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A selfmate is a Chess problem in which White, moving first, needs to force Black to checkmate within a specified number of moves. The reflexmate is a derivative of the selfmate in which White compels Black to checkmate with the added…

Computational Complexity · Computer Science 2022-08-11 Zhujun Zhang

We consider the $n\times n$ game of Phutball. It is shown that, given an arbitrary position of stones on the board, it is a PSPACE-hard problem to determine whether the specified player can win the game, regardless of the opponent's choices…

Computer Science and Game Theory · Computer Science 2021-03-05 Dariusz Dereniowski

An input to the Popular Matching problem, in the roommates setting, consists of a graph $G$ and each vertex ranks its neighbors in strict order, known as its preference. In the Popular Matching problem the objective is to test whether there…

Data Structures and Algorithms · Computer Science 2018-03-28 Sushmita Gupta , Pranabendu Misra , Saket Saurabh , Meirav Zehavi

We study the computational complexity of the popular board game backgammon. We show that deciding whether a player can win from a given board configuration is NP-Hard, PSPACE-Hard, and EXPTIME-Hard under different settings of known and…

Computational Complexity · Computer Science 2021-12-15 R. Teal Witter

It is well-known that the Chinese postman problem on undirected and directed graphs is polynomial-time solvable. We extend this result to edge-colored multigraphs. Our result is in sharp contrast to the Chinese postman problem on mixed…

Data Structures and Algorithms · Computer Science 2016-09-13 Gregory Gutin , Mark Jones , Bin Sheng , Magnus Wahlström , Anders Yeo

In this paper we study the complexity of strategic argumentation for dialogue games. A dialogue game is a 2-player game where the parties play arguments. We show how to model dialogue games in a skeptical, non-monotonic formalism, and we…

Logic in Computer Science · Computer Science 2013-12-17 Guido Governatori , Francesco Olivieri , Simone Scannapieco , Antonino Rotolo , Matteo Cristani

We will try to tackle both the theoretical and practical aspects of a very important problem in chess programming as stated in the title of this article - the issue of draw detection by move repetition. The standard approach that has so far…

Artificial Intelligence · Computer Science 2007-05-23 Vladan Vuckovic , Djordje Vidanovic

We consider Chess played on an $m \times n$ board (with $m$ and $n$ arbitrary positive integers), with only the two kings and the white rook remaining, but placed at arbitrary positions. Using the symbolic finite state method, developed by…

Combinatorics · Mathematics 2014-03-21 Thotsaporn Aek Thanatipanonda

A tournament is an orientation of a complete graph. A vertex that can reach every other vertex within two steps is called a \emph{king}. We study the complexity of finding $k$ kings in a tournament graph. We show that the randomized query…

Data Structures and Algorithms · Computer Science 2024-10-15 Amir Abboud , Tomer Grossman , Moni Naor , Tomer Solomon

The Queen's Domination problem, studied for over 160 years, poses the following question: What is the least number of queens that can be arranged on a $m \times n$ chessboard so that they either attack or occupy every cell? We propose a…

Combinatorics · Mathematics 2023-04-14 Archit Karandikar , Akashnil Dutta

Challenge the champ tournaments are one of the simplest forms of competition, where a (initially selected) champ is repeatedly challenged by other players. If a player beats the champ, then that player is considered the new (current) champ.…

Data Structures and Algorithms · Computer Science 2024-03-27 Juhi Chaudhary , Hendrik Molter , Meirav Zehavi

Poker is a large complex game of imperfect information, which has been singled out as a major AI challenge problem. Recently there has been a series of breakthroughs culminating in agents that have successfully defeated the strongest human…

Artificial Intelligence · Computer Science 2022-06-28 Sam Ganzfried , Max Chiswick

This paper suggests a forward-pruning technique for computer chess that uses 'Move Tables', which are like Transposition Tables, but for moves not positions. They use an efficient memory structure and has put the design into the context of…

Artificial Intelligence · Computer Science 2019-01-18 Kieran Greer

We consider the problem of placing k queens on an nxn board so that the total number of attacked squares is as small as possible. In particular, we consider the domain where k is small relative to n and derive nearly tight bounds in this…

Combinatorics · Mathematics 2017-03-16 Daniel M Kane

This project investigates the potential of computers to solve complex tasks such as games. The paper proves that the complexity of a generalized version of spider solitaire is NP-Complete and uses much of structure of the proof that…

Computational Complexity · Computer Science 2011-10-06 Jesse Stern

We present here the new insight or revisiting the algorithm for playing in Chess with incomplete information (which can be recognized by its newly short-name as Phoenix-Chess strategy). The only difference with respect to the classical…

Physics and Society · Physics 2023-09-12 Sergey Ershkov , Millana Ershkova

This contribution deals with a two-level discrete decision problem, a so-called Stackelberg strategic game: A Subset Sum setting is addressed with a set $N$ of items with given integer weights. One distinguished player, the leader, may…

Discrete Mathematics · Computer Science 2018-01-12 Ulrich Pferschy , Gaia Nicosia , Andrea Pacifici

The $n$-queens puzzle is to place $n$ mutually non-attacking queens on an $n \times n$ chessboard. We present a simple two stage randomized algorithm to construct such configurations. In the first stage, a random greedy algorithm constructs…

Combinatorics · Mathematics 2021-07-12 Zur Luria , Michael Simkin

When modeling robot interactions as Nash equilibrium problems, it is desirable to place coupled constraints which restrict these interactions to be safe and acceptable (for instance, to avoid collisions). Such games are continuous with…

Computer Science and Game Theory · Computer Science 2025-06-03 Mel Krusniak , Forrest Laine

In 1983 the chess periodical EG published a summary of a letter from Julius Telesin outlining how a king, a bishop and a knight can checkmate a lonely king on an arbitrarily large chessboard. The Telesin checkmating procedure doesn't seem…

Combinatorics · Mathematics 2024-05-08 Johan Wästlund