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Humans navigate in their environment by learning a mental model of the world through passive observation and active interaction. Their world model allows them to anticipate what might happen next and act accordingly with respect to an…

Computer Vision and Pattern Recognition · Computer Science 2023-06-16 Anthony Hu

3D Visual Grounding (3D-VG) aims to localize objects in 3D scenes via natural language descriptions. While recent advancements leveraging Vision-Language Models (VLMs) have explored zero-shot possibilities, they typically suffer from a…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Haibo Wang , Zihao Lin , Zhiyang Xu , Lifu Huang

Recent vision-language-action (VLA) models rely on 2D inputs, lacking integration with the broader realm of the 3D physical world. Furthermore, they perform action prediction by learning a direct mapping from perception to action,…

Computer Vision and Pattern Recognition · Computer Science 2024-03-15 Haoyu Zhen , Xiaowen Qiu , Peihao Chen , Jincheng Yang , Xin Yan , Yilun Du , Yining Hong , Chuang Gan

Recent progress in artificial intelligence through reinforcement learning (RL) has shown great success on increasingly complex single-agent environments and two-player turn-based games. However, the real-world contains multiple agents, each…

Achieving human-AI alignment in complex multi-agent games is crucial for creating trustworthy AI agents that enhance gameplay. We propose a method to evaluate this alignment using an interpretable task-sets framework, focusing on high-level…

Artificial Intelligence · Computer Science 2024-06-21 Sugandha Sharma , Guy Davidson , Khimya Khetarpal , Anssi Kanervisto , Udit Arora , Katja Hofmann , Ida Momennejad

3D Visual Grounding (3DVG) is an essential capability for embodied AI, requiring agents to localize objects in 3D scenes based on natural language descriptions. Recent zero-shot methods leverage 2D vision-language models (LVLMs). However,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-26 Cuong Huynh , Maxim Popov , Denis Gridusov , Sergey Kolyubin

Interactive virtual humanoid agent is a crucial interface with the physical world. A relatively complete humanoid agent first needs to have face and body, then possess both verbal and non-verbal (such as eye contact, facial expression, lip…

Computer Vision and Pattern Recognition · Computer Science 2024-08-07 Tenglong Ao

Graphical User Interface (GUI) agents, powered by Large Foundation Models, have emerged as a transformative approach to automating human-computer interaction. These agents autonomously interact with digital systems or software applications…

Learning to generate diverse scene-aware and goal-oriented human motions in 3D scenes remains challenging due to the mediocre characteristics of the existing datasets on Human-Scene Interaction (HSI); they only have limited scale/quality…

Computer Vision and Pattern Recognition · Computer Science 2022-10-19 Zan Wang , Yixin Chen , Tengyu Liu , Yixin Zhu , Wei Liang , Siyuan Huang

We study the task of embodied visual active learning, where an agent is set to explore a 3d environment with the goal to acquire visual scene understanding by actively selecting views for which to request annotation. While accurate on some…

Computer Vision and Pattern Recognition · Computer Science 2020-12-18 David Nilsson , Aleksis Pirinen , Erik Gärtner , Cristian Sminchisescu

Human-like agents are an increasingly important topic in games and beyond. Believable non-player characters enhance the gaming experience by improving immersion and providing entertainment. They also offer players the opportunity to engage…

Artificial Intelligence · Computer Science 2025-06-11 Maciej Swiechowski , Dominik Slezak

Human image animation involves generating videos from a character photo, allowing user control and unlocking the potential for video and movie production. While recent approaches yield impressive results using high-quality training data,…

Computer Vision and Pattern Recognition · Computer Science 2024-11-22 Zhenzhi Wang , Yixuan Li , Yanhong Zeng , Youqing Fang , Yuwei Guo , Wenran Liu , Jing Tan , Kai Chen , Tianfan Xue , Bo Dai , Dahua Lin

The mental models that humans form of other agents---encapsulating human beliefs about agent goals, intentions, capabilities, and more---create an underlying basis for interaction. These mental models have the potential to affect both the…

Robotics · Computer Science 2020-01-07 Connor Brooks , Daniel Szafir

Traditional visual storytelling is complex, requiring specialized knowledge and substantial resources, yet often constrained by human creativity and creation precision. While Large Language Models (LLMs) enhance visual storytelling, current…

Computer Vision and Pattern Recognition · Computer Science 2024-08-22 Yuzhou Huang , Yiran Qin , Shunlin Lu , Xintao Wang , Rui Huang , Ying Shan , Ruimao Zhang

Social interactions incorporate nonverbal signals to convey emotions alongside speech, including facial expressions and body gestures. Generative models have demonstrated promising results in creating full-body nonverbal animations…

Human-Computer Interaction · Computer Science 2026-04-01 Kiran Chhatre , Renan Guarese , Andrii Matviienko , Christopher Peters

Generating realistic human geometry animations remains a challenging task, as it requires modeling natural clothing dynamics with fine-grained geometric details under limited data. To address these challenges, we propose two novel designs.…

Graphics · Computer Science 2025-12-09 Xiangjun Tang , Biao Zhang , Peter Wonka

Naturally controllable human-scene interaction (HSI) generation has an important role in various fields, such as VR/AR content creation and human-centered AI. However, existing methods are unnatural and unintuitive in their controllability,…

Computer Vision and Pattern Recognition · Computer Science 2023-03-17 Haibiao Xuan , Xiongzheng Li , Jinsong Zhang , Hongwen Zhang , Yebin Liu , Kun Li

This paper focuses on enhancing human-agent communication by integrating spatial context into virtual agents' non-verbal behaviors, specifically gestures. Recent advances in co-speech gesture generation have primarily utilized data-driven…

Human-Computer Interaction · Computer Science 2024-08-09 Anna Deichler , Simon Alexanderson , Jonas Beskow

Automating immersive VR scene creation remains a primary research challenge. Existing methods typically rely on complex geometry with post-simplification, resulting in inefficient pipelines or limited realism. In this paper, we introduce…

Graphics · Computer Science 2026-03-25 Jinyan Yuan , Bangbang Yang , Keke Wang , Panwang Pan , Lin Ma , Xuehai Zhang , Xiao Liu , Zhaopeng Cui , Yuewen Ma

Recent progress in large language models (LLMs) has demonstrated the ability to learn and leverage Internet-scale knowledge through pre-training with autoregressive models. Unfortunately, applying such models to settings with embodied…

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