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Manga, Japanese comics, has been popular on a global scale. Social networks among characters, which are often called character networks, may be a significant contributor to their popularity. We collected data from 162 popular manga that…

Physics and Society · Physics 2023-11-16 Kashin Sugishita , Naoki Masuda

The rise of 3D anime-style avatars in gaming, virtual reality, and other digital media has driven significant interest in automated generation methods capable of capturing their distinctive visual characteristics. These include stylized…

Graphics · Computer Science 2026-03-31 Fernanda Miyuki Yamada , João Paulo Gois , Hiroki Takahashi

Understanding how humans communicate and perceive narratives is important for media technology research and development. This is particularly important in current times when there are tools and algorithms that are easily available for…

Artificial Intelligence · Computer Science 2023-12-15 Yi-Chun Chen , Arnav Jhala

Computer animation in the past decade has become one of the most noticeable features of technology-based learning environments. With today's high educational demands as well as the lack of time provided for certain courses, classical…

Human-Computer Interaction · Computer Science 2015-03-25 Sajid Musa , Rushan Ziatdinov , Omer Faruk Sozcu , Carol Griffiths

Automatic generation of facial images has been well studied after the Generative Adversarial Network (GAN) came out. There exists some attempts applying the GAN model to the problem of generating facial images of anime characters, but none…

Computer Vision and Pattern Recognition · Computer Science 2017-08-21 Yanghua Jin , Jiakai Zhang , Minjun Li , Yingtao Tian , Huachun Zhu , Zhihao Fang

This article analyzes a specific bipartite network that shows the relationships between users and anime, examining how the descriptions of anime influence the formation of user communities. In particular, we introduce a new variable that…

Social and Information Networks · Computer Science 2024-11-07 Juan Sosa , Alejandro Urrego-Lopez , Cesar Prieto

This paper analyzes peer-based learning and the concept of Scaffolding represented in ethnographic case studies of ten female informants aged 20-25 participating in the cosplay community. Cosplay is a female-dominated niche subculture of…

Computers and Society · Computer Science 2015-03-04 Rie Matsuura , Daisuke Okabe

In this work we tackle the challenging problem of anime character recognition. Anime, referring to animation produced within Japan and work derived or inspired from it. For this purpose we present DAF:re (DanbooruAnimeFaces:revamped), a…

Computer Vision and Pattern Recognition · Computer Science 2021-01-22 Edwin Arkel Rios , Wen-Huang Cheng , Bo-Cheng Lai

Deep learning-based style transfer between images has recently become a popular area of research. A common way of encoding "style" is through a feature representation based on the Gram matrix of features extracted by some pre-trained neural…

Computer Vision and Pattern Recognition · Computer Science 2018-05-22 Sitao Xiang , Hao Li

Cosplay has grown from its origins at fan conventions into a billion-dollar global dress phenomenon. To facilitate imagination and reinterpretation from animated images to real garments, this paper presents an automatic costume image…

Computer Vision and Pattern Recognition · Computer Science 2020-08-27 Koya Tango , Marie Katsurai , Hayato Maki , Ryosuke Goto

The process of generating fully colorized drawings from sketches is a large, usually costly bottleneck in the manga and anime industry. In this study, we examine multiple models for image-to-image translation between anime characters and…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Tai Vu , Robert Yang

Video generation models internalize physical realism as their prior. Anime deliberately violates physics: smears, impact frames, chibi shifts; and its thousands of coexisting artistic conventions yield no single "physics of anime" a model…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Tencent HY Team

Anime is a storytelling medium similar to movies and books. Anime images are a kind of artworks, which are almost entirely drawn by hand. Hence, reproducing existing Anime with larger sizes and higher quality images is expensive. Therefore,…

Image and Video Processing · Electrical Eng. & Systems 2021-10-07 Tanakit Intaniyom , Warinthorn Thananporn , Kuntpong Woraratpanya

Anime is quite well-received today, especially among the younger generations. With many genres of available shows, more and more people are increasingly getting attracted to this niche section of the entertainment industry. As anime has…

Information Retrieval · Computer Science 2021-06-25 Badal Soni , Debangan Thakuria , Nilutpal Nath , Navarun Das , Bhaskarananda Boro

Generative AI is reshaping art, gaming, and most notably animation. Recent breakthroughs in foundation and diffusion models have reduced the time and cost of producing animated content. Characters are central animation components, involving…

An individual's identity in a human society is specified by his or her name. Differently from family names, usually inherited from fathers, a given name for a child is often chosen at the parents' disposal. However, their decision cannot be…

Physics and Society · Physics 2015-10-28 Mi Jin Lee , Woo Seong Jo , Il Gu Yi , Seung Ki Baek , Beom Jun Kim

Character Animation aims to generating character videos from still images through driving signals. Currently, diffusion models have become the mainstream in visual generation research, owing to their robust generative capabilities. However,…

Computer Vision and Pattern Recognition · Computer Science 2024-06-14 Li Hu , Xin Gao , Peng Zhang , Ke Sun , Bang Zhang , Liefeng Bo

This analysis proposes a new topic model to study the yearly trends in Marvel Cinematic Universe fanfictions on three levels: character popularity, character images/topics, and vocabulary pattern of topics. It is found that character…

Computation and Language · Computer Science 2018-05-11 Fan Bu

The appearance of a virtual avatar significantly influences its perceived appropriateness and the user's experience, particularly in healthcare applications. This study analyzed interactions with six avatars of varying characteristics in a…

Human-Computer Interaction · Computer Science 2025-10-31 Navid Ashrafi , Philipp Graf , Manuela Marquardt , Francesco Vona , Julia Schorlemmer , Jan-Niklas Voigt-Antons

Drawing images of characters with desired poses is an essential but laborious task in anime production. Assisting artists to create is a research hotspot in recent years. In this paper, we present the Collaborative Neural Rendering (CoNR)…

Computer Vision and Pattern Recognition · Computer Science 2023-04-18 Zuzeng Lin , Ailin Huang , Zhewei Huang
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