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Egocentric human video data, which captures rich human-environment interactions and can be collected at scale, has become a key driver of embodied intelligence research. However, existing egocentric datasets typically lack tactile sensing,…

In this research, we have developed the data driven computational walking model to overcome the problem with traditional kinematics based model. Our model is adaptable and can adjust the parameter morphological similar to human. The human…

Robotics · Computer Science 2017-10-19 Vijay Bhaskar Semwal

Interactions are central to intelligent reasoning and learning abilities, with the interpretation of abstract knowledge guiding meaningful interaction with objects in the environment. While humans readily adapt to novel situations by…

Artificial Intelligence · Computer Science 2026-02-10 Arun Kumar , Paul Schrater

The development of virtual agents has enabled human-avatar interactions to become increasingly rich and varied. Moreover, an expressive virtual agent i.e. that mimics the natural expression of emotions, enhances social interaction between a…

Computer Vision and Pattern Recognition · Computer Science 2022-05-23 Hugo Bohy , Ahmad Hammoudeh , Antoine Maiorca , Stéphane Dupont , Thierry Dutoit

This paper explores how Interactive Digital Narratives (IDNs) can support learners in developing the critical literacies needed to address complex societal challenges, so-called wicked problems, such as climate change, pandemics, and social…

Human-Computer Interaction · Computer Science 2025-08-18 Christian Roth , Rahmin Bender-Salazar , Breanne Pitt

Transforming static images into interactive experiences remains a challenging task in computer vision. Tackling this challenge holds the potential to elevate mobile user experiences, notably through interactive and AR/VR applications.…

The recently emerging text-to-motion advances have spired numerous attempts for convenient and interactive human motion generation. Yet, existing methods are largely limited to generating body motions only without considering the rich…

Computer Vision and Pattern Recognition · Computer Science 2024-09-27 Wenqian Zhang , Molin Huang , Yuxuan Zhou , Juze Zhang , Jingyi Yu , Jingya Wang , Lan Xu

Multimodal learning integrates complementary information from diverse modalities to enhance the decision-making process. However, the potential of multimodal collaboration remains under-exploited due to disparities in data quality and…

Computer Vision and Pattern Recognition · Computer Science 2025-10-29 Chengxuan Qian , Kai Han , Jiaxin Liu , Zhenlong Yuan , Zhengzhong Zhu , Jingchao Wang , Chongwen Lyu , Jun Chen , Zhe Liu

Human-to-humanoid imitation learning aims to learn a humanoid whole-body controller from human motion. Motion retargeting is a crucial step in enabling robots to acquire reference trajectories when exploring locomotion skills. However,…

Robotics · Computer Science 2025-09-22 Xingyu Chen , Hanyu Wu , Sikai Wu , Mingliang Zhou , Diyun Xiang , Haodong Zhang

Unlike the free exploration of childhood, the demands of daily life reduce our motivation to explore our surroundings, leading to missed opportunities for informal learning. Traditional tools for knowledge acquisition are reactive, relying…

Human-Computer Interaction · Computer Science 2025-02-25 Runze Cai , Nuwan Janaka , Hyeongcheol Kim , Yang Chen , Shengdong Zhao , Yun Huang , David Hsu

Learning data-efficient object dynamics models for robotic manipulation remains challenging, especially for deformable objects. A popular approach is to model objects as sets of 3D particles and learn their motion using graph neural…

Robotics · Computer Science 2026-05-05 Sergio Orozco , Tushar Kusnur , Brandon May , George Konidaris , Laura Herlant

This study has proposed an E-textbook platform, MetaCQ, which integrates ITS and OLM to enable users to monitor their study progress. The platform adopts a chatbot to generate MCQs and manage learners' study data and their learning model.…

Human-Computer Interaction · Computer Science 2025-12-02 Beier Wang , Xueting Huang

Background and Context: While debugging is recognized as an essential practice, for many students, encountering bugs can generate emotional responses such as fear and anxiety that can lead to disengagement and the avoidance of computer…

Computers and Society · Computer Science 2024-02-13 Luis Morales-Navarro , Deborah A. Fields , Yasmin B. Kafai

During the process of driving, humans usually rely on multiple senses to gather information and make decisions. Analogously, in order to achieve embodied intelligence in autonomous driving, it is essential to integrate multidimensional…

Tactile information plays a crucial role for humans and robots to interact effectively with their environment, particularly for tasks requiring the understanding of contact properties. Solving such dexterous manipulation tasks often relies…

Robotics · Computer Science 2025-09-03 Fangchen Liu , Chuanyu Li , Yihua Qin , Jing Xu , Pieter Abbeel , Rui Chen

This report describes a series of experiments that track novice programmer's engagement during two attention based tasks. The tasks required participants to watch a tutorial video on introductory programming and to attend to a simple maze…

Human-Computer Interaction · Computer Science 2016-07-22 James Lockwood , Susan Bergin

Knowledge graph (KG) embedding encodes the entities and relations from a KG into low-dimensional vector spaces to support various applications such as KG completion, question answering, and recommender systems. In real world, knowledge…

Databases · Computer Science 2022-06-02 Tianxing Wu , Arijit Khan , Melvin Yong , Guilin Qi , Meng Wang

Visual Question-Answering, a technology that generates textual responses from an image and natural language question, has progressed significantly. Notably, it can aid in tracking and inquiring about daily activities, crucial in healthcare…

Machine Learning · Computer Science 2024-10-29 Wenqiang Chen , Jiaxuan Cheng , Leyao Wang , Wei Zhao , Wojciech Matusik

Psychological studies indicate that emotional states are expressed in the way people walk and the human gait is investigated in terms of its ability to reveal a person's emotional state. And Microsoft Kinect is a rapidly developing,…

Computers and Society · Computer Science 2015-08-05 Shun Li , Changye Zhu , Liqing Cui , Nan Zhao , Baobin Li , Tingshao Zhu

Non-invasive electroencephalography (EEG)-based brain-computer interfaces (BCIs) offer an intuitive means for individuals with severe motor impairments to independently operate assistive robotic wheelchairs and navigate built environments.…

Robotics · Computer Science 2025-11-24 Xiaoshan Zhou , Carol C. Menassa , Vineet R. Kamat