Related papers: Gaussian Approximation for Asynchronous Q-learning
Deep Q-Learning (DQL), a family of temporal difference algorithms for control, employs three techniques collectively known as the `deadly triad' in reinforcement learning: bootstrapping, off-policy learning, and function approximation.…
We provide non-asymptotic convergence rates of the Polyak-Ruppert averaged stochastic gradient descent (SGD) to a normal random vector for a class of twice-differentiable test functions. A crucial intermediate step is proving a…
We consider the learning algorithms under general source condition with the polynomial decay of the eigenvalues of the integral operator in vector-valued function setting. We discuss the upper convergence rates of Tikhonov regularizer under…
Reinforcement learning algorithms often require finiteness of state and action spaces in Markov decision processes (MDPs) (also called controlled Markov chains) and various efforts have been made in the literature towards the applicability…
Quasi-Monte Carlo (QMC) quadrature rules using higher order digital nets and sequences have been shown to achieve the almost optimal rate of convergence of the worst-case error in Sobolev spaces of arbitrary fixed smoothness $\alpha\in…
In his breakthrough paper, Raz showed that any parity learning algorithm requires either quadratic memory or an exponential number of samples [FOCS'16, JACM'19]. A line of work that followed extended this result to a large class of learning…
We present the first regret bound for classical online Q-learning in infinite-horizon discounted Markov decision processes (MDPs), without relying on optimism or bonus terms. We first analyze Boltzmann Q-learning with decaying temperature…
Robots find extensive applications in industry. In recent years, the influence of robots has also increased rapidly in domestic scenarios. The Q-learning algorithm aims to maximise the reward for reaching the goal. This paper proposes a…
Q-functions are widely used in discrete-time learning and control to model future costs arising from a given control policy, when the initial state and input are given. Although some of their properties are understood, Q-functions…
We study the convergence speed of distributed iterative algorithms for the consensus and averaging problems, with emphasis on the latter. We first consider the case of a fixed communication topology. We show that a simple adaptation of a…
We study the average case performance of multi-task Gaussian process (GP) regression as captured in the learning curve, i.e. the average Bayes error for a chosen task versus the total number of examples $n$ for all tasks. For GP covariances…
Stochastic gradient descent (SGD) for strongly convex functions converges at the rate $\bO(1/k)$. However, achieving good results in practice requires tuning the parameters (for example the learning rate) of the algorithm. In this paper we…
Many problems in machine learning and game theory can be formulated as saddle-point problems, for which various first-order methods have been developed and proven efficient in practice. Under the general convex-concave assumption, most…
We develop a high-dimensional scaling limit for Stochastic Gradient Descent with Polyak Momentum (SGD-M) and adaptive step-sizes. This provides a framework to rigourously compare online SGD with some of its popular variants. We show that…
This paper establishes the first almost sure convergence rate and the first maximal concentration bound with exponential tails for general contractive stochastic approximation algorithms with Markovian noise. As a corollary, we also obtain…
Reinforcement learning (RL) algorithms based on high-dimensional function approximation have achieved tremendous empirical success in large-scale problems with an enormous number of states. However, most analysis of such algorithms gives…
Motivated by the question of how a principal can maximize its utility in repeated interactions with a learning agent, we study repeated games between an principal and an agent employing a mean-based learning algorithm. Prior work has shown…
We study the convergence of a random iterative sequence of a family of operators on infinite dimensional Hilbert spaces, inspired by the Stochastic Gradient Descent (SGD) algorithm in the case of the noiseless regression, as studied in [1].…
Let $g: \{-1,1\}^k \to \{-1,1\}$ be any Boolean function and $q_1,\dots,q_k$ be any degree-2 polynomials over $\{-1,1\}^n.$ We give a \emph{deterministic} algorithm which, given as input explicit descriptions of $g,q_1,\dots,q_k$ and an…
In large-scale learning algorithms, the momentum term is usually included in the stochastic sub-gradient method to improve the learning speed because it can navigate ravines efficiently to reach a local minimum. However, step-size and…