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We develop an abstract axiomatic theory of tie-breaking. A tie-breaking input consists of a finite set N of players, a weak order on N representing the standings to be refined, and an auxiliary information item drawn from a set on which the…

Computer Science and Game Theory · Computer Science 2026-05-25 Frank M. V. Feys

Chess recognition is the task of extracting the chess piece configuration from a chessboard image. Current approaches use a pipeline of separate, independent, modules such as chessboard detection, square localization, and piece…

Computer Vision and Pattern Recognition · Computer Science 2024-03-21 Athanasios Masouris , Jan van Gemert

We have constructed endgame databases for all single-component positions up to 15 squares for Domineering, filled with exact Combinatorial Game Theory (CGT) values in canonical form. The most important findings are as follows. First, as an…

Artificial Intelligence · Computer Science 2015-06-15 Jos Uiterwijk , Michael Barton

We study a class of games, in which the adversary (attacker) is to satisfy a complex mission specified in linear temporal logic, and the defender is to prevent the adversary from achieving its goal. A deceptive defender can allocate decoys,…

Computer Science and Game Theory · Computer Science 2020-10-06 Abhishek N. Kulkarni , Jie Fu , Huan Luo , Charles A. Kamhoua , Nandi O. Leslie

This paper provides a decomposition technique for the purpose of simplifying the solution of certain zero-sum differential games. The games considered terminate when the state reaches a target, which can be expressed as the union of a…

Optimization and Control · Mathematics 2014-09-17 Adriano Festa , Richard Vinter

Three-way logical question answering (QA) assigns one of $\text{True}$, $\text{False}$, or $\text{Unknown}$ to a hypothesis $H$ given a premise set $S$. We study this task as a compact compositional inference problem: predictions for $H$…

Computation and Language · Computer Science 2026-05-28 Tianyi Huang , Ming Hou , Jiaheng Su , Yutong Zhang , Ziling Zhang

A new concept, decomposition-unstable (DU) variety of a parametric polynomial system, is introduced in this paper and the stabilities of several triangular decomposition methods, such as characteristic set decomposition, relatively…

Symbolic Computation · Computer Science 2012-08-31 Xiaoxian Tang , Bican Xia

Multi-turn LLM evaluation is typically reported as a single win-rate scalar, conflating distinct capabilities. We introduce AIDG (Adversarial Information Deduction Game), formalizing multi-turn adversarial dialogue as a two-player partially…

Computation and Language · Computer Science 2026-05-27 Adib Sakhawat , Fardeen Sadab , Rakin Shahriar

Capacitated network bargaining games are popular combinatorial games that involve the structure of matchings in graphs. We show that it is always possible to stabilize unit-weight instances of this problem (that is, ensure that they admit a…

Discrete Mathematics · Computer Science 2024-09-05 Laura Sanità , Lucy Verberk

Once failure is irreversible, continuation payoffs cannot be meaningfully aggregated across strategies that differ in their survival properties. Standard scalar evaluation sidesteps this by arbitrarily completing payoffs beyond termination,…

Theoretical Economics · Economics 2026-02-10 Nicholas H. Kirk

Nash equilibrium (NE) is a central concept in game theory. Here we prove formally a published theorem on existence of an NE in two proof assistants, Coq and Isabelle: starting from a game with finitely many outcomes, one may derive a game…

Computer Science and Game Theory · Computer Science 2017-09-08 Stéphane Le Roux , Érik Martin-Dorel , Jan-Georg Smaus

Entanglement is a digraph complexity measure that origins in fixed-point theory. Its purpose is to count the nested depth of cycles in digraphs. In this paper we prove that the class of undirected graphs of entanglement at most $k$, for…

Discrete Mathematics · Computer Science 2009-04-13 Walid Belkhir

We study a variation of the cops and robber game characterising treewidth, where in each play at most q cops can be placed in order to catch the robber, where q is a parameter of the game. We prove that if k cops have a winning strategy in…

Discrete Mathematics · Computer Science 2024-02-15 Isolde Adler , Eva Fluck

We use model-theoretic tools originating from stability theory to derive a result we call the Finitary Substitute Lemma, which intuitively says the following. Suppose we work in a stable graph class C, and using a first-order formula {\phi}…

Logic in Computer Science · Computer Science 2023-03-03 Pierre Ohlmann , Michał Pilipczul , Szymon Toruńczyk , Wojciech Przybyszewski

Unifying equilibrium criticality and dynamical quantum phase transitions (DQPTs) under complex driving fields remains a profound challenge. Here, we decode this connection in the 2D strongly interacting Wen-plaquette model. By mapping its…

Strongly Correlated Electrons · Physics 2026-04-08 Xiao-Ming Zhao , Cui-Xian Guo , Gaoyong Sun , Su-Peng Kou

In 1953, Kuhn showed that every sequential game has a Nash equilibrium by showing that a procedure, named ``backward induction'' in game theory, yields a Nash equilibrium. It actually yields Nash equilibria that define a proper subclass of…

Discrete Mathematics · Computer Science 2007-05-24 Stéphane Le Roux

Uncertain information is commonplace in real-world data management scenarios. The ability to represent large sets of possible instances (worlds) while supporting efficient storage and processing is an important challenge in this context.…

Databases · Computer Science 2008-01-09 Dan Olteanu , Christoph Koch , Lyublena Antova

An automatic table recognition method for interpretation of tabular data in document images majorly involves solving two problems of table detection and table structure recognition. The prior work involved solving both problems…

Computer Vision and Pattern Recognition · Computer Science 2020-05-29 Devashish Prasad , Ayan Gadpal , Kshitij Kapadni , Manish Visave , Kavita Sultanpure

Encoding 2-player games in QBF correctly and efficiently is challenging and error-prone. To enable concise specifications and uniform encodings of games played on grid boards, like Tic-Tac-Toe, Connect-4, Domineering, Pursuer-Evader and…

Artificial Intelligence · Computer Science 2023-03-31 Irfansha Shaik , Jaco van de Pol

Decomposition, i.e. independently analyzing possible subgames, has proven to be an essential principle for effective decision-making in perfect information games. However, in imperfect information games, decomposition has proven to be…

Computer Science and Game Theory · Computer Science 2014-04-22 Neil Burch , Michael Johanson , Michael Bowling
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