Related papers: Woosh: A Sound Effects Foundation Model
Acoustic-to-articulatory inversion (AAI) is to convert audio into articulator movements, such as ultrasound tongue imaging (UTI) data. An issue of existing AAI methods is only using the personalized acoustic information to derive the…
The subjective evaluation of music generation techniques has been mostly done with questionnaire-based listening tests while ignoring the perspectives from music composition, arrangement, and soundtrack editing. In this paper, we propose an…
Generative models have thrived in computer vision, enabling unprecedented image processes. Yet the results in audio remain less advanced. Our project targets real-time sound synthesis from a reduced set of high-level parameters, including…
Static "human data" faces inherent limitations: it is expensive to scale and bounded by the knowledge of its creators. Continuous learning from "experience data" - interactions between agents and their environments - promises to transcend…
Audio generation has long been fragmented, with speech, music, and sound effects produced by domain-specific models that fail to jointly generate coherent audio scenes from a single description. The key obstacles are insufficient…
Text-to-image generative models have made significant advancements in recent years; however, accurately capturing intricate details in textual prompts-such as entity missing, attribute binding errors, and incorrect relationships remains a…
We introduce Mix2Morph, a text-to-audio diffusion model fine-tuned to perform sound morphing without a dedicated dataset of morphs. By finetuning on noisy surrogate mixes at higher diffusion timesteps, Mix2Morph yields stable, perceptually…
Large Language Models are increasingly being deployed to extract structured data from unstructured and semi-structured sources: parsing invoices, medical records, and converting PDF documents to database entries. Yet existing benchmarks for…
Deep generative models can generate high-fidelity audio conditioned on various types of representations (e.g., mel-spectrograms, Mel-frequency Cepstral Coefficients (MFCC)). Recently, such models have been used to synthesize audio waveforms…
We present OpenVNA, an open-source framework designed for analyzing the behavior of multimodal language understanding systems under noisy conditions. OpenVNA serves as an intuitive toolkit tailored for researchers, facilitating convenience…
In the context of environmental sound classification, the adaptability of systems is key: which sound classes are interesting depends on the context and the user's needs. Recent advances in text-to-audio retrieval allow for zero-shot audio…
Singing voice synthesis (SVS) aims to generate expressive and high-quality vocals from musical scores, requiring precise modeling of pitch, duration, and articulation. While diffusion-based models have achieved remarkable success in image…
In this paper, we study the task of subjective speech quality assessment (SSQA), which refers to predicting the perceptual quality of speech. Owing to the development of deep neural network models, SSQA has greatly advanced and has been…
We introduce EgoSonics, a method to generate semantically meaningful and synchronized audio tracks conditioned on silent egocentric videos. Generating audio for silent egocentric videos could open new applications in virtual reality,…
Large audio language models (LALMs) extend language understanding into the auditory domain, yet their ability to perform low-level listening, such as pitch and duration detection, remains underexplored. However, low-level listening is…
We tackle the problem of generating audio samples conditioned on descriptive text captions. In this work, we propose AaudioGen, an auto-regressive generative model that generates audio samples conditioned on text inputs. AudioGen operates…
The rise of deep learning algorithms has led many researchers to withdraw from using classic signal processing methods for sound generation. Deep learning models have achieved expressive voice synthesis, realistic sound textures, and…
Human auditory perception is shaped by moving sound sources in 3D space, yet prior work in generative sound modelling has largely been restricted to mono signals or static spatial audio. In this work, we introduce a framework for generating…
Text-to-audio models are a type of generative model that produces audio output in response to a given textual prompt. Although level generators and the properties of the functional content that they create (e.g., playability) dominate most…
Many application studies rely on audio DNN models pre-trained on a large-scale dataset as essential feature extractors, and they extract features from the last layers. In this study, we focus on our finding that the middle layer features of…