Related papers: MMTalker: Multiresolution 3D Talking Head Synthesi…
Audio-driven talking head generation faces a fundamental trade-off between personalization and generalization, limiting its practical application. Implicit models often achieve generalization at the cost of structural incoherence, resulting…
Recent works on audio-driven talking head synthesis using Neural Radiance Fields (NeRF) have achieved impressive results. However, due to inadequate pose and expression control caused by NeRF implicit representation, these methods still…
Speech-driven facial animation involves using a speech signal to generate realistic videos of talking faces. Recent deep learning approaches to facial synthesis rely on extracting low-dimensional representations and concatenating them,…
Speech-driven talking head generation is a critical yet challenging task with applications in augmented reality and virtual human modeling. While recent approaches using autoregressive and diffusion-based models have achieved notable…
Creating a realistic animatable avatar from a single static portrait remains challenging. Existing approaches often struggle to capture subtle facial expressions, the associated global body movements, and the dynamic background. To address…
Speech-driven 3D facial animation aims to generate realistic and expressive facial motions directly from audio. While recent methods achieve high-quality lip synchronization, they often rely on discrete emotion categories, limiting…
Speech-driven 3D facial animation with accurate lip synchronization has been widely studied. However, synthesizing realistic motions for the entire face during speech has rarely been explored. In this work, we present a joint audio-text…
3D facial animation has attracted considerable attention due to its extensive applications in the multimedia field. Audio-driven 3D facial animation has been widely explored with promising results. However, multi-modal 3D facial animation,…
Generating talking head videos through a face image and a piece of speech audio still contains many challenges. ie, unnatural head movement, distorted expression, and identity modification. We argue that these issues are mainly because of…
Audio-driven 3D facial animation aims to map input audio to realistic facial motion. Despite significant progress, limitations arise from inconsistent 3D annotations, restricting previous models to training on specific annotations and…
Creating personalized 3D animations with precise control and realistic head motions remains challenging for current speech-driven 3D facial animation methods. Editing these animations is especially complex and time consuming, requires…
We present VQTalker, a Vector Quantization-based framework for multilingual talking head generation that addresses the challenges of lip synchronization and natural motion across diverse languages. Our approach is grounded in the phonetic…
We introduce FaceTalk, a novel generative approach designed for synthesizing high-fidelity 3D motion sequences of talking human heads from input audio signal. To capture the expressive, detailed nature of human heads, including hair, ears,…
Audio-driven emotional 3D facial animation aims to generate synchronized lip movements and vivid facial expressions. However, most existing approaches focus on static and predefined emotion labels, limiting their diversity and naturalness.…
A key challenge in 3D talking head synthesis lies in the reliance on a long-duration talking head video to train a new model for each target identity from scratch. Recent methods have attempted to address this issue by extracting general…
Most of the existing audio-driven 3D facial animation methods suffered from the lack of detailed facial expression and head pose, resulting in unsatisfactory experience of human-robot interaction. In this paper, a novel pose-controllable 3D…
We tackle the challenging task of generating complete 3D facial animations for two interacting, co-located participants from a mixed audio stream. While existing methods often produce disembodied "talking heads" akin to a video conference…
Creating realistic, natural, and lip-readable talking face videos remains a formidable challenge. Previous research primarily concentrated on generating and aligning single-frame images while overlooking the smoothness of frame-to-frame…
Although significant progress has been made in audio-driven talking head generation, text-driven methods remain underexplored. In this work, we present OmniTalker, a unified framework that jointly generates synchronized talking audio-video…
Speech-driven 3D facial animation technology has been developed for years, but its practical application still lacks expectations. The main challenges lie in data limitations, lip alignment, and the naturalness of facial expressions.…