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Related papers: PhyEdit: Towards Real-World Object Manipulation vi…

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Recently, several works tackled the video editing task fostered by the success of large-scale text-to-image generative models. However, most of these methods holistically edit the frame using the text, exploiting the prior given by…

Computer Vision and Pattern Recognition · Computer Science 2024-01-08 Elia Peruzzo , Vidit Goel , Dejia Xu , Xingqian Xu , Yifan Jiang , Zhangyang Wang , Humphrey Shi , Nicu Sebe

Text-guided image editing can have a transformative impact in supporting creative applications. A key challenge is to generate edits that are faithful to input text prompts, while consistent with input images. We present Imagen Editor, a…

Manipulation planning is the problem of finding a sequence of robot configurations that involves interactions with objects in the scene, e.g., grasping and placing an object, or more general tool-use. To achieve such interactions,…

Robotics · Computer Science 2022-08-01 Jung-Su Ha , Danny Driess , Marc Toussaint

Our goal is to develop fine-grained real-image editing methods suitable for real-world applications. In this paper, we first summarize four requirements for these methods and propose a novel diffusion-based image editing framework with…

Computer Vision and Pattern Recognition · Computer Science 2023-06-01 Naoki Matsunaga , Masato Ishii , Akio Hayakawa , Kenji Suzuki , Takuya Narihira

This paper presents GaussEdit, a framework for adaptive 3D scene editing guided by text and image prompts. GaussEdit leverages 3D Gaussian Splatting as its backbone for scene representation, enabling convenient Region of Interest selection…

Graphics · Computer Science 2025-10-01 Zhenyu Shu , Junlong Yu , Kai Chao , Shiqing Xin , Ligang Liu

We introduce PhysMotion, a novel framework that leverages principled physics-based simulations to guide intermediate 3D representations generated from a single image and input conditions (e.g., applied force and torque), producing…

Computer Vision and Pattern Recognition · Computer Science 2024-12-02 Xiyang Tan , Ying Jiang , Xuan Li , Zeshun Zong , Tianyi Xie , Yin Yang , Chenfanfu Jiang

Instruction-based image editing models have recently achieved impressive performance, enabling complex edits to an input image from a multi-instruction prompt. However, these models apply each instruction in the prompt with a fixed…

Computer Vision and Pattern Recognition · Computer Science 2025-11-14 Arman Zarei , Samyadeep Basu , Mobina Pournemat , Sayan Nag , Ryan Rossi , Soheil Feizi

Instruction-based image editing has achieved remarkable success in semantic alignment, yet state-of-the-art models frequently fail to render physically plausible results when editing involves complex causal dynamics, such as refraction or…

Computer Vision and Pattern Recognition · Computer Science 2026-03-02 Liangbing Zhao , Le Zhuo , Sayak Paul , Hongsheng Li , Mohamed Elhoseiny

Many robotic tasks involving some form of 3D visual perception greatly benefit from a complete knowledge of the working environment. However, robots often have to tackle unstructured environments and their onboard visual sensors can only…

Computer Vision and Pattern Recognition · Computer Science 2022-10-24 Andrea Rosasco , Stefano Berti , Fabrizio Bottarel , Michele Colledanchise , Lorenzo Natale

While 2D diffusion models have achieved remarkable success in identity-preserving personalization, extending this capability to 3D assets remains a significant challenge due to the complexities of multi-view consistency and spatial control.…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Jinxin Ai , Matthias Nießner , Ziya Erkoç

Image editing has advanced significantly with the development of diffusion models using both inversion-based and instruction-based methods. However, current inversion-based approaches struggle with big modifications (e.g., adding or…

Computer Vision and Pattern Recognition · Computer Science 2025-05-06 Yaowei Li , Yuxuan Bian , Xuan Ju , Zhaoyang Zhang , Junhao Zhuang , Ying Shan , Yuexian Zou , Qiang Xu

Object manipulation is a critical skill required for Embodied AI agents interacting with the world around them. Training agents to manipulate objects, poses many challenges. These include occlusion of the target object by the agent's arm,…

Computer Vision and Pattern Recognition · Computer Science 2022-03-16 Kiana Ehsani , Ali Farhadi , Aniruddha Kembhavi , Roozbeh Mottaghi

Research in vision-language models has seen rapid developments off-late, enabling natural language-based interfaces for image generation and manipulation. Many existing text guided manipulation techniques are restricted to specific classes…

Computer Vision and Pattern Recognition · Computer Science 2024-05-07 Paramanand Chandramouli , Kanchana Vaishnavi Gandikota

We introduce a deep appearance model for rendering the human face. Inspired by Active Appearance Models, we develop a data-driven rendering pipeline that learns a joint representation of facial geometry and appearance from a multiview…

Graphics · Computer Science 2018-08-02 Stephen Lombardi , Jason Saragih , Tomas Simon , Yaser Sheikh

The remarkable generative capabilities of diffusion models have motivated extensive research in both image and video editing. Compared to video editing which faces additional challenges in the time dimension, image editing has witnessed the…

Computer Vision and Pattern Recognition · Computer Science 2024-05-28 Wenqi Ouyang , Yi Dong , Lei Yang , Jianlou Si , Xingang Pan

The success of image generative models has enabled us to build methods that can edit images based on text or other user input. However, these methods are bespoke, imprecise, require additional information, or are limited to only 2D image…

Computer Vision and Pattern Recognition · Computer Science 2025-01-03 Rahul Sajnani , Jeroen Vanbaar , Jie Min , Kapil Katyal , Srinath Sridhar

Neural fields are receiving increased attention as a geometric representation due to their ability to compactly store detailed and smooth shapes and easily undergo topological changes. Compared to classic geometry representations, however,…

Computer Vision and Pattern Recognition · Computer Science 2023-04-26 Arturs Berzins , Moritz Ibing , Leif Kobbelt

Existing text-driven 3D human motion editing methods have demonstrated significant progress, but are still difficult to precisely control over detailed, part-specific motions due to their global modeling nature. In this paper, we propose…

Graphics · Computer Science 2026-01-01 Yujie Yang , Zhichao Zhang , Jiazhou Chen , Zichao Wu

We propose an interactive editing method that allows humans to help deep neural networks (DNNs) learn a latent space more consistent with human knowledge, thereby improving classification accuracy on indistinguishable ambiguous data.…

Machine Learning · Computer Science 2022-12-09 Jiafu Wei , Ding Xia , Haoran Xie , Chia-Ming Chang , Chuntao Li , Xi Yang

Achieving real-time physics-based animation that generalizes across diverse 3D shapes and discretizations remains a fundamental challenge. We introduce PhysSkin, a physics-informed framework that addresses this challenge. In the spirit of…

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