogerakis

The demand for semantically rich 3D models of indoor scenes is rapidly growing, driven by applications in augmented reality, virtual reality, and robotics. However, creating them from sparse views remains a challenge due to geometric…

Computer Vision and Pattern Recognition · Computer Science 2025-10-10 Yijie Gao , Houqiang Zhong , Tianchi Zhu , Zhengxue Cheng , Qiang Hu , Li Song

Most monocular and physics-based human pose tracking methods, while achieving state-of-the-art results, suffer from artifacts when the scene does not have a strictly flat ground plane or when the camera is moving. Moreover, these methods…

Computer Vision and Pattern Recognition · Computer Science 2025-07-24 Ayce Idil Aytekin , Chuqiao Li , Diogo Luvizon , Rishabh Dabral , Martin Oswald , Marc Habermann , Christian Theobalt

Recent progress in robot learning has been driven by large-scale datasets and powerful visuomotor policy architectures, yet policy robustness remains limited by the substantial cost of collecting diverse demonstrations, particularly for…

Robotics · Computer Science 2026-03-24 Yujie Zhao , Hongwei Fan , Di Chen , Shengcong Chen , Liliang Chen , Xiaoqi Li , Guanghui Ren , Hao Dong

Generative video models are increasingly studied as implicit world models, yet evaluating whether they produce physically plausible 3D structure and motion remains challenging. Most existing video evaluation pipelines rely heavily on human…

Computer Vision and Pattern Recognition · Computer Science 2026-05-15 Jiaxin Wu , Yihao Pi , Yinling Zhang , Yuheng Li , Xueyan Zou

Scalable sensor simulation is an important yet challenging open problem for safety-critical domains such as self-driving. Current works in image simulation either fail to be photorealistic or do not model the 3D environment and the dynamic…

Computer Vision and Pattern Recognition · Computer Science 2021-05-18 Yun Chen , Frieda Rong , Shivam Duggal , Shenlong Wang , Xinchen Yan , Sivabalan Manivasagam , Shangjie Xue , Ersin Yumer , Raquel Urtasun

Real objects that inhabit the physical world follow physical laws and thus behave plausibly during interaction with other physical objects. However, current methods that perform 3D reconstructions of real-world scenes from multi-view 2D…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Yuqiu Liu , Jialin Song , Marissa Ramirez de Chanlatte , Rochishnu Chowdhury , Rushil Paresh Desai , Wuyang Chen , Daniel Martin , Michael W. Mahoney

In this work, we share three insights for achieving state-of-the-art aesthetic quality in text-to-image generative models. We focus on three critical aspects for model improvement: enhancing color and contrast, improving generation across…

Computer Vision and Pattern Recognition · Computer Science 2024-02-28 Daiqing Li , Aleks Kamko , Ehsan Akhgari , Ali Sabet , Linmiao Xu , Suhail Doshi

Generative models for 3D object synthesis have seen significant advancements with the incorporation of prior knowledge distilled from 2D diffusion models. Nevertheless, challenges persist in the form of multi-view geometric inconsistencies…

Computer Vision and Pattern Recognition · Computer Science 2023-11-20 Lincong Feng , Muyu Wang , Maoyu Wang , Kuo Xu , Xiaoli Liu

Learning-based methods have become increasingly popular in 3D indoor scene synthesis (ISS), showing superior performance over traditional optimization-based approaches. These learning-based methods typically model distributions on simple…

Computer Vision and Pattern Recognition · Computer Science 2025-01-07 Zixi Liang , Guowei Xu , Haifeng Wu , Ye Huang , Wen Li , Lixin Duan
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