Related papers: Interactive Tracking: A Human-in-the-Loop Paradigm…
Charts are widely used to present complex data for analysis and decision making. Existing chart understanding benchmarks mainly focus on static charts, but real-world charts are often dynamic and interactive. Key information may only appear…
We seek to learn a generalizable goal-conditioned policy that enables zero-shot robot manipulation: interacting with unseen objects in novel scenes without test-time adaptation. While typical approaches rely on a large amount of…
Reactions such as gestures, facial expressions, and vocalizations are an abundant, naturally occurring channel of information that humans provide during interactions. A robot or other agent could leverage an understanding of such implicit…
User simulators are essential for evaluating search systems, but they primarily reproduce user actions without modeling the underlying thought process. Large-scale interaction logs record what users do, but not what they might be thinking…
Motion tracking has been an important technique for imitating human-like movement from large-scale datasets in physics-based motion synthesis. However, existing approaches focus on tracking either single character or a particular type of…
Video conferencing has become central to professional collaboration, yet most platforms offer limited support for deaf, hard-of-hearing, and multilingual users. The World Health Organisation estimates that over 430 million people worldwide…
This paper addresses the problem of both actively searching and tracking multiple unknown dynamic objects in a known environment with multiple cooperative autonomous agents with partial observability. The tracking of a target ends when the…
Vision-Language Tracking (VLT) aims to localize a target in video sequences using a visual template and language description. While textual cues enhance tracking potential, current datasets typically contain much more image data than text,…
We introduce VisIT-Bench (Visual InsTruction Benchmark), a benchmark for evaluation of instruction-following vision-language models for real-world use. Our starting point is curating 70 'instruction families' that we envision instruction…
Existing visual tracking methods typically take an image patch as the reference of the target to perform tracking. However, a single image patch cannot provide a complete and precise concept of the target object as images are limited in…
Recent interest in self-supervised dense tracking has yielded rapid progress, but performance still remains far from supervised methods. We propose a dense tracking model trained on videos without any annotations that surpasses previous…
With the increasing emphasis on how mobile technologies are experienced in everyday life, researchers are increasingly emphasizing the use of in-situ methods such as Experience Sampling and Day Reconstruction. In our line of research we…
Planar object tracking is a critical computer vision problem and has drawn increasing interest owing to its key roles in robotics, augmented reality, etc. Despite rapid progress, its further development, especially in the deep learning era,…
Text-based person search aims to retrieve specific individuals across camera networks using natural language descriptions. However, current benchmarks often exhibit biases towards common actions like walking or standing, neglecting the…
We study active object tracking, where a tracker takes visual observations (i.e., frame sequences) as input and produces the corresponding camera control signals as output (e.g., move forward, turn left, etc.). Conventional methods tackle…
The ability to perform complex tasks from detailed instructions is a key to many remarkable achievements of our species. As humans, we are not only capable of performing a wide variety of tasks but also very complex ones that may entail…
Understanding human mobility is essential for the development of smart cities and social behavior research. Human mobility models may be used in numerous applications, including pandemic control, urban planning, and traffic management. The…
Locomotion plays a crucial role in shaping the user experience within virtual reality environments. In particular, hands-free locomotion offers a valuable alternative by supporting accessibility and freeing users from reliance on handheld…
The human hand is our primary interface to the physical world, yet egocentric perception rarely knows when, where, or how forcefully it makes contact. Robust wearable tactile sensors are scarce, and no existing in-the-wild datasets align…
Rapid development of social robots stimulates active research in human motion modeling, interpretation and prediction, proactive collision avoidance, human-robot interaction and co-habitation in shared spaces. Modern approaches to this end…