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We consider a class of interdependent security games on networks where each node chooses a personal level of security investment. The attack probability experienced by a node is a function of her own investment and the investment by her…

Computer Science and Game Theory · Computer Science 2016-08-16 Ashish R. Hota , Shreyas Sundaram

Log-linear learning has been extensively studied in both the game theoretic and distributed control literature. It is appealing for many applications because it often guarantees that the agents' collective behavior will converge in…

Computer Science and Game Theory · Computer Science 2015-11-19 Holly Borowski , Jason Marden

Executing actions in a correlated manner is a common strategy for human coordination that often leads to better cooperation, which is also potentially beneficial for cooperative multi-agent reinforcement learning (MARL). However, the recent…

Multiagent Systems · Computer Science 2023-06-06 Dingyang Chen , Qi Zhang

Generative artificial intelligence (Generative AI), and in particular Large Language Models (LLMs) have gained significant popularity among researchers and industrial communities, paving the way for integrating LLMs in different domains,…

Computer Science and Game Theory · Computer Science 2024-10-15 Alonso Silva

It is increasingly important that LLM agents interact effectively and safely with other goal-pursuing agents, yet, recent works report the opposite trend: LLMs with stronger reasoning capabilities behave _less_ cooperatively in mixed-motive…

Computer Science and Game Theory · Computer Science 2026-04-17 Emanuel Tewolde , Xiao Zhang , David Guzman Piedrahita , Vincent Conitzer , Zhijing Jin

There has been substantial progress on finding game-theoretic equilibria. Most of that work has focused on games with finite, discrete action spaces. However, many games involving space, time, money, and other fine-grained quantities have…

Computer Science and Game Theory · Computer Science 2025-10-28 Carlos Martin , Tuomas Sandholm

Worst-case hardness results for most equilibrium computation problems have raised the need for beyond-worst-case analysis. To this end, we study the smoothed complexity of finding pure Nash equilibria in Network Coordination Games, a…

Computational Complexity · Computer Science 2019-02-27 Shant Boodaghians , Rucha Kulkarni , Ruta Mehta

We consider the dynamic behavior of several variants of the Network Creation Game, introduced by Fabrikant et al. [PODC'03]. Equilibrium networks in these models have desirable properties like low social cost and small diameter, which makes…

Computer Science and Game Theory · Computer Science 2013-05-29 Bernd Kawald , Pascal Lenzner

We propose a game-theoretic framework to model and optimize user engagement in cooperative activities over social networks. While traditional diffusion models suggest that individuals are only influenced by their neighbors, empirical…

Social and Information Networks · Computer Science 2024-10-29 Ahmed Luqman , Hassan Jaleel

We study asynchronous dynamics in a network of interacting agents updating their binary states according to a time-varying threshold rule. Specifically, agents revise their state asynchronously by comparing the weighted average of the…

Computer Science and Game Theory · Computer Science 2023-02-01 Laura Arditti , Giacomo Como , Fabio Fagnani , Martina Vanelli

Increasing interest in integrating advanced robotics within manufacturing has spurred a renewed concentration in developing real-time scheduling solutions to coordinate human-robot collaboration in this environment. Traditionally, the…

Robotics · Computer Science 2020-06-30 Zheyuan Wang , Matthew Gombolay

Correlated equilibrium generalizes Nash equilibrium by allowing a central coordinator to guide players' actions through shared recommendations, similar to how routing apps guide drivers. We investigate how a coordinator can learn a…

Computer Science and Game Theory · Computer Science 2025-09-16 Zhenlong Fang , Aryan Deshwal , Yue Yu

The theory of learning in games has extensively studied situations where agents respond dynamically to each other by optimizing a fixed utility function. However, in real situations, the strategic environment varies as a result of past…

Computer Science and Game Theory · Computer Science 2022-07-15 Brandon C. Collins , Shouhuai Xu , Philip N. Brown

We introduce a novel method for partial optimization of the connections in Deep Differentiable Logic Gate Networks (LGNs). Our training method utilizes a probability distribution over a subset of connections per gate input, selecting the…

Machine Learning · Computer Science 2025-07-09 Wout Mommen , Lars Keuninckx , Matthias Hartmann , Piet Wambacq

We present the first general bounds on the mixing time of the Markov chain associated to the logit dynamics for wide classes of strategic games. The logit dynamics with inverse noise beta describes the behavior of a complex system whose…

Computer Science and Game Theory · Computer Science 2012-12-12 Vincenzo Auletta , Diodato Ferraioli , Francesco Pasquale , Paolo Penna , Giuseppe Persiano

Cooperatively planning for multiple agents has been proposed as a promising method for strategic and motion planning for automated vehicles. By taking into account the intent of every agent, the ego agent can incorporate future interactions…

Robotics · Computer Science 2021-10-01 Tobias Kessler , Klemens Esterle , Alois Knoll

We study "logit dynamics" [Blume, Games and Economic Behavior, 1993] for strategic games. This dynamics works as follows: at every stage of the game a player is selected uniformly at random and she plays according to a "noisy" best-response…

Computer Science and Game Theory · Computer Science 2015-05-18 Vincenzo Auletta , Diodato Ferraioli , Francesco Pasquale , Giuseppe Persiano

This paper considers the design of fully distributed Nash equilibrium seeking strategies for multi-agent games. To develop fully distributed seeking strategies, two adaptive control laws, including a node-based control law and an edge-based…

Optimization and Control · Mathematics 2019-12-03 Maojiao Ye , Guoqiang Hu

We extend the study of learning in games to dynamics that exhibit non-asymptotic stability. We do so through the notion of uniform stability, which is concerned with equilibria of individually utility-seeking dynamics. Perhaps surprisingly,…

Computer Science and Game Theory · Computer Science 2025-10-17 Geelon So , Yi-An Ma

We study strategic interaction in linear-quadratic network games where agents act on subjective, misspecified models of their environment. Agents observe noisy aggregate signals generated by local network externalities and interpret them…

Computer Science and Game Theory · Computer Science 2026-03-19 Quanyan Zhu , Zhengye Han
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