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The limited robustness of 3D Gaussian Splatting (3DGS) to motion blur and camera noise, along with its poor real-time performance, restricts its application in robotic SLAM tasks. Upon analysis, the primary causes of these issues are the…

Robotics · Computer Science 2024-05-31 Peifeng Jiang , Hong Liu , Xia Li , Ti Wang , Fabian Zhang , Joachim M. Buhmann

LiDAR (Light Detection and Ranging) SLAM (Simultaneous Localization and Mapping) serves as a basis for indoor cleaning, navigation, and many other useful applications in both industry and household. From a series of LiDAR scans, it…

Robotics · Computer Science 2022-01-03 Keisuke Sugiura , Hiroki Matsutani

We introduce GateSkip, a simple residual-stream gating mechanism that enables token-wise layer skipping in decoder-only LMs. Each Attention/MLP branch is equipped with a sigmoid-linear gate that condenses the branch's output before it…

Computation and Language · Computer Science 2026-02-10 Filipe Laitenberger , Dawid Kopiczko , Cees G. M. Snoek , Yuki M. Asano

Predicting saliency in videos is a challenging problem due to complex modeling of interactions between spatial and temporal information, especially when ever-changing, dynamic nature of videos is considered. Recently, researchers have…

Computer Vision and Pattern Recognition · Computer Science 2021-02-16 Aysun Kocak , Erkut Erdem , Aykut Erdem

Conventional geometry-based SLAM systems lack dense 3D reconstruction capabilities since their data association usually relies on feature correspondences. Additionally, learning-based SLAM systems often fall short in terms of real-time…

Computer Vision and Pattern Recognition · Computer Science 2024-08-22 Zhongche Qu , Zhi Zhang , Cong Liu , Jianhua Yin

We propose GSO-SLAM, a real-time monocular dense SLAM system that leverages Gaussian scene representation. Unlike existing methods that couple tracking and mapping with a unified scene, incurring computational costs, or loosely integrate…

Computer Vision and Pattern Recognition · Computer Science 2026-02-13 Jiung Yeon , Seongbo Ha , Hyeonwoo Yu

We present the first application of 3D Gaussian Splatting in monocular SLAM, the most fundamental but the hardest setup for Visual SLAM. Our method, which runs live at 3fps, utilises Gaussians as the only 3D representation, unifying the…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Hidenobu Matsuki , Riku Murai , Paul H. J. Kelly , Andrew J. Davison

Recently the dense Simultaneous Localization and Mapping (SLAM) based on neural implicit representation has shown impressive progress in hole filling and high-fidelity mapping. Nevertheless, existing methods either heavily rely on known…

Robotics · Computer Science 2024-11-07 Jiahui Wang , Yinan Deng , Yi Yang , Yufeng Yue

Visual Simultaneous Localization and Mapping (vSLAM) is a widely used technique in robotics and computer vision that enables a robot to create a map of an unfamiliar environment using a camera sensor while simultaneously tracking its…

Computer Vision and Pattern Recognition · Computer Science 2023-05-10 Yasaman Haghighi , Suryansh Kumar , Jean-Philippe Thiran , Luc Van Gool

We present a novel Simultaneous Localization and Mapping (SLAM) method that employs Gaussian Process (GP) based landmark (object) representations. Instead of conventional grid maps or point cloud registration, we model the environment on a…

Robotics · Computer Science 2025-08-25 Ali Emre Balcı , Erhan Ege Keyvan , Emre Özkan

Generalized zero-shot learning (GZSL) aims at training a model that can generalize to unseen class data by only using auxiliary information. One of the main challenges in GZSL is a biased model prediction toward seen classes caused by…

Machine Learning · Computer Science 2022-03-09 Gukyeong Kwon , Ghassan AlRegib

We propose GeoFusion, a SLAM-based scene estimation method for building an object-level semantic map in dense clutter. In dense clutter, objects are often in close contact and severe occlusions, which brings more false detections and noisy…

Robotics · Computer Science 2020-09-08 Zhiqiang Sui , Haonan Chang , Ning Xu , Odest Chadwicke Jenkins

3D Gaussian Splatting has emerged as a promising technique for high-quality 3D rendering, leading to increasing interest in integrating 3DGS into realism SLAM systems. However, existing methods face challenges such as Gaussian primitives…

Robotics · Computer Science 2024-12-16 Lizhi Bai , Chunqi Tian , Jun Yang , Siyu Zhang , Masanori Suganuma , Takayuki Okatani

Simultaneous Localization and Mapping (SLAM) is a foundational component in robotics, AR/VR, and autonomous systems. With the rising focus on spatial AI in recent years, combining SLAM with semantic understanding has become increasingly…

Computer Vision and Pattern Recognition · Computer Science 2026-02-11 Jisang Yoo , Gyeongjin Kang , Hyun-kyu Ko , Hyeonwoo Yu , Eunbyung Park

Sliding Window Sum algorithms have been successfully used for training and inference of Deep Neural Networks. We have shown before how both pooling and convolution 1-D primitives could be expressed as sliding sums and evaluated by the…

Machine Learning · Computer Science 2023-10-10 Roman Snytsar

As an essential part of structure from motion (SfM) and Simultaneous Localization and Mapping (SLAM) systems, motion averaging has been extensively studied in the past years and continues to attract surging research attention. While…

Computer Vision and Pattern Recognition · Computer Science 2020-11-03 Xinyi Li , Lin Yuan , Longin Jan Latecki , Haibin Ling

The deployment of large language models (LLMs) is often constrained by memory bandwidth, where the primary bottleneck is the cost of transferring model parameters from the GPU's global memory to its registers. When coupled with custom…

Machine Learning · Computer Science 2025-01-20 Han Guo , William Brandon , Radostin Cholakov , Jonathan Ragan-Kelley , Eric P. Xing , Yoon Kim

Classical monocular Simultaneous Localization And Mapping (SLAM) and the recently emerging convolutional neural networks (CNNs) for monocular depth prediction represent two largely disjoint approaches towards building a 3D map of the…

Computer Vision and Pattern Recognition · Computer Science 2020-08-10 Lokender Tiwari , Pan Ji , Quoc-Huy Tran , Bingbing Zhuang , Saket Anand , Manmohan Chandraker

Dense SLAM based on monocular cameras does indeed have immense application value in the field of AR/VR, especially when it is performed on a mobile device. In this paper, we propose a novel method that integrates a light-weight depth…

Computer Vision and Pattern Recognition · Computer Science 2025-03-10 Weijian Xie , Guanyi Chu , Quanhao Qian , Yihao Yu , Hai Li , Danpeng Chen , Shangjin Zhai , Nan Wang , Hujun Bao , Guofeng Zhang

Monocular depth estimation (MDE) plays a pivotal role in various computer vision applications, such as robotics, augmented reality, and autonomous driving. Despite recent advancements, existing methods often fail to meet key requirements…

Computer Vision and Pattern Recognition · Computer Science 2025-09-29 Andrii Litvynchuk , Ivan Livinsky , Anand Ravi , Nima Kalantari , Andrii Tsarov