English
Related papers

Related papers: Physically Grounded 3D Generative Reconstruction u…

200 papers

Reconstructing the absolute 3D pose and shape of the hands from the user's viewpoint using a single head-mounted camera is crucial for practical egocentric interaction in AR/VR, telepresence, and hand-centric manipulation tasks, where…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Christen Millerdurai , Shaoxiang Wang , Yaxu Xie , Vladislav Golyanik , Didier Stricker , Alain Pagani

The perception of an object's surface is important for robotic applications enabling robust object manipulation. The level of accuracy in such a representation affects the outcome of the action planning, especially during tasks that require…

Robotics · Computer Science 2025-05-20 Paris Oikonomou , George Retsinas , Petros Maragos , Costas S. Tzafestas

Accurate proprioceptive odometry is fundamental for legged robot navigation in GPS-denied and visually degraded environments where conventional visual odometry systems fail. Current approaches face critical limitations: analytical filtering…

Robotics · Computer Science 2025-11-25 Changsheng Luo , Yushi Wang , Wenhan Cai , Mingguo Zhao

3D hand pose estimation based on RGB images has been studied for a long time. Most of the studies, however, have performed frame-by-frame estimation based on independent static images. In this paper, we attempt to not only consider the…

Computer Vision and Pattern Recognition · Computer Science 2020-07-13 John Yang , Hyung Jin Chang , Seungeui Lee , Nojun Kwak

In general, hand pose estimation aims to improve the robustness of model performance in the real-world scenes. However, it is difficult to enhance the robustness since existing datasets are obtained in restricted environments to annotate 3D…

Computer Vision and Pattern Recognition · Computer Science 2023-10-20 Bosang Kim , Jonghyun Kim , Hyotae Lee , Lanying Jin , Jeongwon Ha , Dowoo Kwon , Jungpyo Kim , Wonhyeok Im , KyungMin Jin , Jungho Lee

RGBD-based real-time dynamic 3D reconstruction suffers from inaccurate inter-frame motion estimation as errors may accumulate with online tracking. This problem is even more severe for single-view-based systems due to strong occlusions.…

Computer Vision and Pattern Recognition · Computer Science 2022-03-16 Wenbin Lin , Chengwei Zheng , Jun-Hai Yong , Feng Xu

Current methods for 2D and 3D object understanding struggle with severe occlusions in busy urban environments, partly due to the lack of large-scale labeled ground-truth annotations for learning occlusion. In this work, we introduce a novel…

Computer Vision and Pattern Recognition · Computer Science 2024-04-03 Khiem Vuong , N. Dinesh Reddy , Robert Tamburo , Srinivasa G. Narasimhan

Robotic grasping is a cornerstone capability of embodied systems. Many methods directly output grasps from partial information without modeling the geometry of the scene, leading to suboptimal motion and even collisions. To address these…

Tactile sensing has proven to be an invaluable tool for enhancing robotic perception, particularly in scenarios where visual data is limited or unavailable. However, traditional methods for pose estimation using tactile data often rely on…

Robotics · Computer Science 2024-09-24 Jose A. Eyzaguirre , Miquel Oller , Nima Fazeli

3D posture estimation is important in analyzing and improving ergonomics in physical human-robot interaction and reducing the risk of musculoskeletal disorders. Vision-based posture estimation approaches are prone to sensor and model…

Robotics · Computer Science 2022-08-16 Amir Yazdani , Roya Sabbagh Novin , Andrew Merryweather , Tucker Hermans

This paper introduces a novel pipeline to reconstruct the geometry of interacting multi-person in clothing on a globally coherent scene space from a single image. The main challenge arises from the occlusion: a part of a human body is not…

Computer Vision and Pattern Recognition · Computer Science 2024-04-03 Junuk Cha , Hansol Lee , Jaewon Kim , Nhat Nguyen Bao Truong , Jae Shin Yoon , Seungryul Baek

Egocentric hand-object motion generation is crucial for immersive AR/VR and robotic imitation but remains challenging due to unstable viewpoints, self-occlusions, perspective distortion, and noisy ego-motion. Existing methods rely on…

Computer Vision and Pattern Recognition · Computer Science 2025-05-23 Bohan Zhou , Yi Zhan , Zhongbin Zhang , Zongqing Lu

Current 6D object pose estimation methods usually require a 3D model for each object. These methods also require additional training in order to incorporate new objects. As a result, they are difficult to scale to a large number of objects…

Computer Vision and Pattern Recognition · Computer Science 2020-06-15 Keunhong Park , Arsalan Mousavian , Yu Xiang , Dieter Fox

Reliably planning fingertip grasps for multi-fingered hands lies as a key challenge for many tasks including tool use, insertion, and dexterous in-hand manipulation. This task becomes even more difficult when the robot lacks an accurate…

Robotics · Computer Science 2022-12-19 Martin Matak , Tucker Hermans

As robotics progresses toward general manipulation, dexterous hands are becoming increasingly critical. However, proprioception in dexterous hands remains a bottleneck due to limitations in volume and generality. In this work, we present…

Robotics · Computer Science 2025-05-14 Junda Huang , Jianshu Zhou , Honghao Guo , Yunhui Liu

Robotic manipulation systems operating in complex environments rely on perception systems that provide information about the geometry (pose and 3D shape) of the objects in the scene along with other semantic information such as object…

Robotics · Computer Science 2023-05-17 Shubham Agrawal , Nikhil Chavan-Dafle , Isaac Kasahara , Selim Engin , Jinwook Huh , Volkan Isler

Existing generative models for 3D shapes can synthesize high-fidelity and visually plausible shapes. For certain classes of shapes that have undergone an engineering design process, the realism of the shape is tightly coupled with the…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Yingxuan You , Chen Zhao , Hantao Zhang , Ming Xu , Pascal Fua

Reconstructing high-fidelity hand models with intricate textures plays a crucial role in enhancing human-object interaction and advancing real-world applications. Despite the state-of-the-art methods excelling in texture generation and…

Computer Vision and Pattern Recognition · Computer Science 2024-07-10 Qijun Gan , Wentong Li , Jinwei Ren , Jianke Zhu

The anthropomorphism of grasping process significantly benefits the experience and grasping efficiency of prosthetic hand wearers. Currently, prosthetic hands controlled by signals such as brain-computer interfaces (BCI) and…

Robotics · Computer Science 2024-12-11 Yansong Xu , Xiaohui Wang , Junlin Li , Xiaoqian Zhang , Feng Li , Qing Gao , Chenglong Fu , Yuquan Leng

Collocated tactile sensing is a fundamental enabling technology for dexterous manipulation. However, deformable sensors introduce complex dynamics between the robot, grasped object, and environment that must be considered for fine…

Robotics · Computer Science 2022-09-28 Miquel Oller , Mireia Planas , Dmitry Berenson , Nima Fazeli