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Autonomous systems have achieved superhuman performance in isolation or simulation, yet they remain brittle in shared, dynamic real-world spaces. This failure stems from the dominant single-agent paradigm for physical applications, where…
We tackle the problem of action-conditioned generation of realistic and diverse human motion sequences. In contrast to methods that complete, or extend, motion sequences, this task does not require an initial pose or sequence. Here we learn…
We present a learning-based planner that aims to robustly drive a vehicle by mimicking human drivers' driving behavior. We leverage a mid-to-mid approach that allows us to manipulate the input to our imitation learning network freely. With…
Population synthesis is a critical task that involves generating synthetic yet realistic representations of populations. It is a fundamental problem in agent-based modeling (ABM), which has become the standard to analyze intelligent…
Multi-person interactive motion generation, a critical yet under-explored domain in computer character animation, poses significant challenges such as intricate modeling of inter-human interactions beyond individual motions and generating…
Web scraping is a powerful technique that extracts data from websites, enabling automated data collection, enhancing data analysis capabilities, and minimizing manual data entry efforts. Existing methods, wrappers-based methods suffer from…
ML-based motion planning is a promising approach to produce agents that exhibit complex behaviors, and automatically adapt to novel environments. In the context of autonomous driving, it is common to treat all available training data…
Autonomous agents operating in public spaces must consider how their behaviors might affect the humans around them, even when not directly interacting with them. To this end, it is often beneficial to be predictable and appear naturalistic.…
Large language models (LLMs) are, by design, inherently capable of multi-task learning: through a unified next-token prediction paradigm, they can naturally address a wide variety of downstream tasks. Prior work in the motion domain has…
Using joint actuators to drive the skeletal movements is a common practice in character animation, but the resultant torque patterns are often unnatural or infeasible for real humans to achieve. On the other hand, physiologically-based…
We apply the knowledge of urban settings established with the study of Land Use and Transport Interaction (LUTI) models to develop reward functions for an agent-based system capable of planning realistic artificial cities. The system aims…
The exponential growth of scientific literature poses unprecedented challenges for researchers attempting to synthesize knowledge across rapidly evolving fields. We present \textbf{Agentic AutoSurvey}, a multi-agent framework for automated…
Autonomous vehicle (AV) planners must undergo rigorous evaluation before widespread deployment on public roads, particularly to assess their robustness against the uncertainty of human behaviors. While recent advancements in data-driven…
Web-based participatory urban sensing has emerged as a vital approach for modern urban management by leveraging mobile individuals as distributed sensors. However, existing urban sensing systems struggle with limited generalization across…
A navigable agent needs to understand both high-level semantic instructions and precise spatial perceptions. Building navigation agents centered on Multimodal Large Language Models (MLLMs) demonstrates a promising solution due to their…
Creating realistic characters that can react to the users' or another character's movement can benefit computer graphics, games and virtual reality hugely. However, synthesizing such reactive motions in human-human interactions is a…
In the same way that generative models today conduct most of their training in a self-supervised fashion, how can agentic models conduct their training in a self-supervised fashion, interactively exploring, learning, and preparing to…
We introduce a model for collaborative text aggregation in which an agent community coauthors a document, modeled as an unordered collection of paragraphs, using a dynamic mechanism: agents propose paragraphs and vote on those suggested by…
Language-guided scene-aware human motion generation has great significance for entertainment and robotics. In response to the limitations of existing datasets, we introduce LaserHuman, a pioneering dataset engineered to revolutionize…
This article aims to use graphic engines to simulate a large number of training data that have free annotations and possibly strongly resemble to real-world data. Between synthetic and real, a two-level domain gap exists, involving content…