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Gaze-based interactions offer a potential way for users to naturally engage with mixed reality (XR) interfaces. Black-box machine learning models enabled higher accuracy for gaze-based interactions. However, due to the black-box nature of…

Seamless integration of physical objects as interactive digital entities remains a challenge for spatial computing. This paper explores Augmented Object Intelligence (AOI) in the context of XR, an interaction paradigm that aims to blur the…

Human-Computer Interaction · Computer Science 2025-05-19 Mustafa Doga Dogan , Eric J. Gonzalez , Karan Ahuja , Ruofei Du , Andrea Colaço , Johnny Lee , Mar Gonzalez-Franco , David Kim

Multimodal Large Language Models (MLLMs) enhance collaboration in Extended Reality (XR) environments by enabling flexible object and animation creation through the combination of natural language and visual inputs. However, visual data…

Cryptography and Security · Computer Science 2026-04-21 Jiangong Chen , Mingyu Zhu , Bin Li

Selection of occluded objects is a challenging problem in virtual reality, even more so if multiple objects are involved. With the advent of new artificial intelligence technologies, we explore the possibility of leveraging large language…

Human-Computer Interaction · Computer Science 2024-10-29 Junlong Chen , Jens Grubert , Per Ola Kristensson

Natural and efficient interaction remains a critical challenge for virtual reality and augmented reality (VR/AR) systems. Vision-based gesture recognition suffers from high computational cost, sensitivity to lighting conditions, and privacy…

Human-Computer Interaction · Computer Science 2025-11-11 Xijie Zhang , Fengliang He , Hong-Ning Dai

Selection is one of the fundamental user interactions in virtual reality (VR) and 3D user interaction, and raycasting has been one of the most popular object selection techniques in VR. However, the selection of small or distant objects…

Human-Computer Interaction · Computer Science 2022-06-07 Woojoo Kim , Shuping Xiong

The deployment of large language models (LLMs) on extended reality (XR) devices has great potential to advance the field of human-AI interaction. In the case of direct, on-device model inference, selecting the appropriate model and device…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-05-14 Dawar Khan , Xinyu Liu , Omar Mena , Donggang Jia , Alexandre Kouyoumdjian , Ivan Viola

Interacting with real-world objects in Mixed Reality (MR) often proves difficult when they are crowded, distant, or partially occluded, hindering straightforward selection and manipulation. We observe that these difficulties stem from…

Human-Computer Interaction · Computer Science 2025-07-25 Xiaoan Liu , Difan Jia , Xianhao Carton Liu , Mar Gonzalez-Franco , Chen Zhu-Tian

Gaze-based selection in XR requires visual confirmation due to eye-tracking limitations and target ambiguity in 3D contexts. Current designs for wide-FOV displays use world-locked, central overlays, which are not conducive to always-on AR…

Human-Computer Interaction · Computer Science 2026-03-20 Yutong Ren , Arnav Reddy , Michael Nebeling

Searching for objects in unfamiliar scenarios is a challenging task for blind people. It involves specifying the target object, detecting it, and then gathering detailed information according to the user's intent. However, existing…

Human-Computer Interaction · Computer Science 2025-05-01 Ruiping Liu , Jiaming Zhang , Angela Schön , Karin Müller , Junwei Zheng , Kailun Yang , Anhong Guo , Kathrin Gerling , Rainer Stiefelhagen

Interacting with multiple objects simultaneously makes us fast. A pre-step to this interaction is to select the objects, i.e., multi-object selection, which is enabled through two steps: (1) toggling multi-selection mode -- mode-switching…

Human-Computer Interaction · Computer Science 2026-02-16 Mohammad Raihanul Bashar , Aunnoy K Mutasim , Ken Pfeuffer , Anil Ufuk Batmaz

Assistive technologies for people with visual impairments (PVI) have made significant advancements, particularly with the integration of artificial intelligence (AI) and real-time sensor technologies. However, current solutions often…

Human-Computer Interaction · Computer Science 2024-10-08 He Zhang , Nicholas J. Falletta , Jingyi Xie , Rui Yu , Sooyeon Lee , Syed Masum Billah , John M. Carroll

We are on the cusp where Artificial Intelligence (AI) and Extended Reality (XR) are converging to unlock new paradigms of interactive computing. However, a significant gap exists between the ecosystems of these two fields: while AI research…

In our daily lives, we can naturally convey instructions for the spatial manipulation of objects using words and gestures. Transposing this form of interaction into virtual reality (VR) object manipulation can be beneficial. We propose VR…

Human-Computer Interaction · Computer Science 2025-02-05 Xiangzhi Eric Wang , Zackary P. T. Sin , Ye Jia , Daniel Archer , Wynonna H. Y. Fong , Qing Li , Chen Li

Virtual Reality (VR) interfaces often rely on linear ray-casting for object selection but struggle with precision in dense or occluded environments. This late-breaking work introduces an optimized dual-layered selection mechanism combining…

Human-Computer Interaction · Computer Science 2025-03-04 Xiang Li , Per Ola Kristensson

Locomotion plays a crucial role in shaping the user experience within virtual reality environments. In particular, hands-free locomotion offers a valuable alternative by supporting accessibility and freeing users from reliance on handheld…

Human-Computer Interaction · Computer Science 2026-01-13 Süleyman Özdel , Kadir Burak Buldu , Enkelejda Kasneci , Efe Bozkir

Engaging in smooth conversations with others is a crucial social skill. However, differences in knowledge between conversation participants can sometimes hinder effective communication. To tackle this issue, this study proposes a real-time…

Human-Computer Interaction · Computer Science 2025-06-23 Yuichiro Fujimoto

Extended Reality (XR) enables immersive capture and re-experience of personal memories, yet how interface representations shape these experiences remains underexplored. We examine how users relive and share XR memories through three…

Human-Computer Interaction · Computer Science 2026-04-20 Zaid Ahmed , Omar A. Khan , Hyeongil Nam , Kangsoo Kim

In this study, we investigated gaze-based interaction methods within a virtual reality game with a visual search task with 52 participants. We compared four different interaction techniques: Selection by dwell time or confirmation of…

Human-Computer Interaction · Computer Science 2025-04-17 Björn Rene Severitt , Yannick Sauer , Alexander Neugebauer , Rajat Agarwala , Nora Castner , Siegfried Wahl

This paper introduces a novel interaction method for virtual and augmented reality called look-and-twist, which is directly analogous to point-and-click operations using a mouse and desktop. It is based on head rotation alone and is…

Human-Computer Interaction · Computer Science 2024-10-15 Anna Yershova , Elmeri Uotila , Katherine J. Mimnaugh , Nicoletta Prencipe , M. Manivannan , Timo Ojala , Steven M. LaValle
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