Related papers: Multimodal Deep Learning Method for Real-Time Spat…
An immersive acoustic experience enabled by spatial audio is just as crucial as the visual aspect in creating realistic virtual environments. However, existing methods for room impulse response estimation rely either on data-demanding…
In Extended Reality (XR), rendering sound that accurately simulates real-world acoustics is pivotal in creating lifelike and believable virtual experiences. However, existing XR spatial audio rendering methods often struggle with real-time…
The spatial impulse response (SIR) method is a well-known approach to calculate transient acoustic fields of arbitrary-shape transducers. It involves the evaluation of a time-dependent surface integral. Although analytic expressions of the…
Most often, virtual acoustic rendering employs real-time updated room acoustic simulations to accomplish auralization for a variable listener perspective. As an alternative, we propose and test a technique to interpolate room impulse…
Realistic audio synthesis that captures accurate acoustic phenomena is essential for creating immersive experiences in virtual and augmented reality. Synthesizing the sound received at any position relies on the estimation of impulse…
Room impulse response (RIR) generation remains a critical challenge for creating immersive virtual acoustic environments. Current methods suffer from two fundamental limitations: the scarcity of full-band RIR datasets and the inability of…
Supervised Deep-Learning (DL)-based reconstruction algorithms have shown state-of-the-art results for highly-undersampled dynamic Magnetic Resonance Imaging (MRI) reconstruction. However, the requirement of excessive high-quality…
We present a novel approach to improve the performance of learning-based speech dereverberation using accurate synthetic datasets. Our approach is designed to recover the reverb-free signal from a reverberant speech signal. We show that…
This contribution introduces a dataset of 7th-order Ambisonic Room Impulse Responses (HOA-RIRs), created using the Image Source Method. By employing higher-order Ambisonics, our dataset enables precise spatial audio reproduction, a critical…
Knowing the room geometry may be very beneficial for many audio applications, including sound reproduction, acoustic scene analysis, and sound source localization. Room geometry inference (RGI) deals with the problem of reflector…
Learned sparse retrieval (LSR) is a family of neural methods that encode queries and documents into sparse lexical vectors that can be indexed and retrieved efficiently with an inverted index. We explore the application of LSR to the…
The generation of room impulse responses (RIRs) using deep neural networks has attracted growing research interest due to its applications in virtual and augmented reality, audio postproduction, and related fields. Most existing approaches…
Accurate and efficient simulation of room impulse responses is crucial for spatial audio applications. However, existing acoustic ray-tracing tools often operate as black boxes and only output impulse responses (IRs), providing limited…
Purpose: To introduce a novel deep learning method for Robust and Accelerated Reconstruction (RoAR) of quantitative and B0-inhomogeneity-corrected R2* maps from multi-gradient recalled echo (mGRE) MRI data. Methods: RoAR trains a…
The room impulse response (RIR) encodes, among others, information about the distance of an acoustic source from the sensors. Deep neural networks (DNNs) have been shown to be able to extract that information for acoustic distance…
We investigate the effects of four strategies for improving the ecological validity of synthetic room impulse response (RIR) datasets for monoaural Speech Enhancement (SE). We implement three features on top of the traditional image source…
The Image Source Method (ISM) is one of the most employed techniques to calculate acoustic Room Impulse Responses (RIRs), however, its computational complexity grows fast with the reverberation time of the room and its computation time can…
Modern neural-network-based speech processing systems are typically required to be robust against reverberation, and the training of such systems thus needs a large amount of reverberant data. During the training of the systems, on-the-fly…
For audio in augmented reality (AR), knowledge of the users' real acoustic environment is crucial for rendering virtual sounds that seamlessly blend into the environment. As acoustic measurements are usually not feasible in practical AR…
Deep Learning (DL) methods can reconstruct highly accelerated magnetic resonance imaging (MRI) scans, but they rely on application-specific large training datasets and often generalize poorly to out-of-distribution data. Self-supervised…