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Learning descriptive 3D features is crucial for understanding 3D scenes with diverse objects and complex structures. However, it is usually unknown whether important geometric attributes and scene context obtain enough emphasis in an…

Computer Vision and Pattern Recognition · Computer Science 2022-12-13 Junbo Zhang , Guofan Fan , Guanghan Wang , Zhengyuan Su , Kaisheng Ma , Li Yi

Semantic-driven 3D shape generation aims to generate 3D objects conditioned on text. Previous works face problems with single-category generation, low-frequency 3D details, and requiring a large number of paired datasets for training. To…

Computer Vision and Pattern Recognition · Computer Science 2023-11-15 Bo Han , Yitong Fu , Yixuan Shen

Recent years have seen flourishing research on both semi-supervised learning and 3D room layout reconstruction. In this work, we explore the intersection of these two fields to advance the research objective of enabling more accurate 3D…

Computer Vision and Pattern Recognition · Computer Science 2021-05-18 Phi Vu Tran

World building with 3D scene representations is increasingly important for content creation, simulation, and interactive experiences, yet real workflows are inherently iterative: creators must repeatedly extend an existing scene under user…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Zijian He , Renjie Liu , Yihao Wang , Weizhi Zhong , Huan Yuan , Kun Gai , Guangrun Wang , Guanbin Li

Generating controllable and physically plausible indoor scenes is a pivotal prerequisite for constructing high-fidelity simulation environments for embodied AI. However, existing deeplearning-based methods usually treat all objects as…

Computer Vision and Pattern Recognition · Computer Science 2026-05-14 Zini Chen , Junming Huang , Rong Zhang , Jiamin Xu , Cheng Peng , Chi Wang , Weiwei Xu

We live in a 3D world, performing activities and interacting with objects in the indoor environments everyday. Indoor scenes are the most familiar and essential environments in everyone's life. In the virtual world, 3D indoor scenes are…

Graphics · Computer Science 2017-06-30 Rui Ma

We present 3DScenePrompt, a framework that generates the next video chunk from arbitrary-length input while enabling precise camera control and preserving scene consistency. Unlike methods conditioned on a single image or a short clip, we…

Computer Vision and Pattern Recognition · Computer Science 2025-12-16 JoungBin Lee , Jaewoo Jung , Jisang Han , Takuya Narihira , Kazumi Fukuda , Junyoung Seo , Sunghwan Hong , Yuki Mitsufuji , Seungryong Kim

Large Language Models (LLMs) and Vision Language Models (VLMs) have shown impressive reasoning abilities, yet they struggle with spatial understanding and layout consistency when performing fine-grained visual editing. We introduce a…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Haoyu Zhen , Xiaolong Li , Yilin Zhao , Han Zhang , Sifei Liu , Kaichun Mo , Chuang Gan , Subhashree Radhakrishnan

Generating high-quality textures for 3D scenes is crucial for applications in interior design, gaming, and augmented/virtual reality (AR/VR). Although recent advancements in 3D generative models have enhanced content creation, significant…

Computer Vision and Pattern Recognition · Computer Science 2025-01-27 Yunfan Zhang , Zhiwei Xiong , Zhiqi Shen , Guosheng Lin , Hao Wang , Nicolas Vun

We propose a computational framework to jointly parse a single RGB image and reconstruct a holistic 3D configuration composed by a set of CAD models using a stochastic grammar model. Specifically, we introduce a Holistic Scene Grammar (HSG)…

Computer Vision and Pattern Recognition · Computer Science 2018-08-08 Siyuan Huang , Siyuan Qi , Yixin Zhu , Yinxue Xiao , Yuanlu Xu , Song-Chun Zhu

3D scene graph generation (SGG) has been of high interest in computer vision. Although the accuracy of 3D SGG on coarse classification and single relation label has been gradually improved, the performance of existing works is still far…

