Related papers: 3DTurboQuant: Training-Free Near-Optimal Quantizat…
Sparse-view reconstruction models typically require precise camera poses, yet obtaining these parameters from sparse-view images remains challenging. We introduce FreeSplatter, a scalable feed-forward framework that generates high-quality…
Error-bounded lossy compression is one of the most effective techniques for scientific data reduction. However, the traditional trial-and-error approach used to configure lossy compressors for finding the optimal trade-off between…
We present 3DGS-LM, a new method that accelerates the reconstruction of 3D Gaussian Splatting (3DGS) by replacing its ADAM optimizer with a tailored Levenberg-Marquardt (LM). Existing methods reduce the optimization time by decreasing the…
Recent advances in neural scene representations have transformed immersive multimedia, with 3D Gaussian Splatting (3DGS) enabling real-time photorealistic rendering. Despite its efficiency, 3DGS suffers from large memory requirements and…
Post Training Quantization (PTQ), a mainstream model compression technique, often leads to the paradoxical 'low error, high loss' phenomenon because it focuses solely on minimizing quantization error. The root cause lies in the Hessian…
Rate-Distortion Optimized Quantization (RDOQ) has played an important role in the coding performance of recent video compression standards such as H.264/AVC, H.265/HEVC, VP9 and AV1. This scheme yields significant reductions in bit-rate at…
Novel view synthesis from raw images provides superior high dynamic range (HDR) information compared to reconstructions from low dynamic range RGB images. However, the inherent noise in unprocessed raw images compromises the accuracy of 3D…
Recently, post-training quantization (PTQ) has driven much attention to produce efficient neural networks without long-time retraining. Despite its low cost, current PTQ works tend to fail under the extremely low-bit setting. In this study,…
Unlike 2D raster images, there is no single dominant representation for 3D visual data processing. Different formats like point clouds, meshes, or implicit functions each have their strengths and weaknesses. Still, grid representations such…
Model architectures have been dramatically increasing in size, improving performance at the cost of resource requirements. In this paper we propose 3DQ, a ternary quantization method, applied for the first time to 3D Fully Convolutional…
In this paper, we introduce Splatt3R, a pose-free, feed-forward method for in-the-wild 3D reconstruction and novel view synthesis from stereo pairs. Given uncalibrated natural images, Splatt3R can predict 3D Gaussian Splats without…
In this work, we present Fed3DGS, a scalable 3D reconstruction framework based on 3D Gaussian splatting (3DGS) with federated learning. Existing city-scale reconstruction methods typically adopt a centralized approach, which gathers all…
Learning-based probabilistic models can be combined with an entropy coder for data compression. However, due to the high complexity of learning-based models, their practical application as text compressors has been largely overlooked. To…
Diffusion Transformers (DiTs) have emerged as the state-of-the-art architecture for video generation, yet their computational and memory demands hinder practical deployment. While post-training quantization (PTQ) presents a promising…
Recent advances in 3D Gaussian Splatting (3DGS) have focused on accelerating optimization while preserving reconstruction quality. However, many proposed methods entangle implementation-level improvements with fundamental algorithmic…
The large memory requirements of deep neural networks limit their deployment and adoption on many devices. Model compression methods effectively reduce the memory requirements of these models, usually through applying transformations such…
Quantum computing is a promising candidate for accelerating machine learning tasks. Limited by the control accuracy of current quantum hardware, reducing the consumption of quantum resources is the key to achieving quantum advantage. Here,…
3D Gaussian Splatting (3DGS) has emerged as promising alternative in 3D representation. However, it still suffers from high training cost. This paper introduces LiteGS, a high performance framework that systematically optimizes the 3DGS…
Recent advances in novel view synthesis have enabled real-time rendering speeds with high reconstruction accuracy. 3D Gaussian Splatting (3D-GS), a foundational point-based parametric 3D scene representation, models scenes as large sets of…
Large language models (LLMs) have revolutionized natural language processing, albeit at the cost of immense memory and computation requirements. Post-training quantization (PTQ) is becoming the de facto method to reduce the memory footprint…