Related papers: VisACD: Visibility-Based GPU-Accelerated Approxima…
We present the full approximation scheme constraint decomposition (FASCD) multilevel method for solving variational inequalities (VIs). FASCD is a common extension of both the full approximation scheme (FAS) multigrid technique for…
Dynamic Gaussian splatting has led to impressive scene reconstruction and image synthesis advances in novel views. Existing methods, however, heavily rely on pre-computed poses and Gaussian initialization by Structure from Motion (SfM)…
The problems of shape classification and part segmentation from 3D point clouds have garnered increasing attention in the last few years. Both of these problems, however, suffer from relatively small training sets, creating the need for…
It is well known that vision classification models suffer from poor calibration in the face of data distribution shifts. In this paper, we take a geometric approach to this problem. We propose Geometric Sensitivity Decomposition (GSD) which…
Block coordinate descent (BCD) methods are prevalent in large scale optimization problems due to the low memory and computational costs per iteration, the predisposition to parallelization, and the ability to exploit the structure of the…
Recent feed-forward 3D reconstruction methods, such as visual geometry transformers, have substantially advanced the traditional per-scene optimization paradigm by enabling effective multi-view reconstruction in a single forward pass.…
The ever-growing multimedia traffic has underscored the importance of effective multimedia codecs. Among them, the up-to-date lossy video coding standard, Versatile Video Coding (VVC), has been attracting attentions of video coding…
Anomaly detection holds considerable industrial significance, especially in scenarios with limited anomalous data. Currently, reconstruction-based and unsupervised representation-based approaches are the primary focus. However, unsupervised…
Many automotive applications, such as Advanced Driver Assistance Systems (ADAS) for collision avoidance and warnings, require estimating the future automotive risk of a driving scene. We present a low-cost system that predicts the collision…
We study the convergence of the Augmented Decomposition Algorithm (ADA) proposed in [32] for solving multi-block separable convex minimization problems subject to linear constraints. We show that the global convergence rate of the exact ADA…
The Low-Gain Avalanche Diode (LGAD) is a semiconductor detector capable of achieving excellent timing resolution (~20 ps) for minimum ionizing particles (MIPs). To realize a pixelated detector with both high timing precision and spatial…
We describe and analyze a simple algorithm for principal component analysis and singular value decomposition, VR-PCA, which uses computationally cheap stochastic iterations, yet converges exponentially fast to the optimal solution. In…
Digitising the 3D world into a clean, CAD model-based representation has important applications for augmented reality and robotics. Current state-of-the-art methods are computationally intensive as they individually encode each detected…
We propose a Point-Voxel DeConvolution (PVDeConv) module for 3D data autoencoder. To demonstrate its efficiency we learn to synthesize high-resolution point clouds of 10k points that densely describe the underlying geometry of Computer…
We introduce a framework for learning latent representations of 4D objects which are descriptive, faithfully capturing object geometry and appearance; compressive, aiding in downstream efficiency; and accessible, requiring minimal input,…
The recent introduction of powerful embedded graphics processing units (GPUs) has allowed for unforeseen improvements in real-time computer vision applications. It has enabled algorithms to run onboard, well above the standard video rates,…
We present a fully distributed collision avoidance algorithm based on convex optimization for a team of mobile robots. This method addresses the practical case in which agents sense each other via measurements from noisy on-board sensors…
The design of approximate adders has been widely researched to advance energy-efficient hardware for computation-intensive multimedia applications, such as image, audio, or video processing. The design of approximate adders has been widely…
These notes accompany the open-source code published in GitHub which implements a GPU-based line-segment, surface-triangle intersection algorithm in CUDA. It mentions some relevant works and discusses issues specific to this implementation.…
General object composition (GOC) aims to seamlessly integrate a target object into a background scene with desired geometric properties, while simultaneously preserving its fine-grained appearance details. Recent approaches derive semantic…