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3D Gaussian Splatting (3DGS) has emerged as a powerful and efficient 3D representation for novel view synthesis. This paper extends 3DGS capabilities to inpainting, where masked objects in a scene are replaced with new contents that blend…

Computer Vision and Pattern Recognition · Computer Science 2025-04-28 Mingxuan Cui , Qing Guo , Yuyi Wang , Hongkai Yu , Di Lin , Qin Zou , Ming-Ming Cheng , Xi Li

3D Gaussian Splatting (3DGS) has emerged as a transformative method in the field of real-time novel synthesis. Based on 3DGS, recent advancements cope with large-scale scenes via spatial-based partition strategy to reduce video memory and…

Computer Vision and Pattern Recognition · Computer Science 2025-01-06 Tengfei Wang , Xin Wang , Yongmao Hou , Yiwei Xu , Wendi Zhang , Zongqian Zhan

3D Gaussian Splatting (3DGS) enables the reconstruction of intricate digital 3D assets from multi-view images by leveraging a set of 3D Gaussian primitives for rendering. Its explicit and discrete representation facilitates the seamless…

Graphics · Computer Science 2025-05-13 Xijie Yang , Linning Xu , Lihan Jiang , Dahua Lin , Bo Dai

Implicit neural representation has paved the way for new approaches to dynamic scene reconstruction and rendering. Nonetheless, cutting-edge dynamic neural rendering methods rely heavily on these implicit representations, which frequently…

Computer Vision and Pattern Recognition · Computer Science 2023-11-22 Ziyi Yang , Xinyu Gao , Wen Zhou , Shaohui Jiao , Yuqing Zhang , Xiaogang Jin

3D Gaussian Splatting (3DGS) has attracted significant attention for its high-quality novel view rendering, inspiring research to address real-world challenges. While conventional methods depend on sharp images for accurate scene…

Computer Vision and Pattern Recognition · Computer Science 2025-05-16 Jungho Lee , Suhwan Cho , Taeoh Kim , Ho-Deok Jang , Minhyeok Lee , Geonho Cha , Dongyoon Wee , Dogyoon Lee , Sangyoun Lee

Recently, generalizable human Gaussian splatting from sparse-view inputs has been actively studied for the photorealistic human rendering. Most existing methods rely on explicit geometric constraints or predefined structural representations…

Computer Vision and Pattern Recognition · Computer Science 2026-04-29 Jingi Kim , Wonjun Kim

While Dynamic Gaussian Splatting enables high-fidelity 4D reconstruction, its deployment is severely hindered by a fundamental dilemma: unconstrained densification leads to excessive memory consumption incompatible with edge devices,…

Computer Vision and Pattern Recognition · Computer Science 2026-02-04 Zihan Zheng , Zhenglong Wu , Xuanxuan Wang , Houqiang Zhong , Xiaoyun Zhang , Qiang Hu , Guangtao Zhai , Wenjun Zhang

3D Gaussian Splatting (3DGS) has demonstrated impressive performance in scene reconstruction. However, most existing GS-based surface reconstruction methods focus on 3D objects or limited scenes. Directly applying these methods to…

Computer Vision and Pattern Recognition · Computer Science 2024-12-24 Yuanyuan Gao , Yalun Dai , Hao Li , Weicai Ye , Junyi Chen , Danpeng Chen , Dingwen Zhang , Tong He , Guofeng Zhang , Junwei Han

Recent advances in Gaussian Splatting have enabled fast, high-fidelity 3D scene generation, yet these methods remain purely visual and lack an understanding of how shapes behave in the physical world. We introduce Physics-Guided 3D Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Zachary Lee , Maxwell Jacobson , Yexiang Xue

3D Gaussian Splatting (3DGS) provides an explicit and efficient scene representation, but its primitives lack inherent object-level identity, hindering downstream tasks such as open-vocabulary scene understanding. Existing methods typically…

