Related papers: Active Inference with a Self-Prior in the Mirror-M…
The young infant explores its body, its sensorimotor system, and the immediately accessible parts of its environment, over the course of a few months creating a model of peripersonal space useful for reaching and grasping objects around it.…
To study body ownership and control, illusions that elicit these feelings in non-body objects are widely used. Classically introduced with the Rubber Hand Illusion, these illusions have been replicated more recently in virtual reality and…
We develop an active inference route-planning method for the autonomous control of intelligent agents. The aim is to reconnoiter a geographical area to maintain a common operational picture. To achieve this, we construct an evidence map…
When humans perform a task with an articulated object, they interact with the object only in a handful of ways, while the space of all possible interactions is nearly endless. This is because humans have prior knowledge about what…
Active inference is a normative framework for explaining behaviour under the free energy principle -- a theory of self-organisation originating in neuroscience. It specifies neuronal dynamics for state-estimation in terms of a descent on…
In many scientific and engineering fields, where acquiring high-quality data is expensive--such as medical imaging, environmental monitoring, and remote sensing--strategic sampling of unobserved regions based on prior observations is…
We investigate the application of active inference in developing energy-efficient control agents for manufacturing systems. Active inference, rooted in neuroscience, provides a unified probabilistic framework integrating perception,…
Body-focused repetitive behaviors (BFRBs), like face-touching or skin-picking, are hand-driven behaviors which can damage one's appearance, if not identified early and treated. Technology for automatic detection is still under-explored,…
Active inference is a theory that underpins the way biological agent's perceive and act in the real world. At its core, active inference is based on the principle that the brain is an approximate Bayesian inference engine, building an…
Living systems process sensory data to facilitate adaptive behaviour. A given sensor can be stimulated as the result of internally driven activity, or by purely external (environmental) sources. It is clear that these inputs are processed…
Deep learning has played a significant role in the success of facial expression recognition (FER), thanks to large models and vast amounts of labelled data. However, obtaining labelled data requires a tremendous amount of human effort,…
Activation steering -- adding a vector to a model's residual stream to modify its behavior -- is widely used in safety evaluations as if the model cannot detect the intervention. We test this assumption, introducing steering awareness: a…
This white paper lays out a vision of research and development in the field of artificial intelligence for the next decade (and beyond). Its denouement is a cyber-physical ecosystem of natural and synthetic sense-making, in which humans are…
Intent inferral, the process by which a robotic device predicts a user's intent from biosignals, offers an effective and intuitive way to control wearable robots. Classical intent inferral methods treat biosignal inputs as unidirectional…
We constructed a computational model of the driver's brain for steering tasks using the active inference framework, grounded in the free energy principle - a theory from computational neuroscience. This model enables quantitative estimation…
With growing usage of machine learning algorithms and big data in health applications, digital biomarkers have become an important key feature to ensure the success of those applications. In this paper, we focus on one important use-case,…
This study proposes a model of computational consciousness for non-interacting agents. The phenomenon of interest was assumed as sequentially dependent on the cognitive tasks of sensation, perception, emotion, affection, attention,…
We report on an initial user study, which explores how players of an augmented mirror game, self-style or self-present themselves when they are allowed to see themselves in the mirror compared to when they do not see themselves. To this…
In this paper, we study the applicability of active learning in operative scenarios: more particularly, we consider the well-known contradiction between the active learning heuristics, which rank the pixels according to their uncertainty,…
The ability to selectively attend to relevant stimuli while filtering out distractions is essential for agents that process complex, high-dimensional sensory input. This paper introduces a model of covert and overt visual attention through…