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We give an improved lower bound of 10/3 on the competitive ratio for the exploration of an undirected, edge-weighted graph with a single agent that needs to return to the starting location after visiting all vertices. We assume that the…

Data Structures and Algorithms · Computer Science 2020-02-26 Alexander Birx , Yann Disser , Alexander V. Hopp , Christina Karousatou

How large a fraction of a graph must one explore to rank a small set of nodes according to their PageRank scores? We show that the answer is quite nuanced, and depends crucially on the interplay between the correctness guarantees one…

Discrete Mathematics · Computer Science 2016-04-04 Marco Bressan , Enoch Peserico , Luca Pretto

We show, assuming the (randomized) Gap Exponential Time Hypothesis (Gap-ETH), that the following tasks cannot be done in $T(k) \cdot N^{o(k)}$-time for any function $T$ where $N$ denote the input size: - $\left(1 - \frac{1}{e} +…

Computational Complexity · Computer Science 2019-10-28 Pasin Manurangsi

Learning causal relations from observational data is a fundamental problem with wide-ranging applications across many fields. Constraint-based methods infer the underlying causal structure by performing conditional independence tests.…

Machine Learning · Computer Science 2026-03-24 Marc Franquesa Monés , Jiaqi Zhang , Caroline Uhler

Knuth and Moore presented a theoretical lower bound on the number of leaves that any fixed-depth minimax tree-search algorithm traversing a uniform tree must explore, the so-called minimal tree. Since real-life minimax trees are not…

Artificial Intelligence · Computer Science 2014-04-08 Aske Plaat , Jonathan Schaeffer , Wim Pijls , Arie de Bruin

We study a family of reachability problems under waiting-time restrictions in temporal and vertex-colored temporal graphs. Given a temporal graph and a set of source vertices, we find the set of vertices that are reachable from a source via…

Data Structures and Algorithms · Computer Science 2024-12-04 Suhas Thejaswi , Juho Lauri , Aristides Gionis

In this paper, we study collision-free graph exploration in an anonymous pot labeled network. Two identical mobile agents, starting from different nodes in $G$ have to explore the nodes of $G$ in such a way that for every node $v$ in $G$,…

Data Structures and Algorithms · Computer Science 2024-10-24 Sajal K. Das , Amit Kumar Dhar , Barun Gorain , Madhuri Mahawar

The vertex expansion of the graph is a fundamental graph parameter. Given a graph $G=(V,E)$ and a parameter $\delta \in (0,1/2]$, its $\delta$-Small-Set Vertex Expansion (SSVE) is defined as \[ \min_{S : |S| = \delta |V|}…

Data Structures and Algorithms · Computer Science 2023-11-29 Suprovat Ghoshal , Anand Louis

Vizing's theorem guarantees that every graph with maximum degree $\Delta$ admits an edge coloring using $\Delta + 1$ colors. In online settings - where edges arrive one at a time and must be colored immediately - a simple greedy algorithm…

Data Structures and Algorithms · Computer Science 2025-07-30 Joakim Blikstad , Ola Svensson , Radu Vintan , David Wajc

A fundamental algorithmic problem at the heart of static analysis is Dyck reachability. The input is a graph where the edges are labeled with different types of opening and closing parentheses, and the reachability information is computed…

Programming Languages · Computer Science 2019-10-02 Krishnendu Chatterjee , Bhavya Choudhary , Andreas Pavlogiannis

We study a sequential decision-making problem on a $n$-node graph $\mathcal{G}$ where each node has an unknown label from a finite set $\mathbf{\Omega}$, drawn from a joint distribution $\mathcal{P}$ that is Markov with respect to…

Artificial Intelligence · Computer Science 2025-10-30 Davin Choo , Yuqi Pan , Tonghan Wang , Milind Tambe , Alastair van Heerden , Cheryl Johnson

In this paper, we relate the problem of finding a maximum clique to the intersection number of the input graph (i.e. the minimum number of cliques needed to edge cover the graph). In particular, we consider the maximum clique problem for…

Discrete Mathematics · Computer Science 2012-04-19 S. Nikoletseas , C. Raptopoulos , P. G. Spirakis

Reachability is the problem of deciding whether there is a path from one vertex to the other in the graph. Standard graph traversal algorithms such as DFS and BFS take linear time to decide reachability however their space complexity is…

Computational Complexity · Computer Science 2019-02-06 Rahul Jain , Raghunath Tewari

Graph exploration is one of the fundamental tasks performed by a mobile agent in a graph. An $n$-node graph has unlabeled nodes, and all ports at any node of degree $d$ are arbitrarily numbered $0,\dots, d-1$. A mobile agent, initially…

Data Structures and Algorithms · Computer Science 2023-03-21 Andrzej Pelc

The window mechanism, introduced by Chatterjee et al. for mean-payoff and total-payoff objectives in two-player turn-based games on graphs, refines long-term objectives with time bounds. This mechanism has proven useful in a variety of…

Computer Science and Game Theory · Computer Science 2022-05-10 James C. A. Main , Mickael Randour , Jeremy Sproston

Modern, inherently dynamic systems are usually characterized by a network structure, i.e. an underlying graph topology, which is subject to discrete changes over time. Given a static underlying graph $G$, a temporal graph can be represented…

Computational Complexity · Computer Science 2019-08-13 Eleni C. Akrida , George B. Mertzios , Paul G. Spirakis , Viktor Zamaraev

Computing a (short) path between two vertices is one of the most fundamental primitives in graph algorithmics. In recent years, the study of paths in temporal graphs, that is, graphs where the vertex set is fixed but the edge set changes…

Discrete Mathematics · Computer Science 2021-05-27 Arnaud Casteigts , Anne-Sophie Himmel , Hendrik Molter , Philipp Zschoche

The window mechanism was introduced by Chatterjee et al. to reinforce mean-payoff and total-payoff objectives with time bounds in two-player turn-based games on graphs. It has since proved useful in a variety of settings, including parity…

Computer Science and Game Theory · Computer Science 2021-08-12 James C. A. Main , Mickael Randour , Jeremy Sproston

An identifying code of a graph is a dominating set which uniquely determines all the vertices by their neighborhood within the code. Whereas graphs with large minimum degree have small domination number, this is not the case for the…

Combinatorics · Mathematics 2017-01-02 Florent Foucaud , Guillem Perarnau , Oriol Serra

The Subgraph Isomorphism problem is of considerable importance in computer science. We examine the problem when the pattern graph H is of bounded treewidth, as occurs in a variety of applications. This problem has a well-known algorithm via…

Data Structures and Algorithms · Computer Science 2021-05-12 Karl Bringmann , Jasper Slusallek
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