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3D geometry is a very informative cue when interacting with and navigating an environment. This writing proposes a new approach to 3D reconstruction and scene understanding, which implicitly learns 3D geometry from depth maps pairing a deep…

Computer Vision and Pattern Recognition · Computer Science 2018-08-22 Dario Rethage , Federico Tombari , Felix Achilles , Nassir Navab

Parametric projections let analysts embed new points in real time, but input variations from measurement noise or data drift can produce unpredictable shifts in the 2D layout. Whether and where a projection is locally stable remains largely…

Computer Vision and Pattern Recognition · Computer Science 2026-04-24 Frederik L. Dennig , Daniel A. Keim

Reliable real-time 3D localization is essential for multi-UAV navigation, collision avoidance, and coordinated flight, yet onboard estimates can degrade under GNSS multipath, non-line-of-sight reception, vertical drift, and intentional…

Robotics · Computer Science 2026-05-14 Hosam Alamleh , Damir Pulatov

This paper presents VGGT-360, a novel training-free framework for zero-shot, geometry-consistent panoramic depth estimation. Unlike prior view-independent training-free approaches, VGGT-360 reformulates the task as panoramic reprojection…

Computer Vision and Pattern Recognition · Computer Science 2026-05-15 Jiayi Yuan , Haobo Jiang , De Wen Soh , Na Zhao

The ability to accurately reconstruct the 3D facets of a scene is one of the key problems in robotic vision. However, even with recent advances with machine learning, there is no high-fidelity universal 3D reconstruction method for this…

Computer Vision and Pattern Recognition · Computer Science 2019-10-08 Bipul Islam , Ji Liu , Anthony Yezzi , Romeil Sandhu

Creating deformable 3D content has gained increasing attention with the rise of text-to-image and image-to-video generative models. While these models provide rich semantic priors for appearance, they struggle to capture the physical…

Computer Vision and Pattern Recognition · Computer Science 2025-08-12 Jixuan He , Chieh Hubert Lin , Lu Qi , Ming-Hsuan Yang

Understanding dynamic scenes from casual videos is critical for scalable robot learning, yet four-dimensional (4D) reconstruction under strictly monocular settings remains highly ill-posed. To address this challenge, our key insight is that…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Can Li , Jie Gu , Jingmin Chen , Fangzhou Qiu , Lei Sun

The process of 3D scene reconstruction can be affected by numerous uncertainty sources in real-world scenes. While Neural Radiance Fields (NeRFs) and 3D Gaussian Splatting (GS) achieve high-fidelity rendering, they lack built-in mechanisms…

Computer Vision and Pattern Recognition · Computer Science 2024-09-11 Marcus Klasson , Riccardo Mereu , Juho Kannala , Arno Solin

Topology change is a challenging problem for 4D reconstruction of dynamic scenes. In the classic volumetric fusion-based framework, a mesh is usually extracted from the TSDF volume as the canonical surface representation to help estimating…

Computer Vision and Pattern Recognition · Computer Science 2020-07-15 Chao Li , Xiaohu Guo

Self-supervised multi-frame monocular depth estimation relies on the geometric consistency between successive frames under the assumption of a static scene. However, the presence of moving objects in dynamic scenes introduces inevitable…

Computer Vision and Pattern Recognition · Computer Science 2024-07-15 Sungmin Woo , Wonjoon Lee , Woo Jin Kim , Dogyoon Lee , Sangyoun Lee

The precise reconstruction of 3D objects from a single RGB image in complex scenes presents a critical challenge in virtual reality, autonomous driving, and robotics. Existing neural implicit 3D representation methods face significant…

Computer Vision and Pattern Recognition · Computer Science 2024-11-21 Luoxi Zhang , Pragyan Shrestha , Yu Zhou , Chun Xie , Itaru Kitahara

3D Gaussian Splatting (3DGS) has recently emerged as a powerful scene representation and is increasingly used for visual localization and pose refinement. However, despite its high-quality differentiable rendering, the robustness of…

Computer Vision and Pattern Recognition · Computer Science 2026-03-18 Mangyu Kong , Jaewon Lee , Seongwon Lee , Euntai Kim

In this paper, we propose a novel method for joint recovery of camera pose, object geometry and spatially-varying Bidirectional Reflectance Distribution Function (svBRDF) of 3D scenes that exceed object-scale and hence cannot be captured…

Computer Vision and Pattern Recognition · Computer Science 2023-06-07 Carolin Schmitt , Božidar Antić , Andrei Neculai , Joo Ho Lee , Andreas Geiger

Representing 3D scenes from multiview images is a core challenge in computer vision and graphics, which requires both precise rendering and accurate reconstruction. Recently, 3D Gaussian Splatting (3DGS) has garnered significant attention…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 You Shen , Zhipeng Zhang , Xinyang Li , Yansong Qu , Yu Lin , Shengchuan Zhang , Liujuan Cao

Recent advancements in multi-view 3D reconstruction and novel-view synthesis, particularly through Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS), have greatly enhanced the fidelity and efficiency of 3D content creation.…

Computer Vision and Pattern Recognition · Computer Science 2025-07-25 Jun Zhou , Dinghao Li , Nannan Li , Mingjie Wang

Active 3D reconstruction enables an agent to autonomously select viewpoints to efficiently obtain accurate and complete scene geometry, rather than passively reconstructing scenes from pre-collected images. However, existing active…

Computer Vision and Pattern Recognition · Computer Science 2025-12-08 Tianling Xu , Shengzhe Gan , Leslie Gu , Yuelei Li , Fangneng Zhan , Hanspeter Pfister

This paper introduces a general approach to dynamic scene reconstruction from multiple moving cameras without prior knowledge or limiting constraints on the scene structure, appearance, or illumination. Existing techniques for dynamic scene…

Computer Vision and Pattern Recognition · Computer Science 2015-10-01 Armin Mustafa , Hansung Kim , Jean-Yves Guillemaut , Adrian Hilton

While 3D Gaussian Splatting (3DGS) excels in static scene modeling, its extension to dynamic scenes introduces significant challenges. Existing dynamic 3DGS methods suffer from either over-smoothing due to low-rank decomposition or feature…

Graphics · Computer Science 2025-08-08 Yifan Zhou , Beizhen Zhao , Pengcheng Wu , Hao Wang

Real objects that inhabit the physical world follow physical laws and thus behave plausibly during interaction with other physical objects. However, current methods that perform 3D reconstructions of real-world scenes from multi-view 2D…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Yuqiu Liu , Jialin Song , Marissa Ramirez de Chanlatte , Rochishnu Chowdhury , Rushil Paresh Desai , Wuyang Chen , Daniel Martin , Michael W. Mahoney

Geometry estimation from perspective images has greatly advanced, maturing to the point where off-the-shelf foundation models are able to reconstruct 3D scene structure not only from multi-view imagery, but even from a single view. A…

Computer Vision and Pattern Recognition · Computer Science 2026-05-28 Vukasin Bozic , Isidora Slavkovic , Dominik Narnhofer , Nando Metzger , Denis Rozumny , Konrad Schindler , Nikolai Kalischek