Related papers: AI Driven Soccer Analysis Using Computer Vision
This paper introduces Deep HM-SORT, a novel online multi-object tracking algorithm specifically designed to enhance the tracking of athletes in sports scenarios. Traditional multi-object tracking methods often struggle with sports…
Computer vision based object tracking has been used to annotate and augment sports video. For sports learning and training, video replay is often used in post-match review and training review for tactical analysis and movement analysis. For…
Soccer understanding has recently garnered growing research interest due to its domain-specific complexity and unique challenges. Unlike prior works that typically rely on isolated, task-specific expert models, this work aims to propose a…
Camera calibration is a crucial component in the realm of sports analytics, as it serves as the foundation to extract 3D information out of the broadcast images. Despite the significance of camera calibration research in sports analytics,…
This work addresses camera selection, the task of predicting which camera should be "on air" from multiple candidate cameras for soccer broadcast. The task is challenging because of the scarcity of learning data with all candidate views.…
This paper presents CourtMotion, a spatiotemporal modeling framework for analyzing and predicting game events and plays as they develop in professional basketball. Anticipating basketball events requires understanding both physical motion…
In soccer, scoring goals is a fundamental objective which depends on many conditions and constraints. Considering the RoboCup soccer 2D-simulator, this paper presents a data mining-based decision system to identify the best time and…
In the RoboCup Small Size League (SSL), teams are encouraged to propose solutions for executing basic soccer tasks inside the SSL field using only embedded sensing information. Thus, this work proposes an embedded monocular vision approach…
The RoboCup competitions hold various leagues, and the Soccer Simulation 2D League is a major among them. Soccer Simulation 2D (SS2D) match involves two teams, including 11 players and a coach for each team, competing against each other.…
This paper proposes a novel approach for detecting objects using mobile robots in the context of the RoboCup Standard Platform League, with a primary focus on detecting the ball. The challenge lies in detecting a dynamic object in varying…
Motion models play a great role in visual tracking applications for predicting the possible locations of objects in the next frame. Unlike target tracking in radar or aerospace domain which considers only points, object tracking in computer…
In this paper we address the problem of motion event detection in athlete recordings from individual sports. In contrast to recent end-to-end approaches, we propose to use 2D human pose sequences as an intermediate representation that…
Multi-object tracking (MOT) is a critical and challenging task in computer vision, particularly in situations involving objects with similar appearances but diverse movements, as seen in team sports. Current methods, largely reliant on…
Soccer has a considerable market share of the global sports industry, and the interest in viewing videos from soccer games continues to grow. In this respect, it is important to provide game summaries and highlights of the main game events.…
In-game win probability models, which provide a sports team's likelihood of winning at each point in a game based on historical observations, are becoming increasingly popular. In baseball, basketball and American football, they have become…
Keypoint detection and description play a central role in computer vision. Most existing methods are in the form of scene-level prediction, without returning the object classes of different keypoints. In this paper, we propose the…
Predicting soccer match outcomes is a challenging task due to the inherently unpredictable nature of the game and the numerous dynamic factors influencing results. While it conventionally relies on meticulous feature engineering, deep…
In imitation learning, behavior learning is generally done using the features extracted from the demonstration data. Recent deep learning algorithms enable the development of machine learning methods that can get high dimensional data as an…
The availability of tracking data in football presents unique opportunities for analyzing team shape and player roles, but leveraging it effectively remains challenging. This difficulty arises from the significant overlap in player…
Highlights in a sport video are usually referred as actions that stimulate excitement or attract attention of the audience. A big effort is spent in designing techniques which find automatically highlights, in order to automatize the…