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Traditional Human-Swarm Interaction (HSI) methods often lack intuitive real-time adaptive interfaces, making decision making slower and increasing cognitive load while limiting command flexibility. To solve this, we present SwarmChat, a…

Robotics · Computer Science 2025-09-23 Ettilla Mohiuddin Eumi , Hussein Abbass , Nadine Marcus

A wide range of real-world applications is characterized by their symbolic nature, necessitating a strong capability for symbolic reasoning. This paper investigates the potential application of Large Language Models (LLMs) as symbolic…

Computation and Language · Computer Science 2024-01-18 Meng Fang , Shilong Deng , Yudi Zhang , Zijing Shi , Ling Chen , Mykola Pechenizkiy , Jun Wang

Large Language Models (LLMs) have increasingly been utilized in social simulations, where they are often guided by carefully crafted instructions to stably exhibit human-like behaviors during simulations. Nevertheless, we doubt the…

Artificial Intelligence · Computer Science 2024-10-29 Zengqing Wu , Run Peng , Shuyuan Zheng , Qianying Liu , Xu Han , Brian Inhyuk Kwon , Makoto Onizuka , Shaojie Tang , Chuan Xiao

Agents powered by large language models (LLMs) have demonstrated strong planning and decision-making capabilities in complex embodied environments. However, such agents often suffer from inefficiencies in multi-turn interactions, frequently…

Computation and Language · Computer Science 2025-09-23 Qingyu Lu , Liang Ding , Siyi Cao , Xuebo Liu , Kanjian Zhang , Jinxia Zhang , Dacheng Tao

This research explores the potential of Large Language Models (LLMs) to utilize psychometric values, specifically personality information, within the context of video game character development. Affective Computing (AC) systems quantify a…

Computation and Language · Computer Science 2024-02-26 Lawrence J. Klinkert , Stephanie Buongiorno , Corey Clark

We introduce a novel method for real-time animation control and generation on rigged models using natural language input. First, we embed a large language model (LLM) in Unity to output structured texts that can be parsed into diverse and…

Game balancing is a longstanding challenge requiring repeated playtesting, expert intuition, and extensive manual tuning. We introduce RuleSmith, the first framework that achieves automated game balancing by leveraging the reasoning…

Machine Learning · Computer Science 2026-02-09 Ziyao Zeng , Chen Liu , Tianyu Liu , Hao Wang , Xiatao Sun , Fengyu Yang , Xiaofeng Liu , Zhiwen Fan

The integration of Large Language Models (LLMs) into Virtual Reality (VR) games marks a paradigm shift in the design of immersive, adaptive, and intelligent digital experiences. This paper presents a comprehensive review of recent research…

Human-Computer Interaction · Computer Science 2025-11-24 Süeda Özkaya , Santiago Berrezueta-Guzman , Stefan Wagner

Large language models (LLMs) are increasingly used to model human social behavior, with recent research exploring their ability to simulate social dynamics. Here, we test whether LLMs mirror human behavior in social dilemmas, where…

Social and Information Networks · Computer Science 2024-11-18 Jin Han , Balaraju Battu , Ivan Romić , Talal Rahwan , Petter Holme

Child helpline training often relies on human-led roleplay, which is both time- and resource-consuming. To address this, rule-based interactive agent simulations have been proposed to provide a structured training experience for new…

Human-Computer Interaction · Computer Science 2025-09-23 Mohammed Al Owayyed , Adarsh Denga , Willem-Paul Brinkman

As Large Language Models (LLMs) increasingly operate as autonomous decision-makers in interactive and multi-agent systems and human societies, understanding their strategic behaviour has profound implications for safety, coordination, and…

Conversational agents show the promise to allow users to interact with mobile devices using language. However, to perform diverse UI tasks with natural language, developers typically need to create separate datasets and models for each…

Human-Computer Interaction · Computer Science 2023-02-21 Bryan Wang , Gang Li , Yang Li

Recent advancements in Large Language Models (LLMs) have enabled the emergence of multi-agent systems where LLMs interact, collaborate, and make decisions in shared environments. While individual model behavior has been extensively studied,…

Multiagent Systems · Computer Science 2025-05-29 Young-Min Cho , Sharath Chandra Guntuku , Lyle Ungar

Modern video games are complex, non-deterministic systems that are difficult to test automatically at scale. Although prior work shows that personality-driven Large Language Model (LLM) agents can improve behavioural diversity and test…

Software Engineering · Computer Science 2026-04-10 Yifei Chen , Sarra Habchi , Lili Wei

This paper introduces the concept of Language-Guided World Models (LWMs) -- probabilistic models that can simulate environments by reading texts. Agents equipped with these models provide humans with more extensive and efficient control,…

Computation and Language · Computer Science 2024-09-06 Alex Zhang , Khanh Nguyen , Jens Tuyls , Albert Lin , Karthik Narasimhan

Large Language Models (LLMs) can be deployed in situations where they process positive/negative interactions with other agents. We study how this is done under the sociological framework of social balance, which explains the emergence of…

Computation and Language · Computer Science 2026-01-07 Pedro Cisneros-Velarde

Recent advances in Large Language Models (LLMs) have enabled multi-agent systems that simulate real-world interactions with near-human reasoning. While previous studies have extensively examined biases related to protected attributes such…

Artificial Intelligence · Computer Science 2025-06-03 Min Choi , Keonwoo Kim , Sungwon Chae , Sangyeob Baek

Game-theoretic scenarios have become pivotal in evaluating the social intelligence of Large Language Model (LLM)-based social agents. While numerous studies have explored these agents in such settings, there is a lack of a comprehensive…

Computation and Language · Computer Science 2025-07-22 Xiachong Feng , Longxu Dou , Ella Li , Qinghao Wang , Haochuan Wang , Yu Guo , Chang Ma , Lingpeng Kong

NPCs in traditional games are often limited by static dialogue trees and a single platform for interaction. To overcome these constraints, this study presents a prototype system that enables large language model (LLM)-powered NPCs to…

Human-Computer Interaction · Computer Science 2025-04-22 Li Song

AI agents powered by Large Language Models (LLMs) have made significant advances, enabling them to assist humans in diverse complex tasks and leading to a revolution in human-AI coordination. LLM-powered agents typically require invoking…

Artificial Intelligence · Computer Science 2024-01-10 Jijia Liu , Chao Yu , Jiaxuan Gao , Yuqing Xie , Qingmin Liao , Yi Wu , Yu Wang