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Robust and accurate six degree-of-freedom tracking on portable devices remains a challenging problem, especially on small hand-held devices such as smartphones. For improved robustness and accuracy, complementary movement information from…
As Artificial Intelligence (AI) tools become increasingly embedded in higher education, understanding how students interact with these systems is essential to supporting effective learning. This study examines how students' AI literacy and…
Full-body avatar presence is crucial for immersive social and environmental interactions in digital reality. However, current devices only provide three six degrees of freedom (DOF) poses from the headset and two controllers (i.e.…
Scalable and generalizable physics-aware deep learning has long been considered a significant challenge with various applications across diverse domains ranging from robotics to molecular dynamics. Central to almost all physical systems are…
Embodied control requires agents to leverage multi-modal pre-training to quickly learn how to act in new environments, where video demonstrations contain visual and motion details needed for low-level perception and control, and language…
Although physics has become increasingly computational, with computing even being considered the third pillar of physics, it is still not well integrated into physics education. Research suggests that integrating Computational Thinking (CT)…
Navigating dynamic urban environments presents significant challenges for embodied agents, requiring advanced spatial reasoning and adherence to common-sense norms. Despite progress, existing visual navigation methods struggle in map-free…
Modeling crowd behavior relies on accurate data of pedestrian movements at a high level of detail. Imaging sensors such as cameras provide a good basis for capturing such detailed pedestrian motion data. However, currently available…
In this work, we address activity-biometrics, which involves identifying individuals across diverse set of activities. Unlike traditional person identification, this setting introduces additional challenges as identity cues become entangled…
Collaborative learning is an educational approach that enhances learning through shared goals and working together. Interaction and regulation are two essential factors related to the success of collaborative learning. Since the information…
The COVID-19 pandemic has underscored the importance of blended learning in contemporary physics and, more generally, STEM education. In this contribution, we summarize current pedagogical models of blended learning, such as rotational and…
Teachers in conventional classrooms often ask learners to express themselves and show their thought processes by speaking out loud, drawing on a whiteboard, or even using physical objects. Despite the pedagogical value of such activities,…
The world has transitioned into a new phase of online learning in response to the recent Covid19 pandemic. Now more than ever, it has become paramount to push the limits of online learning in every manner to keep flourishing the education…
This exploratory pilot study investigates the impact of haptic perception --specifically tactile sensitivity (touch) and kinaesthetic intensity (movement)-- on learning, operationalized as information retention (immediate recall) through…
In motor neuroscience, artificial recurrent neural networks models often complement animal studies. However, most modeling efforts are limited to data-fitting, and the few that examine virtual embodied agents in a reinforcement learning…
Digitalization is changing the nature of tools and materials, which are used in artistic practices in professional and non-professional settings. For example, today it is common that even children express their ideas and explore their…
In embodied intelligence, datasets play a pivotal role, serving as both a knowledge repository and a conduit for information transfer. The two most critical attributes of a dataset are the amount of information it provides and how easily…
This study presents high-throughput, real-time multi-agent affective computing framework designed to enhance classroom learning through emotional state monitoring. As large classroom sizes and limited teacher student interaction…
In this work, we propose TextIM, a novel framework for synthesizing TEXT-driven human Interactive Motions, with a focus on the precise alignment of part-level semantics. Existing methods often overlook the critical roles of interactive body…
Imitation learning is a promising approach for learning robot policies with user-provided data. The way demonstrations are provided, i.e., demonstration modality, influences the quality of the data. While existing research shows that…