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Markerless motion capture has become an active field of research in computer vision in recent years. Its extensive applications are known in a great variety of fields, including computer animation, human motion analysis, biomedical…

Computer Vision and Pattern Recognition · Computer Science 2022-01-10 Doan Duy Vo , Russell Butler

The advent of 3D Gaussian Splatting (3D-GS) techniques and their dynamic scene modeling variants, 4D-GS, offers promising prospects for real-time rendering of dynamic surgical scenarios. However, the prerequisite for modeling dynamic scenes…

Computer Vision and Pattern Recognition · Computer Science 2024-06-25 Hengyu Liu , Yifan Liu , Chenxin Li , Wuyang Li , Yixuan Yuan

Skeleton-based action recognition aims to project skeleton sequences to action categories, where skeleton sequences are derived from multiple forms of pre-detected points. Compared with earlier methods that focus on exploring single-form…

Computer Vision and Pattern Recognition · Computer Science 2022-07-01 Xuanhan Wang , Yan Dai , Lianli Gao , Jingkuan Song

Persistent dynamic scene modeling for tracking and novel-view synthesis remains challenging due to the difficulty of capturing accurate deformations while maintaining computational efficiency. We propose SCas4D, a cascaded optimization…

Computer Vision and Pattern Recognition · Computer Science 2025-10-09 Jipeng Lyu , Jiahua Dong , Yu-Xiong Wang

We introduce SkelFormer, a novel markerless motion capture pipeline for multi-view human pose and shape estimation. Our method first uses off-the-shelf 2D keypoint estimators, pre-trained on large-scale in-the-wild data, to obtain 3D joint…

Computer Vision and Pattern Recognition · Computer Science 2024-04-22 Vandad Davoodnia , Saeed Ghorbani , Alexandre Messier , Ali Etemad

Achieving real-time physics-based animation that generalizes across diverse 3D shapes and discretizations remains a fundamental challenge. We introduce PhysSkin, a physics-informed framework that addresses this challenge. In the spirit of…

A truly generalizable approach to rigid segmentation and motion estimation is fundamental to 3D understanding of articulated objects and moving scenes. In view of the closely intertwined relationship between segmentation and motion…

Computer Vision and Pattern Recognition · Computer Science 2023-11-01 Jia-Xing Zhong , Ta-Ying Cheng , Yuhang He , Kai Lu , Kaichen Zhou , Andrew Markham , Niki Trigoni

Close and continuous interaction with rich contacts is a crucial aspect of human activities (e.g. hugging, dancing) and of interest in many domains like activity recognition, motion prediction, character animation, etc. However, acquiring…

Computer Vision and Pattern Recognition · Computer Science 2024-04-11 Baiyi Li , Edmond S. L. Ho , Hubert P. H. Shum , He Wang

Modeling dynamic scenes through 4D Gaussians offers high visual fidelity and fast rendering speeds, but comes with significant storage overhead. Recent approaches mitigate this cost by aggressively reducing the number of Gaussians. However,…

Computer Vision and Pattern Recognition · Computer Science 2025-08-06 Woong Oh Cho , In Cho , Seoha Kim , Jeongmin Bae , Youngjung Uh , Seon Joo Kim

We present a learning algorithm that uses bone-driven motion networks to predict the deformation of loose-fitting garment meshes at interactive rates. Given a garment, we generate a simulation database and extract virtual bones from…

High-quality, animatable 3D human avatar reconstruction from monocular videos offers significant potential for reducing reliance on complex hardware, making it highly practical for applications in game development, augmented reality, and…

Computer Vision and Pattern Recognition · Computer Science 2025-05-02 Xia Yuan , Hai Yuan , Wenyi Ge , Ying Fu , Xi Wu , Guanyu Xing

3D human avatar animation aims at transforming a human avatar from an arbitrary initial pose to a specified target pose using deformation algorithms. Existing approaches typically divide this task into two stages: canonical template…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Jian Shu , Nanjie Yao , Gangjian Zhang , Junlong Ren , Yu Feng , Hao Wang

Recognizing human actions in untrimmed videos is an important challenging task. An effective 3D motion representation and a powerful learning model are two key factors influencing recognition performance. In this paper we introduce a new…

Computer Vision and Pattern Recognition · Computer Science 2018-12-31 Huy-Hieu Pham , Louahdi Khoudour , Alain Crouzil , Pablo Zegers , Sergio A. Velastin

We present a novel approach for 3D indoor scene reconstruction that combines 3D Gaussian Splatting (3DGS) with mesh representations. We use meshes for the room layout of the indoor scene, such as walls, ceilings, and floors, while employing…

Computer Vision and Pattern Recognition · Computer Science 2024-07-24 Jiyeop Kim , Jongwoo Lim

3D Gaussian Splatting (GS) has emerged as a powerful representation for high-quality scene reconstruction, offering compelling rendering quality. However, the training process of GS often suffers from slow convergence due to inefficient…

Computer Vision and Pattern Recognition · Computer Science 2025-07-29 Binxiao Huang , Zhengwu Liu , Ngai Wong

In robot-assisted minimally invasive surgery, high-fidelity dynamic endoscopic scene reconstruction and simulation are crucial to enhancing downstream tasks and advancing surgical outcomes. However, existing methods primarily focus on…

Computer Vision and Pattern Recognition · Computer Science 2026-05-18 Changjing Liu , Yiming Huang , Long Bai , Beilei Cui , Hongliang Ren

N-body simulations are essential for understanding the formation and evolution of structure in the Universe. However, the discrete nature of these simulations affects their accuracy when modelling collisionless systems. We introduce a new…

Cosmology and Nongalactic Astrophysics · Physics 2015-11-18 Oliver Hahn , Raul E. Angulo

3D Gaussian Splatting (3DGS) has emerged as a mainstream solution for novel view synthesis and 3D reconstruction. By explicitly encoding a 3D scene using a collection of Gaussian kernels, 3DGS achieves high-quality rendering with superior…

Computer Vision and Pattern Recognition · Computer Science 2025-01-28 Lei Lan , Tianjia Shao , Zixuan Lu , Yu Zhang , Chenfanfu Jiang , Yin Yang

Gaussian-based human avatars have achieved an unprecedented level of visual fidelity. However, existing approaches based on high-capacity neural networks typically require a desktop GPU to achieve real-time performance for a single avatar,…

Computer Vision and Pattern Recognition · Computer Science 2025-07-01 Forrest Iandola , Stanislav Pidhorskyi , Igor Santesteban , Divam Gupta , Anuj Pahuja , Nemanja Bartolovic , Frank Yu , Emanuel Garbin , Tomas Simon , Shunsuke Saito

This paper proposes a novel application system for the generation of three-dimensional (3D) character animation driven by markerless human body motion capturing. The entire pipeline of the system consists of five stages: 1) the capturing of…

Computer Vision and Pattern Recognition · Computer Science 2022-12-13 Jinbao Wang , Ke Lu , Jian Xue
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