English
Related papers

Related papers: 4C4D: 4 Camera 4D Gaussian Splatting

200 papers

Reconstructing dynamic 3D scenes from monocular videos is a fundamental yet highly challenging task, as real-world motions often involve both long-term smooth transformations and short-term complex deformations. Existing methods either…

Computer Vision and Pattern Recognition · Computer Science 2026-05-25 Chenyu Wu , Wanhua Li , Zhu-Tian Chen , Hanspeter Pfister

Efficiently synthesizing novel views from sparse inputs while maintaining accuracy remains a critical challenge in 3D reconstruction. While advanced techniques like radiance fields and 3D Gaussian Splatting achieve rendering quality and…

Computer Vision and Pattern Recognition · Computer Science 2025-01-22 Chenlu Zhan , Yufei Zhang , Yu Lin , Gaoang Wang , Hongwei Wang

Gaussian Splatting has emerged as a high-performance technique for novel view synthesis, enabling real-time rendering and high-quality reconstruction of small scenes. However, scaling to larger environments has so far relied on partitioning…

Previous text-to-4D methods have leveraged multiple Score Distillation Sampling (SDS) techniques, combining motion priors from video-based diffusion models (DMs) with geometric priors from multiview DMs to implicitly guide 4D renderings.…

Computer Vision and Pattern Recognition · Computer Science 2024-11-20 Qiaowei Miao , JinSheng Quan , Kehan Li , Yawei Luo

3D Gaussian Splatting (3DGS) allows flexible adjustments to scene representation, enabling continuous optimization of scene quality during dense visual simultaneous localization and mapping (SLAM) in static environments. However, 3DGS faces…

Robotics · Computer Science 2024-11-26 Long Wen , Shixin Li , Yu Zhang , Yuhong Huang , Jianjie Lin , Fengjunjie Pan , Zhenshan Bing , Alois Knoll

Feedforward Gaussian Splatting has recently emerged as an efficient paradigm for 4D reconstruction in autonomous driving. However, in unstructured off-road scenes, its performance degrades due to high-frequency geometry, ego-motion jitter,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-07 Shuo Wang , Jilin Mei , Fuyang Liu , Wenfei Guan , Fanjie Kong , Zhihua Zhao , Shuai Wang , Chen Min , Yu Hu

3D Gaussian Splatting (GS) has emerged as a powerful representation for high-quality scene reconstruction, offering compelling rendering quality. However, the training process of GS often suffers from slow convergence due to inefficient…

Computer Vision and Pattern Recognition · Computer Science 2025-07-29 Binxiao Huang , Zhengwu Liu , Ngai Wong

In this study, we explore the challenge of efficiently representing scenes with a constrained number of Gaussians. Our analysis shifts from traditional graphics and 2D computer vision to the perspective of point clouds, highlighting the…

Computer Vision and Pattern Recognition · Computer Science 2024-10-17 Guangchi Fang , Bing Wang

4D reconstruction from casually captured monocular videos is challenging due to inherent ambiguity in reconstructing dynamic 3D geometry. To address this challenge, we introduce Robust Dynamic Gaussian Splatting (RoDyGS), a method that…

Computer Vision and Pattern Recognition · Computer Science 2026-05-07 Junmyeong Lee , Hoseung Choi , Yoonwoo Jeong , Minsu Cho

The automatic reconstruction of 3D computer-aided design (CAD) models from CAD sketches has recently gained significant attention in the computer vision community. Most existing methods, however, rely on vector CAD sketches and 3D ground…

Computer Vision and Pattern Recognition · Computer Science 2025-03-10 Zheng Zhou , Zhe Li , Bo Yu , Lina Hu , Liang Dong , Zijian Yang , Xiaoli Liu , Ning Xu , Ziwei Wang , Yonghao Dang , Jianqin Yin

Reconstructing a 3D scene from images is challenging due to the different ways light interacts with surfaces depending on the viewer's position and the surface's material. In classical computer graphics, materials can be classified as…

Computer Vision and Pattern Recognition · Computer Science 2025-02-03 Mateusz Nowak , Wojciech Jarosz , Peter Chin

Remarkable advances in recent 2D image and 3D shape generation have induced a significant focus on dynamic 4D content generation. However, previous 4D generation methods commonly struggle to maintain spatial-temporal consistency and adapt…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 Mengmeng Liu , Jiuming Liu , Yunpeng Zhang , Jiangtao Li , Michael Ying Yang , Francesco Nex , Hao Cheng

High-quality scene reconstruction and novel view synthesis based on Gaussian Splatting (3DGS) typically require steady, high-quality photographs, often impractical to capture with handheld cameras. We present a method that adapts to camera…

Computer Vision and Pattern Recognition · Computer Science 2024-07-18 Otto Seiskari , Jerry Ylilammi , Valtteri Kaatrasalo , Pekka Rantalankila , Matias Turkulainen , Juho Kannala , Esa Rahtu , Arno Solin

We introduce Diff4Splat, a feed-forward method that synthesizes controllable and explicit 4D scenes from a single image. Our approach unifies the generative priors of video diffusion models with geometry and motion constraints learned from…

Computer Vision and Pattern Recognition · Computer Science 2026-04-08 Panwang Pan , Chenguo Lin , Jingjing Zhao , Chenxin Li , Yuchen Lin , Haopeng Li , Honglei Yan , Kairun Wen , Yunlong Lin , Yixuan Yuan , Yadong Mu

4D Gaussian Splatting (4DGS) enables high-quality dynamic novel view synthesis, yet current models remain monolithic bitstreams that clients must download in full before any frame can be rendered, causing black-screen waits of tens to…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Jiachen Li , Guangzhi Han , Jin Wan , Delong Han , Yuan Gao , Min Li , Mingle Zhou , Gang Li

Sparse-view reconstruction models typically require precise camera poses, yet obtaining these parameters from sparse-view images remains challenging. We introduce FreeSplatter, a scalable feed-forward framework that generates high-quality…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Jiale Xu , Shenghua Gao , Ying Shan

3D Gaussian Splatting (3DGS) has revolutionized 3D scene reconstruction, which effectively balances rendering quality, efficiency, and speed. However, existing 3DGS approaches usually generate plausible outputs and face significant…

Graphics · Computer Science 2025-07-22 Beizhen Zhao , Yifan Zhou , Sicheng Yu , Zijian Wang , Hao Wang

Recently, Gaussian Splatting, a method that represents a 3D scene as a collection of Gaussian distributions, has gained significant attention in addressing the task of novel view synthesis. In this paper, we highlight a fundamental…

Computer Vision and Pattern Recognition · Computer Science 2024-10-31 Haoxuan Qu , Zhuoling Li , Hossein Rahmani , Yujun Cai , Jun Liu

Synthesizing novel views of large-scale scenes from unconstrained in-the-wild images is an important but challenging task in computer vision. Existing methods, which optimize per-image appearance and transient occlusion through implicit…

Computer Vision and Pattern Recognition · Computer Science 2026-02-02 Yiqing Li , Xuan Wang , Jiawei Wu , Yikun Ma , Zhi Jin

Recently, Gaussian Splatting has sparked a new trend in the field of computer vision. Apart from novel view synthesis, it has also been extended to the area of multi-view reconstruction. The latest methods facilitate complete, detailed…

Computer Vision and Pattern Recognition · Computer Science 2025-01-09 Han Huang , Yulun Wu , Chao Deng , Ge Gao , Ming Gu , Yu-Shen Liu