Computer Vision and Pattern Recognition · Computer Science 2026-05-20 Guiyu Liu , Niklas Vaara , Janne Mustaniemi , Juho Kannala , Janne Heikkilä

3DGS employs a large number of Gaussian primitives to fit scenes, resulting in substantial storage and computational overhead. Existing pruning methods rely on manually designed criteria or introduce additional learnable parameters,…

Computer Vision and Pattern Recognition · Computer Science 2025-11-24 Xiaobin Deng , Qiuli Yu , Changyu Diao , Min Li , Duanqing Xu

Dynamic scene reconstruction is a long-term challenge in the field of 3D vision. Recently, the emergence of 3D Gaussian Splatting has provided new insights into this problem. Although subsequent efforts rapidly extend static 3D Gaussian to…

Computer Vision and Pattern Recognition · Computer Science 2024-10-11 Ruijie Zhu , Yanzhe Liang , Hanzhi Chang , Jiacheng Deng , Jiahao Lu , Wenfei Yang , Tianzhu Zhang , Yongdong Zhang

Novel view synthesis has seen significant advancements with 3D Gaussian Splatting (3DGS), enabling real-time photorealistic rendering. However, the inherent fuzziness of Gaussian Splatting presents challenges for 3D scene understanding,…

Computer Vision and Pattern Recognition · Computer Science 2025-09-17 Abdalla Arafa , Didier Stricker

The field of text-to-3D content generation has made significant progress in generating realistic 3D objects, with existing methodologies like Score Distillation Sampling (SDS) offering promising guidance. However, these methods often…

Computer Vision and Pattern Recognition · Computer Science 2024-09-11 Phu Pham , Aradhya N. Mathur , Ojaswa Sharma , Aniket Bera

Recent works in 3D multimodal learning have made remarkable progress. However, typically 3D multimodal models are only capable of handling point clouds. Compared to the emerging 3D representation technique, 3D Gaussian Splatting (3DGS), the…

Computer Vision and Pattern Recognition · Computer Science 2026-01-13 Siyu Jiao , Haoye Dong , Yuyang Yin , Zequn Jie , Yinlong Qian , Yao Zhao , Humphrey Shi , Yunchao Wei

Gaussian Splatting has rapidly emerged as a transformative technique for real-time 3D scene representation, offering a highly efficient and expressive alternative to Neural Radiance Fields (NeRF). Its ability to render complex scenes with…

Graphics · Computer Science 2025-08-20 Mahmoud Chick Zaouali , Todd Charter , Yehor Karpichev , Brandon Haworth , Homayoun Najjaran

While 3D Gaussian Splatting (3DGS) excels in static scene modeling, its extension to dynamic scenes introduces significant challenges. Existing dynamic 3DGS methods suffer from either over-smoothing due to low-rank decomposition or feature…

Graphics · Computer Science 2025-08-08 Yifan Zhou , Beizhen Zhao , Pengcheng Wu , Hao Wang

Three-dimensional Gaussian Splatting (3DGS) has recently emerged as an efficient representation for novel-view synthesis, achieving impressive visual quality. However, in scenes dominated by large and low-texture regions, common in indoor…

Computer Vision and Pattern Recognition · Computer Science 2025-10-29 Xirui Jin , Renbiao Jin , Boying Li , Danping Zou , Wenxian Yu

The recent advances in 3D Gaussian Splatting (3DGS) show promising results on the novel view synthesis (NVS) task. With its superior rendering performance and high-fidelity rendering quality, 3DGS is excelling at its previous NeRF…

Computer Vision and Pattern Recognition · Computer Science 2024-10-30 Yu Chen , Gim Hee Lee

In this paper, we propose UniGS, a unified map representation and differentiable framework for high-fidelity multimodal 3D reconstruction based on 3D Gaussian Splatting. Our framework integrates a CUDA-accelerated rasterization pipeline…

Computer Vision and Pattern Recognition · Computer Science 2025-11-14 Yusen Xie , Zhenmin Huang , Jianhao Jiao , Dimitrios Kanoulas , Jun Ma
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