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We describe algorithms to efficiently compute minimum $(s,t)$-cuts and global minimum cuts of undirected surface-embedded graphs. Given an edge-weighted undirected graph $G$ with $n$ vertices embedded on an orientable surface of genus $g$,…
This paper introduces a novel algorithm combination designed for fast one-to-many multicriteria shortest path search. A preprocessing algorithm excludes irrelevant vertices by building a smaller cover graph. A modified version of…
Community search is a well-studied problem which, given a static graph and a query set of vertices, requires to find a cohesive (or dense) subgraph containing the query vertices. In this paper we study the problem of community search in…
The textbook algorithm for real-weighted single-source shortest paths takes $O(m n)$ time on a graph with $m$ edges and $n$ vertices. The breakthrough algorithm by Fineman [Fin24] takes $\tilde{O}(m n^{8/9})$ randomized time. The running…
The resiliency of a network is its ability to remain \emph{effectively} functioning also when any of its nodes or links fails. However, to reduce operational and set-up costs, a network should be small in size, and this conflicts with the…
Efficient spatial navigation is a hallmark of the mammalian brain, inspiring the development of neuromorphic systems that mimic biological principles. Despite progress, implementing key operations like back-tracing and handling ambiguity in…
We study the 2-Disjoint Shortest Paths (2-DSP) problem: given a directed weighted graph and two terminal pairs $(s_1,t_1)$ and $(s_2,t_2)$, decide whether there exist vertex-disjoint shortest paths between each pair. Building on recent…
Minimum flow decomposition (MFD) is the NP-hard problem of finding a smallest decomposition of a network flow/circulation $X$ on a directed graph $G$ into weighted source-to-sink paths whose superposition equals $X$. We show that, for…
Aiming at better representing multivariate relationships, this paper investigates a motif dimensional framework for higher-order graph learning. The graph learning effectiveness can be improved through OFFER. The proposed framework mainly…
Continuing the recent trend, in this article we design several space-efficient algorithms for two well-known graph search methods. Both these search methods share the same name {\it breadth-depth search} (henceforth {\sf BDS}), although…
Unlike existing work in deep neural network (DNN) graphs optimization for inference performance, we explore DNN graph optimization for energy awareness and savings for power- and resource-constrained machine learning devices. We present a…
The bi-objective shortest-path (BOSP) problem seeks to find paths between start and target vertices of a graph while optimizing two conflicting objective functions. We consider the BOSP problem in the presence of correlated objectives. Such…
Depth first search (DFS) tree is a fundamental data structure for solving graph problems. The classical algorithm [SiComp74] for building a DFS tree requires $O(m+n)$ time for a given graph $G$ having $n$ vertices and $m$ edges. Recently,…
In recent years the Cache-Oblivious model of external memory computation has provided an attractive theoretical basis for the analysis of algorithms on massive datasets. Much progress has been made in discovering algorithms that are…
The problem of Multi-Agent Path Finding (MAPF) calls for finding a set of conflict-free paths for a fleet of agents operating in a given environment. Arguably, the state-of-the-art approach to computing optimal solutions is Conflict-Based…
A long series of recent results and breakthroughs have led to faster and better distributed approximation algorithms for single source shortest paths (SSSP) and related problems in the CONGEST model. The runtime of all these algorithms,…
The discrete Fr\'echet distance is a popular measure for comparing polygonal curves. An important variant is the discrete Fr\'echet distance under translation, which enables detection of similar movement patterns in different spatial…
Let $G$ be a unit disk graph in the plane defined by $n$ disks whose positions are known. For the case when $G$ is unweighted, we give a simple algorithm to compute a shortest path tree from a given source in $O(n\log n)$ time. For the case…
Reasoning paths are reliable information in knowledge graph completion (KGC) in which algorithms can find strong clues of the actual relation between entities. However, in real-world applications, it is difficult to guarantee that…
Graph Neural Networks (GNNs) have shown superior performance in node classification. However, GNNs perform poorly in the Few-Shot Node Classification (FSNC) task that requires robust generalization to make accurate predictions for unseen…