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Generative pre-trained models have demonstrated remarkable effectiveness in language and vision domains by learning useful representations. In this paper, we extend the scope of this effectiveness by showing that visual robot manipulation…

Robotics · Computer Science 2023-12-22 Hongtao Wu , Ya Jing , Chilam Cheang , Guangzeng Chen , Jiafeng Xu , Xinghang Li , Minghuan Liu , Hang Li , Tao Kong

We propose a zero-shot approach to image harmonization, aiming to overcome the reliance on large amounts of synthetic composite images in existing methods. These methods, while showing promising results, involve significant training…

Computer Vision and Pattern Recognition · Computer Science 2024-03-12 Jianqi Chen , Yilan Zhang , Zhengxia Zou , Keyan Chen , Zhenwei Shi

In this paper, we present an approach for generating a variety of whole-body motions for a humanoid robot. We extend the available Model Predictive Control (MPC) approaches for walking on flat terrain to plan for both vertical motion of the…

Robotic manipulation, a key frontier in robotics and embodied AI, requires precise motor control and multimodal understanding, yet traditional rule-based methods fail to scale or generalize in unstructured, novel environments. In recent…

Robotics · Computer Science 2025-09-04 Rui Shao , Wei Li , Lingsen Zhang , Renshan Zhang , Zhiyang Liu , Ran Chen , Liqiang Nie

We introduce a novel approach for high-resolution talking head generation from a single image and audio input. Prior methods using explicit face models, like 3D morphable models (3DMM) and facial landmarks, often fall short in generating…

Computer Vision and Pattern Recognition · Computer Science 2024-12-11 Sejong Yang , Seoung Wug Oh , Yang Zhou , Seon Joo Kim

Human video generation is becoming an increasingly important task with broad applications in graphics, entertainment, and embodied AI. Despite the rapid progress of video diffusion models (VDMs), their use for general-purpose human video…

Computer Vision and Pattern Recognition · Computer Science 2025-10-07 Hyelin Nam , Hyojun Go , Byeongjun Park , Byung-Hoon Kim , Hyungjin Chung

Controllable and physically grounded egocentric video generation is essential for embodied agents to reason about how their own and others' actions manifest and change the world. Compared to generic video synthesis, egocentric generation is…

Computer Vision and Pattern Recognition · Computer Science 2026-05-27 Qiao Gu , Lingni Ma , Adam W Harley , Richard Newcombe , Florian Shkurti , Julian Straub

Egocentric video generation with fine-grained control through body motion is a key requirement towards embodied AI agents that can simulate, predict, and plan actions. In this work, we propose EgoControl, a pose-controllable video diffusion…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Enrico Pallotta , Sina Mokhtarzadeh Azar , Lars Doorenbos , Serdar Ozsoy , Umar Iqbal , Juergen Gall

Recent video generation models can produce high-fidelity, temporally coherent videos, indicating that they may encode substantial world knowledge. Beyond realistic synthesis, they also exhibit emerging behaviors indicative of visual…

Computer Vision and Pattern Recognition · Computer Science 2025-10-31 Ziyu Guo , Xinyan Chen , Renrui Zhang , Ruichuan An , Yu Qi , Dongzhi Jiang , Xiangtai Li , Manyuan Zhang , Hongsheng Li , Pheng-Ann Heng

Visual-Inertial Odometry (VIO) algorithms typically rely on a point cloud representation of the scene that does not model the topology of the environment. A 3D mesh instead offers a richer, yet lightweight, model. Nevertheless, building a…

Computer Vision and Pattern Recognition · Computer Science 2019-07-30 Antoni Rosinol , Torsten Sattler , Marc Pollefeys , Luca Carlone

World models can foresee the outcomes of different actions, which is of paramount importance for autonomous driving. Nevertheless, existing driving world models still have limitations in generalization to unseen environments, prediction…

Computer Vision and Pattern Recognition · Computer Science 2024-10-29 Shenyuan Gao , Jiazhi Yang , Li Chen , Kashyap Chitta , Yihang Qiu , Andreas Geiger , Jun Zhang , Hongyang Li

Despite tremendous progress in dexterous manipulation, current visuomotor policies remain fundamentally limited by two challenges: they struggle to generalize under perceptual or behavioral distribution shifts, and their performance is…

Robotics · Computer Science 2025-08-04 Junbang Liang , Pavel Tokmakov , Ruoshi Liu , Sruthi Sudhakar , Paarth Shah , Rares Ambrus , Carl Vondrick

Recent advances in 4D generation mainly focus on generating 4D content by distilling pre-trained text or single-view image-conditioned models. It is inconvenient for them to take advantage of various off-the-shelf 3D assets with multi-view…

Computer Vision and Pattern Recognition · Computer Science 2024-09-10 Yanqin Jiang , Chaohui Yu , Chenjie Cao , Fan Wang , Weiming Hu , Jin Gao

Monocular visual-inertial odometry (VIO) is a critical problem in robotics and autonomous driving. Traditional methods solve this problem based on filtering or optimization. While being fully interpretable, they rely on manual interference…

Robotics · Computer Science 2022-09-20 Zexi Chen , Haozhe Du , Xuecheng Xu , Rong Xiong , Yiyi Liao , Yue Wang

A long-standing challenge for a robotic manipulation system operating in real-world scenarios is adapting and generalizing its acquired motor skills to unseen environments. We tackle this challenge employing hybrid skill models that…

Robotics · Computer Science 2023-10-24 Iman Nematollahi , Kirill Yankov , Wolfram Burgard , Tim Welschehold

Traditional 3D morphable face models (3DMMs) provide fine-grained control over expression but cannot easily capture geometric and appearance details. Neural volumetric representations approach photorealism but are hard to animate and do not…

Computer Vision and Pattern Recognition · Computer Science 2022-11-07 Yufeng Zheng , Victoria Fernández Abrevaya , Marcel C. Bühler , Xu Chen , Michael J. Black , Otmar Hilliges

Teaching robots novel behaviors typically requires motion demonstrations via teleoperation or kinaesthetic teaching, that is, physically guiding the robot. While recent work has explored using human sketches to specify desired behaviors,…

Robotics · Computer Science 2025-09-26 William Barron , Xiaoxiang Dong , Matthew Johnson-Roberson , Weiming Zhi

In active Visual-SLAM (V-SLAM), a robot relies on the information retrieved by its cameras to control its own movements for autonomous mapping of the environment. Cameras are usually statically linked to the robot's body, limiting the extra…

Robotics · Computer Science 2021-11-03 Elia Bonetto , Pascal Goldschmid , Michael J. Black , Aamir Ahmad

Video-Action Models (VAMs) have emerged as a promising framework for embodied intelligence, learning implicit world dynamics from raw video streams to produce temporally consistent action predictions. Although such models demonstrate strong…

Robots need to learn skills that can not only generalize across similar problems but also be directed to a specific goal. Previous methods either train a new skill for every different goal or do not infer the specific target in the presence…

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