Related papers: 3D Multi-View Stylization with Pose-Free Correspon…
3D texture swapping allows for the customization of 3D object textures, enabling efficient and versatile visual transformations in 3D editing. While no dedicated method exists, adapted 2D editing and text-driven 3D editing approaches can…
In this paper, we propose a novel concept of path consistency to learn robust object matching without using manual object identity supervision. Our key idea is that, to track a object through frames, we can obtain multiple different…
Pose guided synthesis aims to generate a new image in an arbitrary target pose while preserving the appearance details from the source image. Existing approaches rely on either hard-coded spatial transformations or 3D body modeling. They…
The matching of 3D shapes has been extensively studied for shapes represented as surface meshes, as well as for shapes represented as point clouds. While point clouds are a common representation of raw real-world 3D data (e.g. from laser…
Real-time free-viewpoint rendering requires balancing multi-camera redundancy with the latency constraints of interactive applications. We address this challenge by combining lightweight geometry with learning and propose 3DTV, a…
We present FPRF, a feed-forward photorealistic style transfer method for large-scale 3D neural radiance fields. FPRF stylizes large-scale 3D scenes with arbitrary, multiple style reference images without additional optimization while…
We propose SelfSplat, a novel 3D Gaussian Splatting model designed to perform pose-free and 3D prior-free generalizable 3D reconstruction from unposed multi-view images. These settings are inherently ill-posed due to the lack of…
We build on the Visual Autoregressive Modeling (VAR) framework and formulate style transfer as conditional discrete sequence modeling in a learned latent space. Images are decomposed into multi-scale representations and tokenized into…
Novel View Synthesis (NVS) without Structure-from-Motion (SfM) pre-processed camera poses--referred to as SfM-free methods--is crucial for promoting rapid response capabilities and enhancing robustness against variable operating conditions.…
While 6D object pose estimation has wide applications across computer vision and robotics, it remains far from being solved due to the lack of annotations. The problem becomes even more challenging when moving to category-level 6D pose,…
Robust 3D representation learning forms the perceptual foundation of spatial intelligence, enabling downstream tasks in scene understanding and embodied AI. However, learning such representations directly from unposed multi-view images…
Recently, multi-view diffusion-based 3D generation methods have gained significant attention. However, these methods often suffer from shape and texture misalignment across generated multi-view images, leading to low-quality 3D generation…
We introduce an approach to enhance the novel view synthesis from images taken from a freely moving camera. The introduced approach focuses on outdoor scenes where recovering accurate geometric scaffold and camera pose is challenging,…
We learn a self-supervised, single-view 3D reconstruction model that predicts the 3D mesh shape, texture and camera pose of a target object with a collection of 2D images and silhouettes. The proposed method does not necessitate 3D…
Two-view correspondence pruning aims to identify reliable correspondences for camera pose estimation, serving as a fundamental step in many 3D vision tasks. Existing methods rely on geometric consistency to seek true correspondences…
Generating consistent multiple views for 3D reconstruction tasks is still a challenge to existing image-to-3D diffusion models. Generally, incorporating 3D representations into diffusion model decrease the model's speed as well as…
Visual SLAM shows significant progress in recent years due to high attention from vision community but still, challenges remain for low-textured environments. Feature based visual SLAMs do not produce reliable camera and structure estimates…
3D pose transfer is a challenging generation task that aims to transfer the pose of a source geometry onto a target geometry with the target identity preserved. Many prior methods require keypoint annotations to find correspondence between…
We present a framework for learning single-view shape and pose prediction without using direct supervision for either. Our approach allows leveraging multi-view observations from unknown poses as supervisory signal during training. Our…
3D style transfer refers to the artistic stylization of 3D assets based on reference style images. Recently, 3DGS-based stylization methods have drawn considerable attention, primarily due to their markedly enhanced training and rendering…