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Video generation models have significantly advanced embodied intelligence, unlocking new possibilities for generating diverse robot data that capture perception, reasoning, and action in the physical world. However, synthesizing…

Computer Vision and Pattern Recognition · Computer Science 2026-01-22 Yufan Deng , Zilin Pan , Hongyu Zhang , Xiaojie Li , Ruoqing Hu , Yufei Ding , Yiming Zou , Yan Zeng , Daquan Zhou

Cause-and-effect reasoning in video is a significant challenge for Vision-Language Models (VLMs), as it requires going beyond surface-level perception to a deeper understanding of causal mechanisms. However, existing benchmarks rarely…

Computer Vision and Pattern Recognition · Computer Science 2026-05-25 Mingfang Zhang , Jingjing Pan , Ashutosh Kumar , Rajat Saini , Mustafa Erdogan , Hsuan-Kung Yang , Caixin Kang , Yifei Huang , Yoichi Sato , Quan Kong

We present a new method of automatic critical mechanic discovery for video games using a combination of game description parsing and playtrace information. This method is applied to several games within the General Video Game Artificial…

Artificial Intelligence · Computer Science 2020-09-16 Michael Cerny Green , Ahmed Khalifa , Gabriella A. B. Barros , Tiago Machado , Julian Togelius

Recent advancements in Multimodal Large Language Models (MLLMs) have demonstrated impressive capabilities in visual-text processing. However, existing static image-text benchmarks are insufficient for evaluating their dynamic perception and…

Computer Vision and Pattern Recognition · Computer Science 2026-04-27 Xiangxi Zheng , Linjie Li , Zhengyuan Yang , Ping Yu , Alex Jinpeng Wang , Rui Yan , Yuan Yao , Lijuan Wang

Video understanding requires not only visual recognition but also complex reasoning. While Vision-Language Models (VLMs) demonstrate impressive capabilities, they typically process videos largely in a single-pass manner with limited support…

Computer Vision and Pattern Recognition · Computer Science 2025-11-19 Hong Gao , Yiming Bao , Xuezhen Tu , Yutong Xu , Yue Jin , Yiyang Mu , Bin Zhong , Linan Yue , Min-Ling Zhang

The goal of this exploratory research is to investigate how glitches and bugs within video games affect a players overall experience. The severity or frequency of bugs, as well as the nature of the bugs present, could influence how the…

Human-Computer Interaction · Computer Science 2025-04-23 Jessica Backus

While recent video world models can generate highly realistic videos, their ability to perform semantic reasoning and planning remains unclear and unquantified. We introduce Target-Bench, the first benchmark that enables comprehensive…

A core capability towards general embodied intelligence lies in localizing task-relevant objects from an egocentric perspective, formulated as Spatio-Temporal Video Grounding (STVG). Despite recent progress, existing STVG studies remain…

Computer Vision and Pattern Recognition · Computer Science 2026-04-07 Qi'ao Xu , Tianwen Qian , Yuqian Fu , Kailing Li , Yang Jiao , Jiacheng Zhang , Xiaoling Wang , Liang He

Temporal action detection (TAD) is a fundamental video understanding task that aims to identify human actions and localize their temporal boundaries in videos. Although this field has achieved remarkable progress in recent years, further…

Developing agents capable of fluid gameplay in first/third-person games without API access remains a critical challenge in Artificial General Intelligence (AGI). Recent efforts leverage Vision Language Models (VLMs) as direct controllers,…

Computation and Language · Computer Science 2025-03-28 Wenxuan Lu , Jiangyang He , Zhanqiu Zhang , Yiwen Guo , Tianning Zang

With the rapid advancement of video understanding, existing benchmarks are becoming increasingly saturated, exposing a critical discrepancy between inflated leaderboard scores and real-world model capabilities. To address this widening gap,…

Human intelligence requires correctness and robustness, with the former being foundational for the latter. In video understanding, correctness ensures the accurate interpretation of visual content, and robustness maintains consistent…

Computer Vision and Pattern Recognition · Computer Science 2025-07-22 Yuanhan Zhang , Yunice Chew , Yuhao Dong , Aria Leo , Bo Hu , Ziwei Liu

We present VRBench, the first long narrative video benchmark crafted for evaluating large models' multi-step reasoning capabilities, addressing limitations in existing evaluations that overlook temporal reasoning and procedural validity. It…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Jiashuo Yu , Yue Wu , Meng Chu , Zhifei Ren , Zizheng Huang , Pei Chu , Ruijie Zhang , Yinan He , Qirui Li , Songze Li , Zhenxiang Li , Zhongying Tu , Conghui He , Yu Qiao , Yali Wang , Yi Wang , Limin Wang

Recent advances in generative modeling can create remarkably realistic synthetic videos, making it increasingly difficult for humans to distinguish them from real ones and necessitating reliable detection methods. However, two key…

Computer Vision and Pattern Recognition · Computer Science 2026-01-19 Long Ma , Zihao Xue , Yan Wang , Zhiyuan Yan , Jin Xu , Xiaorui Jiang , Haiyang Yu , Yong Liao , Zhen Bi

Block-based programming environments such as Scratch are increasingly popular in programming education, in particular for young learners. While the use of blocks helps prevent syntax errors, semantic bugs remain common and difficult to…

Software Engineering · Computer Science 2025-09-16 Yuan Si , Daming Li , Hanyuan Shi , Jialu Zhang

The recent video grounding works attempt to introduce vanilla contrastive learning into video grounding. However, we claim that this naive solution is suboptimal. Contrastive learning requires two key properties: (1) \emph{alignment} of…

Computer Vision and Pattern Recognition · Computer Science 2024-01-10 Hongxiang Li , Meng Cao , Xuxin Cheng , Yaowei Li , Zhihong Zhu , Yuexian Zou

Multimodal Large Language Models (MLLMs) have demonstrated strong generalization in vision-language tasks, yet their ability to understand and act within embodied environments remains underexplored. We present NavBench, a benchmark to…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Yanyuan Qiao , Haodong Hong , Wenqi Lyu , Dong An , Siqi Zhang , Yutong Xie , Xinyu Wang , Qi Wu

Gameplay videos contain rich information about how players interact with the game and how the game responds. Sharing gameplay videos on social media platforms, such as Reddit, has become a common practice for many players. Often, players…

Computer Vision and Pattern Recognition · Computer Science 2022-03-24 Mohammad Reza Taesiri , Finlay Macklon , Cor-Paul Bezemer

Video-based large language models (Video-LLMs) have been recently introduced, targeting both fundamental improvements in perception and comprehension, and a diverse range of user inquiries. In pursuit of the ultimate goal of achieving…

Computer Vision and Pattern Recognition · Computer Science 2023-11-29 Munan Ning , Bin Zhu , Yujia Xie , Bin Lin , Jiaxi Cui , Lu Yuan , Dongdong Chen , Li Yuan

Videos, with their unique temporal dimension, demand precise grounded understanding, where answers are directly linked to visual, interpretable evidence. Despite significant breakthroughs in text-based reasoning with large language models,…

Computer Vision and Pattern Recognition · Computer Science 2026-02-24 Ye Liu , Kevin Qinghong Lin , Chang Wen Chen , Mike Zheng Shou