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Ray tracing is an efficient channel modeling method. However, the traditional ray tracing method has high computation complexity. To solve this problem, an improved bounding volume hierarchies (BVH) algorithm is proposed in this paper.…

Signal Processing · Electrical Eng. & Systems 2022-08-23 Chen Wang , Yinghua Wang , Yuxiao Li , Jialing Huang , Jie Huang , Cheng-Xiang Wang

The ray casting operation in the Monte Carlo ray tracing algorithm usually adopts a bounding volume hierarchy (BVH) to accelerate the process of finding intersections to evaluate visibility. However, its characteristics are irregular, with…

Graphics · Computer Science 2023-09-25 Shin Fujieda , Chih-Chen Kao , Takahiro Harada

Compared with image method (IM) based ray tracing (RT), shooting and bouncing ray (SBR) method is characterized by fast speed but low accuracy. In this paper, an iterative precise algorithm based on equiangular division is proposed to make…

Signal Processing · Electrical Eng. & Systems 2022-08-23 Yuyang Zhou , Yinghua Wang , Yuxiao Li , Jialing Huang , Jie Huang , Cheng-Xiang Wang

Terahertz (THz) communication and the application of massive multiple-input multiple-output (MIMO) technology have been proved significant for the sixth generation (6G) communication systems, and have gained global interests. In this paper,…

Signal Processing · Electrical Eng. & Systems 2022-08-23 Yuanzhe Wang , Hao Cao , Yifan Jin , Zizhe Zhou , Yinghua Wang , Jialing Huang , Yuxiao Li , Jie Huang , Cheng-Xiang Wang

Memory bandwidth constraints continue to be a significant limiting factor in ray tracing performance, particularly as scene complexity grows and computational capabilities outpace memory access speeds. This paper presents a memory-efficient…

Graphics · Computer Science 2025-06-02 Moritz Grauer , Johannes Hanika , Carsten Dachsbacher

The rapid computation of electromagnetic (EM) fields across various scenarios has long been a challenge, primarily due to the need for precise geometric models. The emergence of point cloud data offers a potential solution to this issue.…

Computational Engineering, Finance, and Science · Computer Science 2024-08-29 Kaiqiao Yang , Che Liu , Wenming Yu , Tie Jun Cui

Simulating high-resolution Synthetic Aperture Radar (SAR) images in complex scenes has consistently presented a significant research challenge. The development of a microwave-domain surface scattering model and its reversibility are poised…

Computer Vision and Pattern Recognition · Computer Science 2024-01-03 Jiangtao Wei , Yixiang Luomei , Xu Zhang , Feng Xu

Neural representations have shown spectacular ability to compress complex signals in a fraction of the raw data size. In 3D computer graphics, the bulk of a scene's memory usage is due to polygons and textures, making them ideal candidates…

State-of-the-art ray tracing techniques operate on hierarchical acceleration structures such as BVH trees which wrap objects in a scene into bounding volumes of decreasing sizes. Acceleration structures reduce the amount of ray-scene…

Graphics · Computer Science 2019-10-04 Francois Demoullin , Ayub Gubran , Tor Aamodt

A ray-tracing (RT) enhanced back-projection algorithm (RT-BPA) for microwave imaging in multipath environments is presented. By tightly incorporating the concept of ray-tracing into a generalized version of traditional BPA, this method…

Image and Video Processing · Electrical Eng. & Systems 2026-05-12 Han Na , Quanfeng Wang , Matthias Saurer , Meisong Tong , Thomas F. Eibert

Ray tracing is an essential operation for realistic image synthesis. The acceleration of ray tracing has been studied for a long period of time because algorithms such as light transport simulations require a large amount of ray tracing.…

Graphics · Computer Science 2023-05-16 Atsushi Yoshimura , Takahiro Harada

Particle-based representations of radiance fields such as 3D Gaussian Splatting have found great success for reconstructing and re-rendering of complex scenes. Most existing methods render particles via rasterization, projecting them to…

We present an algorithm for creating an n-level ray-space hierarchy (RSH) of coherent rays that runs on the GPU. Our algorithm uses rasterization to process the primary rays, then uses those results as the inputs for a RSH, that processes…

Graphics · Computer Science 2023-12-12 Nuno Reis , Vasco Costa , João M. Pereira

This paper presents a set of simple and intuitive robot collision detection algorithms that show substantial scaling improvements for high geometric complexity and large numbers of collision queries by leveraging hardware-accelerated ray…

Robotics · Computer Science 2025-09-11 Sizhe Sui , Luis Sentis , Andrew Bylard

Ray-tracing (RT) has become central to site-specific electromagnetic propagation modeling in dynamic complex environments. Yet its computational burden grows sharply as high-fidelity digital twins of these environments scale to millions of…

Signal Processing · Electrical Eng. & Systems 2026-05-19 Giacomo Melloni , Enrico M. Vitucci , Vittorio Degli Esposti , Samuel Berweger , Jack Chuang , Camillo Gentile , Nada Golmie

Traditional ultrasound simulation methods solve wave equations numerically, achieving high accuracy but at substantial computational cost. Faster alternatives based on convolution with precomputed impulse responses remain relatively slow,…

Medical Physics · Physics 2025-10-14 Felix Duelmer , Mohammad Farid Azampour , Nassir Navab

3D Gaussian Splatting has gained widespread adoption across diverse applications due to its exceptional rendering performance and visual quality. While most existing methods rely on rasterization to render Gaussians, recent research has…

Graphics · Computer Science 2026-01-29 Junseo Lee , Sangyun Jeon , Jungi Lee , Junyong Park , Jaewoong Sim

High-Resolution Electron Backscatter Diffraction (HR-EBSD) has advanced rapidly in recent years, significantly improving elastic strain measurements and dislocation density evaluation with submicron spatial resolution. To achieve better…

Materials Science · Physics 2026-04-20 Xinke Xiao , Tianle Ma , Lingxuan Shao , Jun Liu , Qiwei Shi , Canying Cai , Stéphane Roux

Discrete Collision Detection (DCD) is a fundamental task in several domains including particle-based physics simulations. Efficient DCD uses indexing structures such as Bounding Volume Hierarchy (BVH), but accelerating irregular BVH…

We introduce the cross spectrum based FRB (Fast Radio Burst) search method for VLBI observation. This method optimizes the fringe fitting scheme in geodetic VLBI data post processing, which fully utilizes the cross spectrum fringe phase…

Instrumentation and Methods for Astrophysics · Physics 2018-02-06 Lei Liu , Fengxian Tong , Weimin Zheng , Juan Zhang , Li Tong
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