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Vision-language models (VLMs) are increasingly being explored for video game quality assurance, especially gameplay glitch detection. Most existing evaluations, however, treat glitches as static visual anomalies, asking models to detect…

Computer Vision and Pattern Recognition · Computer Science 2026-05-21 Yakun Yu , Ashley Wiens , Adrián Barahona-Ríos , Benedict Wilkins , Saman Zadtootaghaj , Nabajeet Barman , Cor-Paul Bezemer

Large multimodal models (LMMs) have evolved from large language models (LLMs) to integrate multiple input modalities, such as visual inputs. This integration augments the capacity of LLMs for tasks requiring visual comprehension and…

Computer Vision and Pattern Recognition · Computer Science 2024-04-01 Mohammad Reza Taesiri , Tianjun Feng , Anh Nguyen , Cor-Paul Bezemer

Understanding the physical world, including object dynamics, material properties, and causal interactions, remains a core challenge in artificial intelligence. Although recent multi-modal large language models (MLLMs) have demonstrated…

Computer Vision and Pattern Recognition · Computer Science 2026-02-12 Meng Cao , Haoran Tang , Haoze Zhao , Mingfei Han , Ruyang Liu , Qiang Sun , Xiaojun Chang , Ian Reid , Xiaodan Liang

Context. The game industry is increasingly growing in recent years. Every day, millions of people play video games, not only as a hobby, but also for professional competitions (e.g., e-sports or speed-running) or for making business by…

Software Engineering · Computer Science 2022-04-11 Emanuela Guglielmi , Simone Scalabrino , Gabriele Bavota , Rocco Oliveto

Context. The game industry is increasingly growing in recent years. Every day, millions of people play video games, not only as a hobby, but also for professional competitions (e.g., e-sports or speed-running) or for making business by…

Software Engineering · Computer Science 2023-07-28 Emanuela Guglielmi , Simone Scalabrino , Gabriele Bavota , Rocco Oliveto

Understanding fine-grained temporal dynamics is crucial for multimodal video comprehension and generation. Due to the lack of fine-grained temporal annotations, existing video benchmarks mostly resemble static image benchmarks and are…

Computer Vision and Pattern Recognition · Computer Science 2024-10-16 Mu Cai , Reuben Tan , Jianrui Zhang , Bocheng Zou , Kai Zhang , Feng Yao , Fangrui Zhu , Jing Gu , Yiwu Zhong , Yuzhang Shang , Yao Dou , Jaden Park , Jianfeng Gao , Yong Jae Lee , Jianwei Yang

Game development sits at the intersection of creative design and intricate software engineering, demanding the joint orchestration of game engines, real-time loops, and tightly coupled state across many files. While Large Language Models…

Software Engineering · Computer Science 2026-04-21 Yilei Jiang , Jinyuan Hu , Qianyin Xiao , Yaozhi Zheng , Ruize Ma , Kaituo Feng , Jiaming Han , Tianshuo Peng , Kaixuan Fan , Manyuan Zhang , Xiangyu Yue

Visual glitches in video games degrade player experience and perceived quality, yet manual quality assurance cannot scale to the growing test surface of modern game development. Prior automation efforts, particularly those using…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Yakun Yu , Ashley Wiens , Adrián Barahona-Ríos , Benedict Wilkins , Saman Zadtootaghaj , Nabajeet Barman , Cor-Paul Bezemer

Graphically-rich applications such as games are ubiquitous with attractive visual effects of Graphical User Interface (GUI) that offers a bridge between software applications and end-users. However, various types of graphical glitches may…

Software Engineering · Computer Science 2021-09-24 Ke Chen , Yufei Li , Yingfeng Chen , Changjie Fan , Zhipeng Hu , Wei Yang

Temporal Action Detection and Moment Retrieval constitute two pivotal tasks in video understanding, focusing on precisely localizing temporal segments corresponding to specific actions or events. Recent advancements introduced Moment…

