Related papers: TinyGaze: Lightweight Gaze-Gesture Recognition on …
Time series classification (TSC) on extreme edge devices represents a stepping stone towards intelligent sensor nodes that preserve user privacy and offer real-time predictions. Resource-constrained devices require efficient TinyML…
We present GazeMotion, a novel method for human motion forecasting that combines information on past human poses with human eye gaze. Inspired by evidence from behavioural sciences showing that human eye and body movements are closely…
Prolonged exposure to virtual reality (VR) systems leads to visual fatigue, impairs user comfort, performance, and safety, particularly in high-stakes or long-duration applications. Existing fatigue detection approaches rely on subjective…
Small form factor limits physical input space in earable (i.e., ear-mounted wearable) devices. Off-device earable inputs in alternate mid-air and on-skin around-ear interaction spaces using uni-manual gestures can address this input space…
Gaze-following in child-robot interaction improves attention, recall, and learning, but requires expensive platforms (\$30,000+), sensors, algorithms, and raises privacy concerns. We propose a framework that avoids sensors and computation…
Hand Gesture Recognition (HGR) is of major importance for Human-Computer Interaction (HCI) applications. In this paper, we present a new hand gesture recognition approach called GNG-IEMD. In this approach, first, we use a Growing Neural Gas…
IMU-based gesture interfaces are being increasingly adopted as efficient, accessible, and intuitive alternatives to traditional input methods, such as touchscreens and voice. However, current gesture recognition algorithms are tailored to…
Hand gestures are an intuitive, socially acceptable, and a non-intrusive interaction modality in Mixed Reality (MR) and smartphone based applications. Unlike speech interfaces, they tend to perform well even in shared and public spaces.…
Human computer interaction facilitates intelligent communication between humans and computers, in which gesture recognition plays a prominent role. This paper proposes a machine learning system to identify dynamic gestures using tri-axial…
A promising effective human-robot interaction in assistive robotic systems is gaze-based control. However, current gaze-based assistive systems mainly help users with basic grasping actions, offering limited support. Moreover, the…
Individuals with tetraplegia and similar forms of paralysis suffer physically and emotionally due to a lack of autonomy. To help regain part of this autonomy, assistive robotic arms have been shown to increase living independence. However,…
Designing efficient and labor-saving prosthetic hands requires powerful hand gesture recognition algorithms that can achieve high accuracy with limited complexity and latency. In this context, the paper proposes a compact deep learning…
The paper proposes a novel feature extraction approach for FMCW radar systems in the field of short-range gesture sensing. A light-weight processing is proposed which reduces a series of 3D radar data cubes to four 1D time signals…
This paper proposes an approach to detect information relevance during decision-making from eye movements in order to enable user interface adaptation. This is a challenging task because gaze behavior varies greatly across individual users…
Webcam eye tracking for the collection of gaze data in the context of user studies is convenient - it can be used in remote tests where participants do not need special hardware. The approach has strong limitations, especially regarding the…
Objective: Surface electromyography (EMG) is a non-invasive sensing modality widely used in biomechanics, rehabilitation, prosthetic control, and human-machine interfaces. Despite decades of use, achieving robust generalization across…
Eye tracking (ET) plays a critical role in augmented and virtual reality applications. However, rapidly deploying high-accuracy, on-device gaze estimation for new products remains challenging because hardware configurations (e.g., camera…
The task of predicting 3D eye gaze from eye images can be performed either by (a) end-to-end learning for image-to-gaze mapping or by (b) fitting a 3D eye model onto images. The former case requires 3D gaze labels, while the latter requires…
The purpose of few-shot recognition is to recognize novel categories with a limited number of labeled examples in each class. To encourage learning from a supplementary view, recent approaches have introduced auxiliary semantic modalities…
Gaze estimation for ordinary smart phone, e.g. estimating where the user is looking at on the phone screen, can be applied in various applications. However, the widely used appearance-based CNN methods still have two issues for practical…