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Related papers: Score-Driven Rating System for Sports

200 papers

Elo rating, widely used for skill assessment across diverse domains ranging from competitive games to large language models, is often understood as an incremental update algorithm for estimating a stationary Bradley-Terry (BT) model.…

Machine Learning · Computer Science 2025-02-18 Shange Tang , Yuanhao Wang , Chi Jin

Prediction and modelling of competitive sports outcomes has received much recent attention, especially from the Bayesian statistics and machine learning communities. In the real world setting of outcome prediction, the seminal \'{E}l\H{o}…

Machine Learning · Statistics 2017-01-30 Franz J. Király , Zhaozhi Qian

Evaluation has traditionally focused on ranking candidates for a specific skill. Modern generalist models, such as Large Language Models (LLMs), decidedly outpace this paradigm. Open-ended evaluation systems, where candidate models are…

Computer Science and Game Theory · Computer Science 2025-05-09 Siqi Liu , Ian Gemp , Luke Marris , Georgios Piliouras , Nicolas Heess , Marc Lanctot

Competitor rating systems for head-to-head games are typically used to measure playing strength from game outcomes. Ratings computed from these systems are often used to select top competitors for elite events, for pairing players of…

Methodology · Statistics 2025-07-14 Mark E. Glickman

In this paper, a new continuous scoring system for soccer is proposed, based on the proportion of time that a team is winning, losing or tied. Several simulations are made applying this technique to complete seasons of different leagues. As…

Applications · Statistics 2018-03-22 Manuel Cruz , Sandra Ramos , Miguel Pinho

ICC's current ranking system does not adequately account for key contextual factors such as home advantage, toss impact and scheduling imbalances; leading to inconsistencies in team evaluation in Test cricket. This study develops an…

Applications · Statistics 2026-03-04 Rhitankar Bandyopadhyay , Diganta Mukherjee

In this work, we deal with the problem of rating in sports, where the skills of the players/teams are inferred from the observed outcomes of the games. Our focus is on the online rating algorithms which estimate the skills after each new…

Machine Learning · Statistics 2021-04-30 Leszek Szczecinski , Raphaëlle Tihon

The Elo rating system has been used world wide for individual sports and team sports, as exemplified by the European Go Federation (EGF), International Chess Federation (FIDE), International Federation of Association Football (FIFA), and…

Artificial Intelligence · Computer Science 2021-05-04 Ben Wise

Elo rating systems measure the approximate skill of each competitor in a game or sport. A competitor's rating increases when they win and decreases when they lose. Increasing one's rating can be difficult work; one must hone their skills…

Combinatorics · Mathematics 2024-04-16 Rikhav Shah

Rating strategies in a game is an important area of research in game theory and artificial intelligence, and can be applied to any real-world competitive or cooperative setting. Traditionally, only transitive dependencies between strategies…

Computer Science and Game Theory · Computer Science 2022-10-06 Luke Marris , Marc Lanctot , Ian Gemp , Shayegan Omidshafiei , Stephen McAleer , Jerome Connor , Karl Tuyls , Thore Graepel

Competition is a primary driver of player satisfaction and engagement in multiplayer online games. Traditional matchmaking systems aim at creating matches involving teams of similar aggregated individual skill levels, such as Elo score or…

Social and Information Networks · Computer Science 2020-06-25 Sofia M Nikolakaki , Ogheneovo Dibie , Ahmad Beirami , Nicholas Peterson , Navid Aghdaie , Kazi Zaman

One of the main goals of online competitive games is increasing player engagement by ensuring fair matches. These games use rating systems for creating balanced match-ups. Rating systems leverage statistical estimation to rate players'…

Artificial Intelligence · Computer Science 2021-06-23 Arman Dehpanah , Muheeb Faizan Ghori , Jonathan Gemmell , Bamshad Mobasher

The Elo rating system has been recognised as an effective method for modelling students and items within adaptive educational systems. The existing Elo-based models have the limiting assumption that items are only tagged with a single…

Computers and Society · Computer Science 2019-10-29 Solmaz Abdi , Hassan Khosravi , Shazia Sadiq , Dragan Gasevic

We propose a player rating mechanism for Counter-Strike: Global Offensive (CS ), a popular e-sport, by analyzing players' Plus/Minus values. The Plus/Minus value represents the average point difference between a player's team and the…

Applications · Statistics 2024-09-10 Hongyu Xu , Sarat Moka

The Elo rating system is widely adopted to evaluate the skills of (chess) game and sports players. Recently it has been also integrated into machine learning algorithms in evaluating the performance of computerised AI agents. However, an…

Machine Learning · Computer Science 2022-01-21 Xue Yan , Yali Du , Binxin Ru , Jun Wang , Haifeng Zhang , Xu Chen

This paper presents an original model for assessing scientific productivity, research power ranking, RPR, which is based on the adaptation of the Elo rating system to the context of scientific activity. Unlike traditional scientometric…

Physics and Society · Physics 2025-04-30 Eldar Knar

It was recently observed that Elo ratings fail at preserving transitive relations among strategies and therefore cannot correctly extract the transitive component of a game. We provide a characterization of transitive games as a weak…

Computer Science and Game Theory · Computer Science 2024-03-07 Nelson Vadori , Rahul Savani

This work reconciles two perspectives on the Elo ranking that coexist in the literature: the practitioner's view as a heuristic feedback rule, and the statistician's view as online maximum likelihood estimation via stochastic gradient…

Methodology · Statistics 2026-04-07 Leszek Szczecinski

This study proposes a statistically grounded framework for real-time win probability evaluation and player assessment in score-based team sports, based on minute-by-minute cumulative box-score data. We introduce a continuous dominance…

Applications · Statistics 2026-02-24 Yasutaka Shimizu , Atsushi Yamanobe

Professional team sports provide an excellent domain for studying the dynamics of social competitions. These games are constructed with simple, well-defined rules and payoffs that admit a high-dimensional set of possible actions and…

Data Analysis, Statistics and Probability · Physics 2016-06-17 Leto Peel , Aaron Clauset