Computer Vision and Pattern Recognition · Computer Science 2025-04-22 Weijun Zhuang , Qizhang Li , Xin Li , Ming Liu , Xiaopeng Hong , Feng Gao , Fan Yang , Wangmeng Zuo

In real-world video question answering scenarios, videos often provide only localized visual cues, while verifiable answers are distributed across the open web; models therefore need to jointly perform cross-frame clue extraction, iterative…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Chengwen Liu , Xiaomin Yu , Zhuoyue Chang , Zhe Huang , Shuo Zhang , Heng Lian , Jisheng Dang , Rui Xu , Sen Hu , Jianheng Hou , Chengwei Qin , Xiaobin Hu , Kunyi Wang , Zhi Yang , Hao Peng , Hong Peng , Ronghao Chen , Huacan Wang

Rapid advances in multimodal models demand benchmarks that rigorously evaluate understanding and reasoning in safety-critical, dynamic real-world settings. We present AccidentBench, a large-scale benchmark that combines vehicle accident…

Recent advances in Video Large Language Models (Video-LLMs) have demonstrated their great potential in general-purpose video understanding. To verify the significance of these models, a number of benchmarks have been proposed to diagnose…

Computer Vision and Pattern Recognition · Computer Science 2024-09-27 Ye Liu , Zongyang Ma , Zhongang Qi , Yang Wu , Ying Shan , Chang Wen Chen

Recent advancements in video-based large language models (Video LLMs) have witnessed the emergence of diverse capabilities to reason and interpret dynamic visual content. Among them, gameplay videos stand out as a distinctive data source,…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Meng Cao , Haoran Tang , Haoze Zhao , Hangyu Guo , Jiaheng Liu , Ge Zhang , Ruyang Liu , Qiang Sun , Ian Reid , Xiaodan Liang

With the rapid development of Multi-modal Large Language Models (MLLMs), a number of diagnostic benchmarks have recently emerged to evaluate the comprehension capabilities of these models. However, most benchmarks predominantly assess…

Computer Vision and Pattern Recognition · Computer Science 2024-05-24 Kunchang Li , Yali Wang , Yinan He , Yizhuo Li , Yi Wang , Yi Liu , Zun Wang , Jilan Xu , Guo Chen , Ping Luo , Limin Wang , Yu Qiao

Real-world video editing demands not only expert knowledge of cinematic techniques but also multimodal reasoning to select, align, and combine footage into coherent narratives. While recent Large Multimodal Models (LMMs) have shown…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Andong Deng , Dawei Du , Zhenfang Chen , Wen Zhong , Fan Chen , Guang Chen , Chia-Wen Kuo , Longyin Wen , Chen Chen , Sijie Zhu

Large language models have demonstrated impressive performance when integrated with vision models even enabling video understanding. However, evaluating video models presents its own unique challenges, for which several benchmarks have been…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Daniel Cores , Michael Dorkenwald , Manuel Mucientes , Cees G. M. Snoek , Yuki M. Asano

Vision-language models (VLMs) have achieved strong results on coding and math benchmarks that are challenging for humans, yet their ability to perform tasks that come naturally to humans--such as perception, spatial navigation, and memory…

Artificial Intelligence · Computer Science 2026-05-18 Alex L. Zhang , Thomas L. Griffiths , Karthik R. Narasimhan , Ofir Press

We introduce GVGAI-LLM, a video game benchmark for evaluating the reasoning and problem-solving capabilities of large language models (LLMs). Built on the General Video Game AI framework, it features a diverse collection of arcade-style…

Artificial Intelligence · Computer Science 2026-05-19 Yuchen Li , Cong Lin , Muhammad Umair Nasir , Philip Bontrager , Jialin Liu , Julian Togelius

Different errors that occur in video games are often referred to as glitches or bugs. The goal of this exploratory research is to understand how these glitches and bugs within video games affect a players experience. To do this, I reviewed…

Human-Computer Interaction · Computer Science 2025-04-29 Jessica Backus
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