Computer Vision and Pattern Recognition · Computer Science 2022-11-15 Yuanyuan Liu , Chengjiang Long , Zhaoxuan Zhang , Bokai Liu , Qiang Zhang , Baocai Yin , Xin Yang

Despite recent progress in using Large Language Models (LLMs) for automatically generating 3D scenes, generated scenes often lack realistic spatial layouts and object attributes found in real-world environments. As this problem stems from…

Computation and Language · Computer Science 2026-01-29 Gyeom Hwangbo , Hyungjoo Chae , Minseok Kang , Hyeonjong Ju , Soohyun Oh , Jinyoung Yeo

We present a method for relighting 3D reconstructions of large room-scale environments. Existing solutions for 3D scene relighting often require solving under-determined or ill-conditioned inverse rendering problems, and are as such unable…

Computer Vision and Pattern Recognition · Computer Science 2026-01-30 Xiaoyan Xing , Philipp Henzler , Junhwa Hur , Runze Li , Jonathan T. Barron , Pratul P. Srinivasan , Dor Verbin

Text-to-3D generation from a single-view image is a popular but challenging task in 3D vision. Although numerous methods have been proposed, existing works still suffer from the inconsistency issues, including 1) semantic inconsistency, 2)…

Computer Vision and Pattern Recognition · Computer Science 2023-09-08 Yichen Ouyang , Wenhao Chai , Jiayi Ye , Dapeng Tao , Yibing Zhan , Gaoang Wang

3D scene understanding has been transformed by open-vocabulary language models that enable interaction via natural language. However, at present the evaluation of these representations is limited to datasets with closed-set semantics that…

Computer Vision and Pattern Recognition · Computer Science 2025-10-15 Christina Kassab , Sacha Morin , Martin Büchner , Matías Mattamala , Kumaraditya Gupta , Abhinav Valada , Liam Paull , Maurice Fallon

We present LTM3D, a Latent Token space Modeling framework for conditional 3D shape generation that integrates the strengths of diffusion and auto-regressive (AR) models. While diffusion-based methods effectively model continuous latent…

Computer Vision and Pattern Recognition · Computer Science 2025-06-02 Xin Kang , Zihan Zheng , Lei Chu , Yue Gao , Jiahao Li , Hao Pan , Xuejin Chen , Yan Lu

Text-to-3D (T23D) generation has transformed digital content creation, yet remains bottlenecked by blind trial-and-error prompting processes that yield unpredictable results. While visual prompt engineering has advanced in text-to-image…

Graphics · Computer Science 2025-08-04 Nan Xiang , Tianyi Liang , Haiwen Huang , Shiqi Jiang , Hao Huang , Yifei Huang , Liangyu Chen , Changbo Wang , Chenhui Li

Spatial intelligence is foundational to AI systems that interact with the physical world, particularly in 3D scene generation and spatial comprehension. Current methodologies for 3D scene generation often rely heavily on predefined…

Computer Vision and Pattern Recognition · Computer Science 2024-12-09 Libin Liu , Shen Chen , Sen Jia , Jingzhe Shi , Zhongyu Jiang , Can Jin , Wu Zongkai , Jenq-Neng Hwang , Lei Li

3D scene generation is a core technology for gaming, film/VFX, and VR/AR. Growing demand for rapid iteration, high-fidelity detail, and accessible content creation has further increased interest in this area. Existing methods broadly follow…

Computer Vision and Pattern Recognition · Computer Science 2026-01-29 Haozhi Zhu , Miaomiao Zhao , Dingyao Liu , Runze Tian , Yan Zhang , Jie Guo , Fenggen Yu

3D content creation has long been a complex and time-consuming process, often requiring specialized skills and resources. While recent advancements have allowed for text-guided 3D object and scene generation, they still fall short of…

Computer Vision and Pattern Recognition · Computer Science 2024-08-06 Xingyi Li , Yizheng Wu , Jun Cen , Juewen Peng , Kewei Wang , Ke Xian , Zhe Wang , Zhiguo Cao , Guosheng Lin